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Vs. System
Megaman
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Pojo's VS System Card of the Day
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Professor X, Headmaster
Card # MXM-019
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Date Reviewed: 02.15.06
Constructed Modern Age Average Rating: 4
Constructed Golden Age Average Rating: 4
Limited Average Rating: 4
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Jason
Bunch |
Professor X,
Headmaster
You can't have an X-Men set without good old
Professor X. This new version of him has nice
stats at 7/8, and range is nice, since you'll be
parking in him in the support row for protection
most of the time. As an added bonus, he gives
your adjacent characters the X-Men affiliation,
letting you use team stamped effects without
needing a team-up on the field.
However, it's his other effect that is making
him an early money rare from this set. Pay 0
Endurance to draw a card sounds too good to be
true, and it almost is. There is a very small
window in which you have priority in the
recovery phase, and it's in that window that you
can use his ability to draw a card.
If Professor X is stunned going into the
recovery phase, and you don't recover him until
wrap up, then you've lost your opporunity to
activate his effect since you can only activate
it when you have priority, and neither player
can get priority after wrap up starts until the
draw phase of the next turn.
However, X-Men has always had the edge in
recovery effects, so as long as Professor X can
be recovered before wrap up, you can still pay 0
and draw your card. With recovery cards like
Children of the Atom requiring a discard to
work, Professor X's ability can help you keep
hand advantage as well as the board advantage
you gain by being able to get an extra recovery.
In Limited, Professor X is a first pick rare,
and if you can score a Xorn to go along with
him, you have the makings of a powerful
recovery/draw engine that can run roughshod in a
Limited event. His Leader ability is great for
team attacking, and it also lets him gain access
to Leadership Challenge, one of the best plot
twists ever printed.
Rating: 4/5
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Sith Dragon |
Professor X,
headmaster
X-men 4 drop
Trait: mental
7/8
ranged
pay 0 endurance-->Draw a card. Use this power
only once per turn and only during the recovery
phase.
LEADER: characters adjacent to Professor X have
the X-men affiliation.
I have to be honest, this is a card i really do
not get. He does not have very good stats for a
4 drop (good DEF, but only avg ATK). The mental
effect will work very well into this sets new
design, but from there I think he goes down
hill.
A new power to many characters in this set is
the "pay 0 endurance" effect. Being a payment
power it has the potential to be negated, but
outside of that I have yet to really see why
they worded it like this. What is the point to
paying 0 endurance? Why not just say during the
recovery phase, draw a card. Being a payment
power gives it some drawbacks, but most decks
wont run the cards that penalize you for using
payment powers, especially during recovery.
The effect itself is good because, even if the
Prof goes down, it is worded as such that you
can recover him then use the effect, since it
isn't at the beginning of the recovery. Luckily,
its limited to once or it would be broken.
His leader effect is the same as what we have
seen before.....it can help in a team-up but is
otherwise worthless.
An extra card can be good, especially if you use
lots of discard effects, but outside of this
there are better X-men 4 drops than the Prof.
Limited he would be good, but being a rare, he
will be hard to pull.
"Are you threatening me, Master Jedi?"
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