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Vs. System
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Pojo's VS System Card of the Day
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Rex Tyler <> Hourman
Inventor of Miraclo
Card #DCR-020
Free >>> Rex
Tyler gets +4 ATK / +4 DEF this attack, and each
opponent gains 3 endurance. Use this power only once
per turn.
Date Reviewed: 08.01.06
Constructed Modern Age Average Rating: 3
Constructed Golden Age Average Rating: 2.75
Limited Average Rating: 4.15
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Rex Tyler <>
Hourman - Inventor of Miraclo
I think it is about time to shake up the VS COD
section just a bit. Instead of just looking at
random cards and talking about what decks they
would be good in, perhaps each month we could
look at a particular deck...break down the
characters, pt's, locations, and the occasional
equipment and have a 'deck theme' month. At this
point I know some of you are thinking, "lame",
but keep in mind I have had worse ideas.
Besides, this is probably a great way of getting
all of you readers involved (yeah you reading
this). Just send me an e-mail, letting me know
if you like the idea or not ...if you like the
idea and have a deck that you want to see CODs
for, let me know. Hey, if this flies then I will
chose the most popular deck from your e-mails
and we'll break it down and review it.
This month I chose a fun deck that I recently
ran across in my area - The Identity Deck. This
deck revolves around card identities (you know -
the text after the <>). Don't be deceived by
this deck's initially appearance - it can be
quite the beatstick deck....
To start, let's look at one of the main
character variations for the deck - Hourman.
This week will be all about Hourman and what
makes him so essential to the deck....starting
with Rex Tyler.
Rex Tyler is not your typical 3-drop. Initially
he is on the level of a 2-drop character but his
effect makes him a 7/7 behemoth. Believe it or
not, I think a little more restriction on this
card is warranted..after all giving your
opponent 3 endurance is nothing compared with
the amount of damage they are going to take when
this card is powered up. (I feel +4 attack OR +4
defense would have smoothed this card out a
little more.) Of course the bane of the identity
deck is System Failure, but no one really runs
those anymore, do they? I can tell you from
experience that facing down a 7/7 3-drop every
turn kind of hurts - especially when you can't
come across a power boost yourself.
Ratings:
DCMA constructed - 4.0/5.0 ...I have never seen
a time when a 7/7 3-drop isn't wanted...
GA constructed - 3.5/4.0 ...Unfortunately I have
yet to see JSA fair well overall in this
format....
Limited - 4.5/5.0 ...This character is a like a
golden ticket, don't throw it away....
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Jason
Bunch |
Rex Tyler <>
Hourman
Looks like we're looking at all three versions
of Hourman this week. THey all have roughly the
same effect, but I'll try to take a look at them
on their own merits, then on Friday, I'll have a
nice long dissertation on the Hourmen as a
group. Or else I'll oversleep and forget. Either
way, here's Rex Tyler, the 3 drop version of
Hourman.
Hourman is a 3 drop with 3/3 stats, no flight
and no range. This is awful. However, once per
turn, you can pay nothing (Free ->, is basically
a way to make a non-costed power, but still make
it a payment power (and a chainable event)) and
give him +4/+4 for the duration of the current
attack. This is good, in that a 7/7 on 3 is
huge. This is bad, because he's a 3/3 the rest
of the turn, and a huge liability. It's also
bad, because your opponent is going to gain 3
endurance, so if you use Hourman to stun a 3
drop, you'll only be netting the breakthrough,
if any. To make it worse, he's a rare. There
really isn't much reason for him to be a rare,
he's not that broken.
You have to stun the opponent's entire board on
your attack, otherwise they'll zero in on
Hourman for massive damage. No flight and no
range make him fairly useless, as your
opponent's can just stack their bigber guys in
front, and Hourman can't fly over to stun a
weenie.
In Limited, you'd really only want to play him
if you had a lot of defensive support, or if you
were really hitting on the identity themed plot
twists. He'd be a better "identity powerup" than
he would an actual 3 drop, or even a 4 drop.
Rating: 2/5
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BoyofSteel
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DCR-020 Rex
Tyler ~ Hourman, Inventor of Miraclo
Text:
Free ---> Rex Tyler gets +4 ATK/+4 DEF this
attack, and each opponent gains 3 endurance. Use
this power only once per turn.
Attack/Def 3/3
Here is a nice rare. At 3/3 he is a match for
the others of his drop. Making him a fine card,
if you just need a blank space filled. Now for
the effect, once per turn you can boost this guy
up to a 7/7. While your opponents gain 3
endurance (Pain if your playing a game with a
handful of people) you now have a 4 drop on
round 3. While someone can play around him, and
make you waste that boost, so the next attack
can floor him, he does make a fine shield. As an
attacker, he can either take down the meanest of
foes, or put some pain into the smallest. At
drop 3, his effect far out shadows his cost.
Even on round four, you have someone who can
hold his own on all sides. Teamed up with his 4
drop name sake (Hey one is Rex, one is Richard.)
you now have two characters that can even the
field for you. And unlike Richard, he has normal
stats for his drop.
As a member of the JSA, with the team effects
for characters defending and attacking higher
drops, he is a must.
Playability 4/5
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xstreamzero |
Rex Tyler <>
Hourman
Ooh, Hourman week. Let's do it!
Rex Tyler <> Hourman
Inventor of Miraclo
JSA/3/3/3
Free > Rex Tyler gets +4 ATK / +4 DEF this
attack, and each opponent gains 3
endurance. Use this power only once per turn.
What? I'm a 7/7 3 drop? What?! I'm a 10/10 with
T-Spheres? WHAT!? I'm a
13/13 with Mr. Terrifics!? NO WAI!!!!!
DC Modern: Boo yah, super 3 drop 5/5
Silver Age: Uh-oh, uncharted territory. 4/5
Golden Age: Y halo thar, Roy Harper 2/5
Overall: 4/5
It's good. Really good. But because it doesn't
have a super special other than a pump, it
doesn't get the score it truly deserves.
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