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Pojo's VS System Card of the Day
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The Joker
- Emperor Joker
Card #DSM-141
------
Date Reviewed: 09.28.05
Constructed Modern Age Average Rating: 2.83
Constructed Golden Age Average Rating: 3.5
Limited Average Rating: 2
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
The Joker -
Emperor Joker
Joker is one of those cards that when you see it
win a game you can't help but be impressed. On
his own, this card is (in general) lackluster
and its ability/win condition combo is difficult
to pull off at best. However, that isn't to say
you can't run your opponent out of his/her deck.
I have seen this card work quite well when
teamed up Manhunters. It was actually very
impressive.
Ratings:
DCMA - 2.0/5.0 ..This card only works in this
format when teamed up Manhunters
GA - 1.5/5.0 -This card was made purely for a
fun deck.
Limited - 1.0/5.0 -Just pass it by
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Jason
Bunch |
The Joker,
Emperor Joker
One of my favorite cards, just because I like
Mill decks. The trouble is, there aren't many
cards designed for decking out your opponent,
since Emperor Joker is the only way that decking
your opponent out can win the game for you.
Loyalty isn't as much of a problem now that GLC
gave us the excellent 7 drop Two Face, and
Manhunter Giant can help you rip cards off the
top of their deck. The main problem is that if
they're down to 15 endurance on turn 8, and they
have 30 cards in their deck, then you've
basically doubled their endurance by the time
you're ready to start going for the win. A
Manhunter/Arkham Mill deck might actually work
in DC Modern, but with no way to search for the
Inmates you need, and the speed of most of the
dominant decks in the format, making a
competitive deck around Emperor Joker may be
more trouble than it's worth. Still, as fun
decks go, it's definitely worth shaking the dust
off of them and playing around with it.
In Limited, no. There are only 3 Arkham
characters in Man of Steel, the other two are 3
and 4 drops. Not good when your 8 drop has
Loyalty. Too bad too, because decking out a 30
card deck is easier than doing it to a 60 card
deck.
Rating: 3/5
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wierdofur |
"It's good to
be the king." -Mel Brooks
The Joker, Emperor Joker
Number: DSM-141
Rarity: Rare
Card Type: Character
Cost: 8
Team: Arkham Inmates
Attack: 17
Defense: 17
Range: No
Flight: No
Loyalty. When an opponent has no cards
left in his deck, he loses the game.
Pay 1 endurance >>> If an opponent would lose
endurance this turn, that opponent removes from
the game that many cards from the top of his
deck instead.
Cost: 8
Expensive! But his effects are so impressive,
that it's understandable why.
ATK/DEF: 17/17
The stats are ok for his cost (20+ would've been
better tho...)
Range/Flight: Nada
Sorry, but Mr. J's an in-your-face type of guy.
Effect:
When a player runs out of cards in their deck,
they lose the game immediately. Also, if you pay
1 endurance, you can drain a player's deck
instead of having them lose endurance.
Team Affiliation: Arkham Inmates
Arg! Loyalty, so you have to have other AI
characters in play just to recruit him. As for
the AI team, they have lots of control and tech
tricks to employ, but you need to have a couple
of specific cards out to use those tricks.
Therein lies the team's weakness, reliance on
keeping a few specific cards out on the field,
and most smart players can rip the AI strategies
apart by destroying cards in play. The Arkham
Inmates team is like a machine, and all of it's
parts must be there and in working order for it
to be lethal, but when it does get going, it can
be fatal for the opponent.
Overall:
A very nice card, and he can finish a game
easily, but with a cost of 8, he'll hardly ever
see play. It's just too hard to make it to turn
8, when most games are over on turns 6 or 7.
That extra turn usually won't come.
However, if you can find a way to get him out,
he'll be the killing blow...
Just the way he likes it!
Constructed:
IF you can build your deck right, and make it to
turn 8, you'll have things in the bag. But like
I said, making it to turn 8 is VERY difficult.
If you can get him out, then you deserve your
victory. Overall though, he's too hard to get
out to be of much use, use only 1 copy of him,
max.
3.5/5.0
Limited:
Even here it can be nigh impossible to reach
turn 8. Only take him if you really like him,
but don't expect to get to use him.
2.0/5.0
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Sith Dragon |
The
Joker*Emperor Joker
arkham inmates 8 drop
17/17
Loyalty. When an opponent has no cards left in
his deck, he loses the game.
pay 1 endurance-> if an opponent would lose
endurance this turn, that opponent removes from
the game that many cards from the top of his
deck instead.
Here is the other 8 drop for Arkham. He is a
fairly standard eight drop at 17/17, but there
are enough 8 drops with 18 attack that its not
real great either.
If loyalty is a problem on turn eight, i've got
news for you, you are going to lose.
Now he has an effect that i've thought about
trying, but i have yet to see anyone utilize,
basically because its near impossible. The only
deck i can see a deck out deck work against is
cosmic cops, other than that, most decks don't
get tapped into far enough to make this worthy.
If you mulligan, you will only get 26 cards into
your deck on turn 8, leaving 34 cards to have to
burn through. If they run X-men and cerebro a
ton of characters then you get a bit closer.
A flying kick and four savage beatdowns and if
they have a four or five drop out you might
stand a chance.
Now being worded as it is, if you manage to burn
them for any amount that will work for this
effect as well.
You will want 4 overpowered to help as well, and
hope you can get a majority of them off. But in
the end a 60 card deck is just too big to make
someone deck out.
right now i don't think there is enough help out
there to make a really good deck out deck. For
now stick with two-face as your 8 drop for
arkham
"Are you threatening me, Master Jedi?"
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