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Vs. System
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Pojo's VS System Card of the Day
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Taking Up the Mantle
Card #DCR-040
As an additional
cost to play Taking Up the Mantle, remove a JSA
character card in your KO'd pile from the game and
choose a character you control.
Put a +1 ATK / +1 DEF counter on the chosen
character.
Ongoing: The chosen character gains the identities
of the card you removed.
Date Reviewed: 08.07.06
Constructed Modern Age Average Rating:
Constructed Golden Age Average Rating:
Limited Average Rating:
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Taking up the
Mantle
Well, last week we looked at a few characters
for the Identity Deck. This we why don't we turn
our attention to some Identity PT's? To start I
chose some JSA affiliated PT's that specifically
target the identity theme.
Taking up the Mantle:
This card, believe it or not, is a decent
addition to the identity theme. It not only
allows you to give a counter to a character, but
it also gives the character the identities of
the JSA character you removed from your ko'd
pile. Of course this card will certainly not be
an early play and will probably be more
effective in a JSA team-up version of the
identity deck, but it does, on the other hand,
allow you to utilize your ko pile more
effectively. While not a staple for the identity
deck by any means, this card does make very nice
filler if you need it.
Ratings:
DCMA constructed - 2.5/5.0 ...This card can be
handy in later turns...
GA constructed - 2.5/5.0 ...ditto...
Limited - 1.5/5.0 ...This card is only good in
this format in terms of combo-ing it with other
cards
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Jason
Bunch |
Taking Up the
Mantle
This week, we continue looking at the JSA
"Identity"
build. We're going to be focusing on some of the
plot twists that help enable this strategy.
First on the block is Taking Up the Mantle (or
Mantle for short).
Mantle allows you to remove a JSA character in
your KO'd pile from play, and put a +1/+1
counter on a character you control. It's second
ability is an ongoing one, giving that character
the identities of the character you removed.
This allows the targeted character to use some
of the identity based effects available to the
JSA. The most useful would be the abilities of
Hawkman and Hawkgirl, that allow the character
to be powered up by a card that shares an
identity with the attacker or defender. If
nothing else, Mantle can turn KO'd characters
into +1/+1 counters and give you a little more
combat utility.
However, you're really going to want to use this
in a focused identity build. This would also
work well in the "Too Many Hawks" deck, using
the Hawkmen and Hawkgirls from the Justice
League set as well as the ones from Crisis and
having just about every card in the deck be a
potential powerup, plus being able to activate
Ally powers a lot easier.
In Limited, this is a decent card to play if you
go heavy JSA. In the Crisis sneak preview, I was
able to declare an attack with my Batman,
discard Phantom Stranger to power him up, then
flip Mantle and remove Phantom Stranger to give
Batman a +1/+1 counter. It's a nifty little
combat trick, and with cards like Mr.
Terrific and T-Spheres that allow you to attack
up the curve anyway, the extra boost can throw
an opponent off guard.
Rating: 3/5
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BoyofSteel
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DCR-040
Taking Up the Mantle
On Going Plot Twist
Rarity:Common
Text:
As an additional cost to play Taking Up the
Mantle, remove a JSA character card in your KO'd
pile from the game and choose a character you
control. Put a +1 ATK/+1 DEF counter on the
chosen character. Ongoing: The chosen character
gains the identities of the card you removed.
Let's start with the team this card is made for.
We have Hawk Man, Hawk Girl, Hawk Woman, Hourman
and a few other cards that share identities.
There is a Superman and Batman as well as Wonder
Woman (DC's holy three)
With that out of the way, this card let's you
remove a KO'd character, and give a character on
the field its ID and +1/+1. A +1 is always good,
and playing this a few times on the same person
just boosts it more. In a JSA only deck, made
for using character IDs this is fine. In a mix
deck with Avengers who have Thor and a card that
only targets him, or Spider-Friends with cards
that target Spider-Man this can come in handy.
Draw back, first off, having the character you
want in the KO pile, and second removing that
character from game.
What would make this card better. Great cards
that can only be played on one Character.
Something so cool that you want to be able to
toss around to other people. Would be even
better if there was more than one Superman
character card for the JSA. You can always team
up Superman and JSA, and abuse the locations for
Team Superman.
Other up side, cards like Hawk Man and Hawk
Girl. In a JSA - JLI having Hawk Man/Girl and
Booster Gold out makes powering up something to
be feared. And with cards like Double Play, you
can gain some team attacking advantages and
field clearing.
JSA Deck- 2/5
ID Deck- 4/5
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xstreamzero |
Taking Up the
Mantle
Identities are cool, they give the game an extra
flair and is another way to bypass uniqueness
without technically...bypassing...uniqueness...
Taking Up the Mantle
Plot Twist/1
As an additional cost to play Taking Up the
Mantle, remove a JSA character card in your KO’d
pile from the game and choose a character you
control. Put a +1 ATK / +1 DEF counter on the
chosen character.
Ongoing: The chosen character gains the
identities of the card you removed.
An interesting little card we have here. It’s
actually not as bad as I thought it out to be.
You kinda get confused if you try to work this
card into an Identity deck because this doesn’t
really do much except make a person gain an
identity. All the card really says is “remove
card in KO’d pile, put 1/1 counter on
character”. That’s pretty good, especially in
multiples. Actually, now that I think about it,
I don’t know any card that put counters for
virtually no cost. Yes, it is no cost because
the KO’d pile contains dead cards. Just like
removing light and dark to summon Chaos Sorcerer
is virtually no cost. But that’s another game…
DC Modern: 4/5
Silver Age: 3/5
Golden Age: 2/5
Overall: 3/5
xstreamzero
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