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Vs. System
Megaman
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Pojo's VS System Card of the Day
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Kang - One of many
Card #MHG_139
Kang is not
unique.
Activate, reveal a card from your hand named Dr.
Doom or named Kang >>> Exhaust target character with
cost 2 or less.
Date Reviewed: 08.30.06
Constructed Modern Age Average Rating: 1.5
Constructed Golden Age Average Rating: 1
Limited Average Rating: 1.5
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Kang - One of many
Basics: Kang is a 2-drop Doom/Kang Council
character with range and stats of 2/2. He
isn't unique, which is a common
characteristic of Kang characters. His
effect allows you to exhaust a target
character with a cost of 2 or less, provided
you activate him and reveal a character
named Dr. Doom or Kang.
Constructed play: This character isn't an
exceptional choice in the way of 2-drops.
After all if you are going to be playing
anything with Kang, sticking to the other
2-drop Kang is your best bet. Sure, you can
exhaust a 2-drop character, but all that
will really do is keep this character from
being attacked. After all you opponent can
usually use activated powers in response to
this character's effect.
Sealed play: This character is not a good
choice for sealed play....only take him if
you have nothing better. You see his effect
only triggers if you reveal a character
NAMED Dr. Doom or Kang. This makes his
effect virtually impossible for this format.
Ratings:
MMA constructed - 2.0/5.0 ...This character
isn't a great choice...even if you can't use
the other Kang.
GA constructed - 1.0/5.0 ....There are
better choices out there.
Limited - 2.0/5.0 ...Only take this
character if you have nothing else.
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xstreamzero |
Kang
You know, I always wanted to make a Kang deck. I
was just too lazy to do so.
Kang
One of Many
Doom/Kang Council/2/2/2
Range
Kang is not unique
Activate, reveal a card from your hand named Dr.
Doom or named Kang > Exhaust target character
with a cost of 2 or less.
Wait a minute. I know this card...
Oh yeah! Robot Sentry! That card is much better
than this Kang. And in case you didn't notice,
Robot Sentry sucks! They couldn't even give this
card concealed to at least try to survive into
the later turns. You're better off using a good
2 drop and attack their 2 drop. There would at
least be some action involved.
Marvel Modern: No 1/5
Silver Age: No 1/5
Golden Age: Yes. Put him in your Kang deck. 1/5
Overall: 1/5
Robot Sentry. You've got to be joking...
xstreamzero
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Jason
Bunch |
Kang, One of
Many
We're at the halfway point for our swim through
the small fry of the new Heralds of Galactus
set, and today's card is a little bit of a
let-down. Kang, One of Many, had both the Kang
Council and Doom affiliations, a nod to the
number of times that Dr.
Doom and various incarnations of Kang have
worked together in the past. He's an undersized
2 drop with
2/2 stats and range. His ability is what is
disappointing me the most. It's not an entirely
bad power, allowing you to prevent some early
damage by locking down one of your opponent's
first two drops, but after turn 3, it becomes
less and less useful.
Most one and two drops that your opponent plays
will become stunned before too long, and the
opponent will choose to recover his bigger
characters and KO the smaller ones. This means
that by turn 4, Kang will more than likely have
no targets for his ability.
Granted, he'll also probably be KO'd by then
too, but you won't have accomplished much with
him. His 2 drop version from the MAV set, Kang
Kong, is much better, allowing you to search
your deck for any card. A limited Puppet Master
effect just isn't worth the deck space, even in
a stall deck.
In Limited, he has some more utility, but not
much.
He's expendable fodder for some of the Doom
strategies found in this set, and with only one
other version of Kang, you'll be using him much
more for his Doom affiliation. His ability will
be blank most of the time, as many players don't
even run 1 drops in their Sealed/Draft decks,
and even 2 drops aren't much a a necessity,
leaving you with a meager 2/2 standing up
against the 3/3 2 drops that are becoming par
for the course these days (there 3 in this set,
and two of them are commons). Additionally,
since his reveal cost is limited to two
characters, you stand the chance of going two
turns without having the right cards in hand to
activate his ability in the first place.
1.5/5
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