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Vs. System
Megaman
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Pojo's VS System Card of the Day
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Hypnotic Charms
Card #MMK-171
Play Hypnotic
Charms only if you control an Underworld character.
Ongoing: Affiliated characters you control and
affiliated cards in your KO'd pile have the
affiliations of each character card in your KO'd
pile. (This is in addition to their other
affiliations.)
Date Reviewed: 10.28.06
Constructed Modern Age Average Rating: -
Constructed Golden Age Average Rating: 2.75
Limited Average Rating: -
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Hypnotic
Charms
So did everyone out there miss me? Did anyone
notice I was even gone? So the answer to both of
these questions is probably not - that is ok, I
understand. Just in case you are curious though
I have spent the last little while giving a talk
at a conference in San Francisco and trying to
finish up some experiments so I can get out of
school. Rather than become a professional
student (which is what some think I have become
at this point), I have decided to actually start
a career in the real world. Yeah, I know - silly
me...
Ok, enough said..onto the review:
There really isn't much to say about today's
card. It is your basic team-up for Underworld
and it basically allows you to team-up anything
you have in your ko pile. Personally I am not a
big fan of Underworld so this card has little
appeal for me. I remember playing this card in
limited once and I couldn't get a different team
in the ko pile - go figure. It is a decent
team-up if you want to create a wacky sort of
fun deck, but I prefer going the Marvel
Knights/Midnight Sons route in that case.
Ratings:
MMA constructed - N/A
GA constructed - 2.5/5.0 ...What can I say, I am
not a big fan of Underworld...
Limited play - N/A
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Jason
Bunch |
Well, the
sneak previews are over for us, but we've still
got some COTD action to tide you over until
Legion prerelease tournaments this weekend.
Today we're dipping way back into Marvel Knights
for Hypnotic Charms.
Hypnotic Charms was a really nice thematic card
for the Underworld team, as it allowed you to
team up your on field characters with the ones
in your KO'd pile.
The bomb combo to pull off was to get Lacuna
into your KO'd pile, then flip Hypnotic Charms,
so that every character on your field would have
the affiliations of every other character on
your field, as well as any other cards in your
KO'd pile. With the current trend of toolboxing
characters and swarming the field, the
Lacuna/Hypnotic Charms combo would be fairly
easy to pull off, especially with Straight to
the Grave to send Lacuna to the KO'd pile. This
gives you access to team-stamped plot twists,
and more importantly, reinforcement and team
attacks. Hypnotic Charms also has its own search
card, as Morbius will fetch a copy when he comes
into play. I could also see the Skrull getting
use out of this, pitching a variety of cards to
Enemy of My Enemy or Slaughter Swamp, then using
Hypnotic Charms to give your Skrull characters
those affiliations. Midnight Sons is definitely
the better team-up out of Marvel Knights, but
Hypnotic Charms may have some playability in the
right deck.
Rating: 3/5
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