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Vs. System
Megaman
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Pojo's VS System Card of the Day
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It's Not Over Yet!
Card #DCR-167
Play It's Not
Over Yet only during the recovery phase.
As an additional cost to play It's Not Over Yet,
discard a card.
Choose one: Recover target stunned Secret Six
character you control; or gain endurance equal to
the cost of target stunned Secret Six character you
control.
Date Reviewed: 07.12.06
Constructed Modern Age Average Rating: 4
Constructed Golden Age Average Rating: 4
Limited Average Rating: 4
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Jason
Bunch |
It's Not Over
Yet!
We're continuing our look at the Secret Six
Victorious strategy, although today's card is
good in any Secret Six build. It's Not Over Yet!
is modal, a card with two possible abilities,
one of which you choose when you activate the
card. You also choose the target(s) for the
effect at that time too. It's Not Over Yet!
allows you either to recover a stunned Secret
Six character you control, or to gain endurance
equal to the cost of a stunned Secret Six
character you control. Flexibility in a card is
always nice, especially in a deck like Secret
Six Victorious, in which your position will
often be precarious until you've reached your
win condition.
The ability to recover one of your stunned
characters is invaluable when trying to mae your
goal of six characters in order to trigger
Secret Six Victorious.
Remember, if you use Mockingbird to bring a
character into play it comes into play stunned,
so if you have another stunned character on the
board, you're going to lose one unless you can
recover before wrapup.
It's Not Over Yet will do that for you, at the
cost of one card from your hand. Let's say that
you only have one stunned character, but you're
opponent has put you close to or below zero
endurance. You can use It's Not Over Yet to gain
enough endurance to keep you in the game, then
recovr that character for free. We'll cover
another source of lifegain Friday.
In Limited, It's Not Over Yet can be a good pick
if you've taken a few Secret Six characters.
It's Not Over Yet doesn't specify characters
with the printed Secret Six affiliation, so as
long as you're teamed up, you can recover any
character. The endurance gain can also turn a
close game in your favor. The winner of the
recent 10K Manila was down by 11 points of
endurance going into recovery, but he used two
copies of It's Not Over Yet on his 6 drop and
gained enough endurance for the win and the
$2500 check. Sure, the odds of this happening
are fairly low, but think of how many of your
Sealed or Draft games were lost by 5 or fewer
endurance. A little endurance goes a long way
sometimes, and being able to spring it on the
opponent in recovery can steal you a victory
every now and then. It's not as good of a
recovery trick as Revitalize, but it will be
easier to find late in a pack, and if you've
splashed a few Secret Six characters, then
you'll be in the position to get some mileage
out of it.
Rating: 3/5
|
Greg |
It's not over
yet!
Play It's Not Over Yet only during the recovery
phase. As an additional cost to play It's Not
Over Yet, discard a card. Choose one: Recover
target stunned Secret Six character you control;
or gain endurance equal to the cost of target
stunned Secret Six character.
In my opinion, this is a must have for a secret
six deck. This can support secret six victorious
and a regular secret six deck. Short review on
this one, it's a must have in a SS Deck, (For
me).
4/5
|
xstreamzero |
It's Not Over
Yet!
And so we continue Secret Six week. Even though
Secret Six Victorious isn't very viable (see
last review), they actually have pretty good
cards by their lonesome. This is one of them.
It's Not Over Yet!
Plot Twist/3
Play It's Not Over Yet only during the recovery
phase.
As an additional cost to play It's Not Over Yet,
discard a card.
Choose one: Recover target stunned Secret Six
character you control; or gain endurance equal
to the cost of target stunned Secret Six
character you control.
It's very Children of the Atom-ish but only
during the recovery phase, which makes it lose
some of it's grandeur. But it makes up for it by
letting you gain some endurance instead which
may actually be great near the end of the game.
If you and your opponent are below zero, you
might well just gain some endurance rather than
recover it, and actually give you an edge that
would win you the game. The fact that you have a
choice is rather very good I might say.
DC Modern: Belongs in every SS Deck
5/5
Silver Age: Belongs in every SS Deck
5/5
Golden Age: Belongs in every S., wait why are
you using Secret Six? 5/5
Overall:
5/5
It's really that good, but exclusive to Secret
Six (team-up?). Should you be brave enough to
try on SSV, this card is an absolute must.
xstreamzero (Still not capitalized.)
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