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Vs. System
Megaman
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Pojo's VS System Card of the Day
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Black Panther,
King of Wakanda
Card #MXM-208
Concealed—Optional
When Black Panther comes into play, search your deck
for an equipment card with cost 1 or less, equip it
to Black Panther, and shuffle your deck.
Date Reviewed: 10.13.06
Average Rating: 3.75
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Black Panther
If ever there was a card that should have been
added to the ban list it is this one. Black
Panther is a must for anyone running a burn
deck. Simply put he gets your Flame Throwers and
Advanced Hardwares on the field - enough said.
Now that UDE has put an end to the 3-turn rigged
elections deck, I have a feeling that we will
see burn out in force. I say pack an enemy of my
enemy in your deck and a Ronan regardless of
what you play and then just hang on as best you
can.
Ratings:
MMA constructed - 3.0/5.0 ...Anyone that can get
1-cost equipment on the field can't be all that
bad...
GA constructed - 4.0/5.0 ..This guy is a must
for any burn deck
Limited - 3.0/5.0 ....see above
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Jason
Bunch |
Black
Panther, King of Wakanda
Well, after another break (in which I've been
playing a ton on the new World of Warcraft TCG),
we're going to take a look at three cards that
have a very good chance of showing up at the end
of the week at the Pro Circuit in sunny
California. I'll be judging, so if any readers
are going to be attending Gencon, stop by and
say hi (and smack me for missing so many COTD's
^___^ )
Today, we're not only looking at a specific
card, we'll also be looking at the deck that
he'll most likely be showing up at this weekend,
High Voltage.
High Voltage first showed up on the scene in an
Australian 10K, and it's ability to dish out
early game damage and score Turn 4 wins turned
the Golden Age world on its ear. Instead of
focusing on team affiliations and the mid to
late game, High Voltage looks to do as much
early damage as possible on the first 3-4 turns,
either finishing the opponent off, or leaving
them with single digit endurance going into Turn
5. Black Panther plays a massive role in this
deck, so much that HV plays a full set of Wild
Rides and Enemy of My Enemy, just to make sure
it hits him on 3.
The standard build runs Advanced Hardware,
Flamethrower, and Jetpack, and Black Panther can
fetch any of those and equip them to himself
when he's recruited on Turn 3. The most frequent
target is Flamethrower, as it turns Black
Panther into a 9/4 powerhouse that can swing for
a lot of breakthrough, or burn for 5 and stun
back an attacker on an off initiative turn.
Advanced Hardware is generally a safer
alternative though, as Flamethrower will KO
Black Panther if he gets stunned.
Outside of High Voltage, Black Panther is still
an extremely playable card. He's
Concealed-Optional, and with the advent of
Concealed-Optional Equipment, he can fetch a
Fate Artifact or Mindtap Mechanism, and still
hide out in the Hidden area, ready to attack.
Marvel Knights are very good at using the hidden
area to their advantage, and Black Panther is no
exception.
With Mindtap Mechanism, you can pick and choose
your targets with Black Panther, and then keep
him from being stunned so that he gets bigger
every turn.
As an added bonus, here's a little insight on
High Voltage for those who will be playing in
the PC this weekend, or just reading coverage at
home. High Voltage relies heavily on its
equipment and its 1-drops, so decks should be
packing copies of Mikado and Mosha, Speedy, and
equipment hate like Meltdown.
Whenever possible, keep a character in the
support row to keep Surprise Attack from burning
for the full 5 points. There's not a lot of
efficient lifegain that can be played early in
the game, so your best hope is to block attacks,
or at least be able to reinforce to keep a lot
of breakthrough from happening early. Teen
Titans excels at that, and if Kree decks are big
at this PC, they'll also be able to lend each
other a hand. Decks that can go off curve in
order to match the opponent's character count
will have a good chance, since they can
reinforce each other, as well as stunning the
opponent's board on their initiative.
Null Time Zone shuts off more than half of the
deck's plot twists, but picking the right one to
call will be tricky. Still, expect a few copies
of NTZ to be played this weekend.
For most people, the way to beat High Voltage is
to fight fire with fire. High Voltage is a
moderately difficult deck to play, but it's very
consistent, and so a lot of people may play it
as a "Safe" way to get to Day 2. Sure, there are
cards to tech against it, but the nature of the
deck is to cut off the opponent's ability to get
to those cards in enough time to save their
endurance total. Flame Trap and Fatality would
be great cards against HV, but you can't play
them until Turn 4, which is when your endurance
is likely to be in the single digits. Teen
Titans is one of the decks that has a shot
against HV, and it will be the focus of
Wednesday's COTD. Hope to see you all then.
Black Panther, King of Wakanda
Rating: 3.75/5
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