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Vs. System
Megaman
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Pojo's VS System Card of the Day
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Hercules - Son of Zeus
Card #MAV-013
Loyalty,
Reservist
Reveal three face-down reservist resources you
control >>> Ready Hercules. Hercules cannot cause
breakthrough while attacking characters this turn.
Use this power only once per turn.
Date Reviewed: 05.04.06
Constructed Modern Age Average Rating: 3
Constructed Golden Age Average Rating: 3
Limited Average Rating: 1.75
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Hercules -
Son of Zeus
Hercules could very well be the best 7-drop in
the game. Anyone playing a reservist deck will
probably back me up, but for those of you who
don't believe me here is my argument:
Being able to attack twice in a turn in pretty
sick. After all you can take down two
characters, which evens up the playing field or
allows you to dominate the playing field.
Hercules can do all that (plus cause
breakthrough on his first attack) so long as you
have 3 reservists cards in the support row to
ready him again. (If you are playing a reservist
deck this should ALWAYS be the case.) Of course
he does have the drawback of loyalty, but since
most reservists decks use Wonderman as their
6-drop, this isn't to hard to get around, even
if you are not playing AR. One of the really
great things I like to do with Hercules, if I do
not have the initiative, is use him to
reinforce, then ready him and go swinging. Did I
mention that Herc's stats alone make him a
beast? Let's not forget that Herc himself is a
reservist, which makes getting him to the field
that much easier...
Ratings:
MMA constructed - 3.5/5.0 ...Hercules only
belongs in a reservist deck.
GA constructed - 3.5/5.0 ...Hercules' effect can
make him game breaking in this format.
Limited - 1.0/2.0 ...Herc has two big drawbacks
in this format - Loyalty and him effect requires
reservists...play accordingly
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Jason
Bunch |
Hercules, Son
of Zeus
Moving right along with Avenger Reservist week,
we have Hercules. The Avengers Reservist deck
usually gets things done on 6 with Wonder Man,
but just in case the opponent sticks around an
extra turn, there's Hercules to pick up the
slack. 16/16 is nice and beefy for a 7-drop, and
his ability to swing twice is very nice, and
easy to pull off in this deck. Have him swing
into their 5 or 6 drop, then ready him and trade
with their 7. GG. Two copies is enough.
In Limited, he's not bad just as a vanilla 7
drop, and if you can fulfill the requirement for
his second attack, then more power to you. Not a
high pick, as you really want to end the game on
turn 6 if you can.
Rating: 2.5/5
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