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Megaman
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Pojo's VS System Card of the Day
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Colonel Yon-Rogg
Card #MHG_049
Press
Exhaust three front row Kree characters you control
>>> Stun target character. Use this power only once
per turn and only during your attack step.
Date Reviewed: 10.12.06
Constructed Modern Age Average Rating: 4
Constructed Golden Age Average Rating: 4
Limited Average Rating: 3
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Colonel Yon-Rogg
Basics: One thing I can certainly say Kree have
going for them are some characters with very
nice effects. This character is certainly no
different. Colonel Yon-Rogg is a 3-drop Kree
character with stats of 4/5 and the ability to
stun a character during your attack step,
provided you exhaust 3 front row Kree
characters. Like Bron Char, this effect is not
cosmic, so you can use it as many times as you
want.
Constructed play: This guy was made for GA
format. With press the attack, you can go to
town with guy if you like and his press ability
makes him a perfect candidate for a Kree press
deck. Ths guy is certainly a must for a Kree
deck or even a Kree variation deck. (How about
Kree/FF?)
Limited play: Ok so this guy is probably not
going to make a dent in this format. Since you
will probably not be playing press, you will
probably be playing curve, and you will probably
have to be teamed up to have enough Kree
characters on the field, this card's play
ability goes down significantly. Of course this
card could be extremely useful if you are forced
to under-drop on your initiative so if you do
happen to get this card in your packs, don't
rule it out right away.
Ratings:
MMA constructed - 4.0/5.0 ...This is a great
card for any Kree deck.
GA constructed - 4.0/5.0 ...ditto
Limited - 3.0/5.0 ...While not probable, this
card is still possible.
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scyther8
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"These new
uniforms are pretty snappy!"
Today is Colonel Yon-Rogg, a mighty Kree
military man who can make your initative one
that counts.
Colonel Yon-Rogg
3 cost
4/5
Rarity: Rare
Press
Exhaust three front row Kree characters you
control >>> Stun target character. Use this
power only once per turn and only during your
attack step.
Colonel Yon-Rogg is of course not meant to be
played on turn 3. He of course can be, but you
won't get his effect off until at least turn 5,
perhaps not even until turn 6 if you have even
initatives. He has so-so stats of 4/5, nothing
too remarkable. Stunning any character you want
though with the power of three Kree characters
is pretty sweet though. Just think of it as a
team attack that you can't be stunned back by
and is guaranteed to work. His effect is only
relevant in terms of how big your opponent's
largest character is. If you can take out all of
your opponent's characters just by attacking,
you should do so, but if there's a giant 6 or
maybe even a 7 drop in your way, Yon-Rogg's
effect is a no-brainer. Yon-Rogg should have at
least 3 slots in your Kree deck.
All formats: His stunning effect is dependent on
your opponent's board, but he is a 3 drop with
press still. Solid card for press decks no
matter what. 4/5
Sealed/Draft: If you can stun your opponent's
largest character, that should be game.
Otherwise, if you're light in the 3 drop slot,
play him. 3/5
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