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Vs. System
Megaman
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Pojo's VS System Card of the Day
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Moondragon
- Protector of the Mind Gem
Card #MHG-174
Cosmic: If you
would draw a card for the first time in a phase,
instead, draw 2 cards.
Date Reviewed: 09.08.06
Constructed Modern Age Average Rating:
Constructed Golden Age Average Rating:
Limited Average Rating:
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Moondragon -
Protector of the Mind Gem
Basics: Moondragon is from one of the minor
teams represented in MHG - Infinity Watch. This
character has flight, range, stats of 6/8, and
is a 4-drop. She also has the cosmic ability of
allowing you to draw 2 cards if it is the first
time you would draw a card in a particular
phase. This means you get 3 cards during your
draw phase not to mention if you draw during
another phase.
Constructed play: This character could net you
some serious cards, if played in the right deck.
Infinity watch was meant to be teamed-up anyway,
so why not take full advantage of Moondragon's
effect. I can see this being played in a HOG/IW
deck right off the bat, but it will be
interesting to see what decks she ends up in.
Sealed play: With low attack stats, this
character is only going to be good for her
effect. There is a lot of cycling in MHG so she
isn't really a necessary for every sealed deck.
While it is nice to have this character on the
field during the draw phase, there isn't any
guarantee she will still have her counter - even
though she has 8 defense. If you have the room
throw her in...she might just come in handy.
Ratings:
MMA constructed - 2.5/5.0 ...She may net you a
card...but she isn't very strong.
GA constructed - 2.0/5.0 ...This character will
probably be stunned before you can get anything
out of her.
Limited - 3.0/5.0 ...While weak, you shouldn't
underestimate draw power.
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Jason
Bunch |
Moondragon,
Protector of the Mind Gem
Compared to other CCGs, VS isn't nearly as
dependent on cards in hand. Drawing two cards a
turn usually gives you enough options to stay
competitive each turn. There are a decent amount
of card drawing effects, but you can usually
survive without them.
Most card draw is a one for one proposition,
with searching or cycling attached to it.
However, Moondragon turns those even trades into
a benefit in your favor. To keep the card
drawing from getting to out of hand, you can
only draw an extra card the first time you draw
a card each phase, limiting it to four instances
each turn. Also, since her ability is a Cosmic
one, you'll have to keep her counter on in order
to keep getting the extra draw. Obviously,
you'll get an extra card per turn just in the
Draw phase. The easiest way to draw in the Build
Phase is by using the Mind Gem, as you get to
draw a card, then discard one, when the Mind Gem
comes into play. The Gem comes back to your hand
when the equipped character gets stunned, so you
should be able to use its ability every turn,
netting you another extra card. There are seven
cards in this set that will allow you to draw a
card, so finding the ones that work for you
should be no problem at all. From there, it's
just a matter of hoping that those extra cards
are useful. You'll want to find a way to ship
Moondragon to the hidden area as soon as
possible, as she's not going to be engaging in
much combat with 6/8 stats, although with Flight
and Range, you might could send her in to blow
up a small character and disrupt your opponent's
formation.
In Limited, Moondragon is a slightly risky play,
since she gains you nothing if she loses her
counter. If you have the resources to protect
her, as well as the card drawing power to abuse
her with, then she's a good play for you. HOG
Sealed is shaping up to be a late game set, and
drawing more cards will get you closer to your
bigger guns, as well as the plot twists with
which to augment them. Turn 4 isn't
traditionally a big combat turn, so dropping
her, hiding her, and going to Turn 5 isn't a bad
strategy at all.
Rating: 4/5
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