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Vs. System
Megaman
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Pojo's VS System Card of the Day
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Time Thief
Card #MHG_169
Play Time Thief
only if you control Dr. Doom or Kang.
Search an opponent's deck for a card and remove it
from the game. That player shuffles his deck.
Date Reviewed: 09.27.06
Constructed Modern Age Average Rating: 4.7
Constructed Golden Age Average Rating: 4.3
Limited Average Rating: 3.25
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Time Thief
Basics: This card is the gold card of the set.
And why not, after all all you have to do is
control Kang or Dr. Doom and you can use this
bad boy to pull any card your opponent has in
his deck out of the game. That means no more 'teching'
while this card is making the rounds.
Constructed play: This card was made for those
people who like to put single cards in their
deck just so that they can try to stop
everything they could possibly run across. Now
you can search out cards like Betrayal, Flame
Trap, etc.. that people like to add to their
deck 'just in case'. Although I see this card
having a bigger impact in modern age as opposed
to golden age, it is worth the money regardless.
Oh, did I mention that you now get the chance to
look through your opponent's deck to see their
strategy?
Limited: This card can be a little more
situational in this format, but also more deadly
as well. Since games tend to go to higher turns
with this set, being able to remove an
opponent's high-drop character could easily cost
them the game.
Ratings:
MMA constructed - 5.0/5.0 ...This card is going
to wreck havoc in this format.
GA constructed - 4.5/5.0 ...I sense the return
of Common Enemy.
Limited play - 2.5/5.0 ...Situational, but worth
it.
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Jason
Bunch |
Time Thief
Enemy of Enemy has ushered in an era of gameplay
in which deckbuilders can safely tech one copy
of a "silver bullet" character with which to
improve their matchup against certain decktypes.
Jester or Metallo against equipment based decks
or Green Arrow against weenie swarm/1 cost Army
decks. With Time Thief, you can not only get rid
of that one of (assuming they haven't already
drawn it), but you get to take a peek at the
rest of your opponent's deck to see what to
expect the rest of the game. If you see a
Captain Marvel, you can either take it out and
cripple their win condition, or leave it there,
take out another threat, and then make sure you
keep the opponent's endurance total low. The
major drawback to this card, and one that keeps
it from getting a full 5/5, is that you have to
control Dr. Doom or Kang in order to use it.
Granted, this is fairly easy to do, since
there's a Kang for every drop, and very nearly a
Doom for every drop, plus Doomstadt. However,
Good Guys doesn't really want to toss in a Dr.
Doom just to get rid of one card. Still, if you
are naturally playing Dr. Doom or Kang in your
deck, then this is a very good addition to their
already formidable arsenal.
It's not going to be very good against rush or
short curve decks though, since by turn 3, most
of those decks will have their key cards in hand
or in the row, and they usually play multiples
of everything important (think: Other-Earth in a
Squadron deck).
In Limited, this card's value fluctuates. In
Sealed, just about every card in your opponent's
deck is likely to be a one-of, so you can really
hurt them if you grab their only team-up, their
only 7 drop, or their best attack pump. In
Draft, people tend to try and get multiples of
cards, especially plot twists, so you'll still
be slowing them down, but not stopping them.
It's basically a one for one trade, assuming you
draw Time Thief early enough (and Dr. Doom or
Kang) to deny them a potentially game-winning
card.
Still it's definitely a good 30th card if you're
running Dr. Dooms in your deck.
Rating: 4.25/5
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