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Vs. System
Megaman
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Pojo's VS System Card of the Day
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Nega-Bomb
Card #MHG_078
Play Nega-Bomb
only during the combat phase.
Nega-Bomb costs 1 less to play for each Kree
character you recruited this turn.
Remove all characters from the game.
Date Reviewed: 09.28.06
Constructed Modern Age Average Rating: 1
Constructed Golden Age Average Rating: 1
Limited Average Rating: 1
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Nega-Bomb
Basics: Ok, I will admit I threw this one out
there just for kicks. But hey, in a Kree press
deck, this card could definitely work. Nega-Bomb
says, "Play Nega-Bomb only during the combat
phase.
Nega-Bomb costs 1 less to play for each Kree
character you recruited this turn. Remove all
characters from the game". With a 16 threshold
cost though, this may be a little tough to pull
off.
Constructed play: Ok so you want to play this
card. Here is what you do...Build a Kree press
deck. Pull off all your characters on turn 8.
Recruit a 2,2,3,4,5,6,7 on turn 9 and play. Once
Nega-Bomb goes on the chain, simply use a PT to
return all of your Kree characters to your hand
and resolve. Of course I always thought that
Kree decks were meant to swarm really fast, so
why even try to stall and use this card?
Limited: You can forget this card in this
format.
Ratings:
MMA constructed - 1.0/5.0 ...Kree...stall? Why?
GA constructed - 1.0/5.0 ...However you will
probably get applause if you pull this off in
this format.
Limited - .5/5.0 ...Yep, this would qualify as a
sucky pack.
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Jason
Bunch |
Nega-Bomb
Well, with Golden Age a month and a half away,
it was just about time for the old Gamma Bomb
deck to be updated, and updated it was. Sure,
Nega-Bomb has a threshold cost 7 higher than
Gamma Bomb, but there are ways to lower that.
Obviously, it costs one less for each Kree you
recruited that turn, so you could make it
playable by turn 8 or 9 with a lot of Press
characters, and maybe something like 2-drop
Beast or Latveria from Marvel Origins. That's
what Gamma Doom decks did, and they had a
modicum of success. If you recruit eight 1-drop
Kree, you can play it on Turn 8...you're just
going to remove all those characters from the
game anyway, so who cares. Then you can slap
down a 9 drop FTW. To be honest, you're going to
need some serious stall to get to a point where
you can play the Nega-Bomb. After you do, you'll
want something to follow it up with, like
Imperiex on turn
9 or something. Very narrow window of usefulness
with this card, but it's out there, waiting for
you...Mr.
Insane Deckbuilder.
In Limited, it maybe...maaaaybe would work in a
Draft where you could score every other Kree
character and then Nega-Bomb as the last pick in
the last pack.
However, a good Kree deck wins on 6, so why
waste a slot?
Rating: 1.5/5
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