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Vs. System
Megaman
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Pojo's VS System Card of the Day
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Bart Allen <> The Flash
Card #DCR-173
Bart Allen does
not exhaust to attack.
Whenever Bart Allen stuns a defender or causes
breakthrough, Bart Allen cannot attack this turn.
Bart Allen cannot attack the same character more
than once per turn.
Date Reviewed: 09.22.06
Constructed Modern Age Average Rating: 1
Constructed Golden Age Average Rating: 1
Limited Average Rating: 1
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Jason
Bunch |
Bart Allen <>
The Flash
We're ending our week with Bart Allen, i.e. The
Infinite Crisis Rare I Hate To See In A Pack. I
don't know what kind of team that Speed Force
will be, since Bart is the only representative
of it to date, but as far as Teen Titans goes,
Bart just doesn't fit in.
Garth <> Tempest has had a stranglehold on the 5
drop spot for Titans since Day 1 (10K Arlington
2004), and Bart Allen just doesn't have what it
takes to knock him off. 9/9 with no Flight or
Range doesn't exactly inspire a lot of
confidence either. His effect is interesting, as
he doesn't have to exhaust to attack.
This line of text by itself would spawn a ton of
combos, each more broken than the last, if it
weren't for the rest of his text box. If he
stuns a character or causes breakthrough, then
he can't attack anymore.
He also can't attack the same character more
than once. What this leaves for Bart is that
once he makes his attack, you can activate him
for another effect.
This isn't horrible, especially if you want to
use him to pump up Roy Harper, or play Heroic
Sacrifice.
Still, to knock Garth off of his throne, he's
got to have a little more playability than that,
and he just doesn't yet make the cut.
In Limited...he's just not that playable at all.
There are tons of better 5 drops in DCR, and
Bart Allen should only see the inside of your
deck if you opened/drafted three total 5-drops.
Rating:1/5 (Perhaps higher if Speed Force can
use his ability)
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xstreamzero |
Bart Allen <>
The Flash
I’ll review one more fun cards from Heralds.
Like Nega-Bomb, it’s not very practical unless
you base your entire deck around it.
Lust For Power
Plot Twist/2
As an additional cost to play Lust For Power, KO
a character you control named Dr. Doom.
Ongoing: You cannot draw cards during the draw
phase.
At the start of the build phase, reveal the top
five cards of your deck. Put all revealed plot
twist cards into your hand and the remaining
cards on the bottom of your deck.
This is what I figured so far. You can get two
Lust For Powers going as early as turn 2. Play
Decoy Program on two one-drops, not at the same
time, and then KO them for Lust For Power. You
get 10 cards per turn. Obviously, since you
can’t draw, you’ll need searchers such as Faces
of Doom. So don’t expect to play many
characters. Instead, since you’ll have a
crapload of plot twists, those plot twists
better just be attack pumps and Blind-Sided.
Attack for game?
Marvel Modern: 1/5
Silver Age: 1/5
Golden Age: 1/5
Overall: 1/5
It’s a staple. Like Nega-Bomb.
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