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Pojo's VS System Card of the Day
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Lockjaw, Inhuman's Best Friend
Card #MHG_104
Concealed—Optional
When Lockjaw comes into play, you may discard a
card. If you do, search your deck for an Inhumans
character card, reveal it, put it into your hand,
and shuffle your deck.
Date Reviewed: 08.29.06
Constructed Modern Age Average Rating: 4
Constructed Golden Age Average Rating: 3.75
Limited Average Rating: 4.2
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Lockjaw -
Inhuman's Best Friend
Basics: This is a 1-drop Inhumans character with
stats of 2/1. He is concealed-optional so you
can keep this guy from taking a severe beating
later on in the game. This character also has
the ability of being able to search for another
Inhumans character at the cost of discarding a
card.
Constructed play: This character is a great
addition to any mono-inhumans decks. Remember
search is good and with the set putting so much
search stuff on top of your deck, putting
searched characters into hand is even better.
Now if you are going to team up inhumans with
another affiliation, you may not want 4 copies
of this card for you deck. With cards like enemy
out there, you can obtain a wider variety of
search. I still think 2-3 can't hurt -
especially if you have the room.
Sealed play: This card is one of the few 1-drops
I would play in this format. In this set
characters are spread across 4 main teams, 2
minor teams, and legacy teams. That makes any
sort of search great. Even dropping this
character later in the game isn't so bad...after
all it is better to drop an undersized character
you just searched for than it is to not drop
anything at all.
Ratings:
MMA constructed - 3.5/5.0 ...Search is great.
GA constructed - 3.0/5.0 ...The hidden area is a
little more susceptible in this format.
Limited - 4.0/5.0 ...With so many affiliations
being represented, having any search is worth
it.
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Jason
Bunch |
Lockjaw,
Inhuman's Best Friend
Well, I hope everyone enjoyed the Heralds of
Galactus previews this past weekend.
Unfortunately, forces conspired to keep me away,
so I'm flying mostly blind in regards to the new
set. However, a couple of hours of research on
the Interwebs has allowed me to catch up, and
now I'm chock full of opinions about the new
set.
We're looking at Lockjaw today, one of three
dogs featured in VS to date (one cool point for
knowing who the other two are), and a search
engine on a stick (Get it? Dog...stick?).
Remember Bolivar Trask, and how he helped Curve
Sentinels hit its curve? Well, Lockjaw does the
same thing, albeit with a discard cost. However,
Lockjaw can park himself in the hidden area,
keeping him from being a liability to you in
later turns. He also has a fairly robust 2/1
frame, so he'll force through a point or two of
damage during his tenure on the field.
In Sealed (in theory), he's a decent pick, as
he'll provide field presence and another
character. You'll get the most out of him by
dropping him on the first turn, otherwise you
get stuck with him in later turns, and using him
to search means underdropping for the turn. On
the other hand, you don't have to recruit him to
get his ability, so if you can get him into play
by other, sneakier means, then you can still get
his effect.
Rating: 3/5
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xstreamzero |
Lockjaw
Alright, let's more on to another new card, this
time from the Inhumans.
Lockjaw
Inhuman's Best Friend
Inhumans/1/2/1
Range, Concealed - Optional
When Lockjaw comes into play, you may discard a
card. If you do, search your deck for an
Inhumans character card, reveal it, and put it
into your hand.
Shuffle your deck afterward.
1 drop, 2 ATK, Range, and Concealed - Optional.
That alone makes it worth playing. But a
character tutor built right in? Staple much? Do
I even need to continue the review?
Marvel Modern: Remember Kiddies... 5/5
Silver Age: ...if it's a good tutor... 5/5
Golden Age ...it always gets 5/5
Overall: 5/5
Oh, and if your wondering, there's at least 1
Fantastic Four character on every major team
except for Kree. I think...
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