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Pojo's VS System Card of the Day
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Shrapnel Blast
Card #MXM-078
Target Morlocks
attacker or defender you control gets +4 ATK / +4
DEF this attack if you control three or more stunned
characters.
Date Reviewed: 04.26.06
Constructed Modern Age Average Rating: 3.25
Constructed Golden Age Average Rating: 3
Limited Average Rating: 2
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Shrapnel
Blast
Today's card is another staple for Morlock
evasion decks - Shrapnel Blast. Surprisingly
there is not much to say about this card. As you
will probably only have a few characters
attacking past turn 4 (the others will be evaded
for effects), having a +4/+4 is one way of
making the field even. This card is incredibly
strong and versatile, to say the least. Of
course the stipulation of having three stunned
characters can be a bit tough at times, you have
to remember you are still running an evasion
deck - you should be evading as much as
possible.
Ratings:
MMA constructed - 4.0/5.0 ....Having this kind
of boost in this format is very beneficial.
GA constructed - 3.5/5.0 ...Combining this card
with Last Stand creates a defender that is
difficult to stun.
Limited - 1.5/5.0 ...This card can be a great
asset...but is very situational.
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Jason
Bunch |
Shrapnel
Blast
Shrapnel Blast is one of the most powerful
combat pumps printed to date...with one of the
most restrictive conditions placed upon it.
+4/+4 is enough to let a character attack two
spots up the curve, as long as you have three
stunned characters on the board. Granted, this
is easy to pull off with Morlocks, but it can
also cost you more endurance than it's worth.
4-drop Storm takes some of the sting out of it,
letting you Evade three adjacent characters for
free, then turning Storm into an 11/11. Even
better is Marrow (Friday's card) who gains +3/+3
from the 3 stunned characters, then another
+4/+4 from Shrapnel Blast. Still, that's three
characters that won't be attacking that turn
either. It then becomes easier for an opponent
to play around Shrapnel Blast by team attacking
the one or two remaining non-stunned characters.
In Golden Age, I'd rather have Last Stand as a
way to guarantee that you'll stonewall the
opponent's attack. The board advantage of
Morlocks isn't much good if the characters spend
most of the game stunning themselves instead of
stunning opponent's characters.
Shrapnel Blast is a better late pull in a draft
though, it's a powerful common plot twist that
other drafters will pass up unless they are also
drafting a Morlocks-heavy deck. Turnabout is a
key card for an offcurve X-Men deck, and
Shrapnel Blast is just as important if you're
going to force mono-Morlocks.
It's about a mid-pack pick, grab your uncommons
and your Arties and Marrows first.
Rating: 2.5/5
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