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Vs. System
Megaman
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Pojo's VS System Card of the Day
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Betrayal
Card #MOR-177
Target an
opponent who controls two or more characters with
different team affiliations. That opponent stuns a
non-stunned character he controls.
Date Reviewed: 07.25.06
Constructed Modern Age Average Rating: -
Constructed Golden Age Average Rating: 3.5
Limited Average Rating: -
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Unearthed Name |
Betrayal
How sweet the sound of that card. Personally
this is one of card that I hate most, mainly
because I lost a game in Sydney 10k that can
probably make me a money finisher if I win that
match. But enough of the nostalgia, and lets dig
into the card. In the sentinel heyday, this
single card is the one who makes titans able to
compete against the purple toaster. Its
usefulness is multiplied by Roy Harper in the
titans deck. In the current meta, I think
betrayal has more profound effect as enemy of my
enemy encourage people to make toolbox deck. For
that reason alone I give this card 4 out of 5 in
golden age
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xstreamzero |
Betrayal
Today's card is something that people use for
tech. Trust me, you shouldn't use it for tech.
Betrayal
Plot Twist/2
Target player stuns a non-stunned character he
controls, unless all characters he controls that
have team affiliations share a single team
affiliation.
You'll notice that that is the text on the card.
That's because it's an errata to make reading
the card a whole lot easier.
Now, should you face a mono team deck in golden
age (which will probably happen a lot), you will
have 4 cards in your deck that is good for
nothing short of resource or discard. This is
why you don't use it for tech, because
tech is to try and counter a team if necessary,
but not useless otherwise.
This is useless otherwise.
With that aside, this card is good if you have
it in multiples in a single turn. Since Golden
Age lies High Voltage and many other decks that
abuse EoME, this card could be pretty insane.
The best thing to do is to play as many as you
can in a single turn off-initiative for a full
wipeout. You opponent might as well just scoop.
Golden Age: Mono team decks will exist. Chance
of success 50% 3/5
Overall: 3/5
3 is halfway between 1 and 5, which is the same
chance you have of using it during Golden Age.
Have fun.
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Greg |
Betrayal,
Target an opponent who controls two or more
characters with different team affiliations.
That opponent stuns a non-stunned character he
controls.
Well, this Card is kind of situational, but with
all the cool team combos running around, it may
come in handy, I would keep it depending on your
metagame in your area depending what combos are
being run, it's effect is pretty good, but it
seems to situational to be usefull.
3/5
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