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					Pojo's VS System Card of the Day 
							
								
									| 
									 |  | Mr. Sinister - Supreme Geneticist
 
 Card #MHG_220
 
                            Concealed 
 Activate >>> KO target stunned character. Gain 
							endurance equal to that character's cost.
 
 Date Reviewed: 09.15.06
 
 Constructed Modern Age Average Rating: 2.75
 Constructed Golden Age Average Rating: 1.75
 Limited Average Rating: 1.75
 
 
 Ratings are based on a 1 to 5 scale
 1 being the worst. 3 ... average.
 5 is the highest rating.
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								|  Nakaiya21
 | Mr. Sinister 
								- Supreme Geneticist 
 Basics: Mr. Sinister (6-drop) is our legacy card 
								for the week. He comes to us from the Hellfire 
								Club and is a concealed character with stats of 
								13/11. He has an interesting activated effect 
								which allows you to KO a target stunned 
								character to gain endurance equal to the 
								character's cost.
 Constructed play: For an affiliation that is all 
								about having only one visible character, Mr. 
								Sinister fits right in. He has an interesting 
								effect which you can use on either your or your 
								opponent's character to gain some much needed 
								endurance. I don't think he necessarily stacks 
								up to the other Hellfire Club 6-drops, but he 
								does give you another choice if nothing else.
 Sealed play: I am not a big fan of concealed 
								characters, even with those that give you the 
								potential for endurance gain. After all a 
								concealed character coming into play so late in 
								the game leaves your little characters and your 
								endurance, in general, wide open for attack. 
								What good is a little bit of endurance gain if 
								you are going to lose so much anyway? The big 
								thing about sealed is sticking to the CYA method 
								and just leaving it at that.
 
 Ratings:
 MMA constructed - 2.5/5.0 ...A decent character 
								but I don't think it stands out from the other 
								6-drops.
 GA constructed - 2.5/5.0 ...ditto
 
 Sealed - 2.5/5.0 ...I don't recommend concealed 
								characters, even with this guy's effect.
 
 |  
								| xstreamzero | Mr. Sinister 
 First Magneto, now this?
 
 Mr. Sinister
 Supreme Geneticist
 Hellfire Club/6/13/11
 Concealed
 Activate > KO target stunned character. Gain 
								endurance equal to that character’s cost.
 
 I actually find this to be a waste of a six 
								drop. Usually when you reach the later turns, 
								you want to be attacking with your high drops, 
								not exhaust them for petty abilities that could 
								have been just easily provided with other card 
								effects. In that respect, Selene or Magneto are 
								better options. If Mr.
 Sinister was more like Piper, who could remove a 
								character as well as attack, then there would be 
								something special. And hiding in the hidden area 
								means he also cannot protect your endurance or 
								other characters.
 
 Marvel Modern: 3/5
 Silver Age: 1/5
 Golden Age: 1/5
 Overall: 1/5
 
 |  
								| Jason Bunch
 | Mr. Sinister 
 KO'ing a stunned character is good. Doing it at 
								the expense of attacking with your 6 
								drop...maybe not so good. Granted, your visible 
								character should be huge, so it should be able 
								to stun your opponent's 6, then you can use 
								Sinister to KO it, so in a straight Hellfire 
								deck, he's a good guy. If all else fails, he's 
								pretty much guaranteed to get a swing at your 
								opponent's characters, although his 11 DEF means 
								that he'll be easier to stun. He's not great in 
								Limited unless you just really need another 6 
								drop in your deck.
 
 Rating: 2/5
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