Pojo's Vs.
Message Board
News
Trading Card Game
Card of the Day
Fan Tips
Tournament Reports
Top 10 Lists
Featured Writers
Scott Gerhardt
The Tinkerer's Workshop
Paul Hagan
Q's Universe
Jason Matthews
Spoilers
Avengers
Batman Starter
DC Origins
Fantastic 4 Starter
Green Lantern
Infinite Crisis
JLA
Legion of Super Heroes
Marvel Knights
Marvel Origins
Spiderman Starter
Superman
Web of Spidey
X-Men
Affiliation Lists
Anti-Matter
Arkham Inmates
Avengers
Brotherhood
Crime Lords
Darkseid Elite
Doom
Emerald Enemies
Fantastic Four
Gotham Knights
Green Lantern
Kang Council
League of Assassins
Marvel Knights
Manhunter
Masters of Evil
New Gods
Revenge Squad
Sentinel
Sinister Syndicate
Spider-Friends
Squadron Supreme
Teen Titans
Team Superman
X-Men
Small Teams
Non-Affiliated Characters
Non-Affiliated Equipment and Locations
Non-Affiliated Plot Twists
X-Statix
Underworld
Crime Lords
Other
Staff
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry
Potter
Anime
Vs. System
Megaman
|
 |
Pojo's VS System Card of the Day
 |
|
In Limbo
Card #MTU-165
------
Date Reviewed: 04.12.07
Constructed Rating: 2.75
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Jokerkiller |
In Limbo
2 cost ongoing plot twist
At the start of the recovery stage gain 1
endurance for each stunned Underworld character
you control. Not a bad thing more life the
better. I’m lost more then one game by 1
endurance.
Pay 2 endurance Target stunned Underworld
character can’t be recovered or KO’d this turn.
I’m a big fan of KO effects so this can come in
real handy. But Underworld has a lot of good
locations and ongoing plot twists that may fit
better in a deck then this. I think it’s useful
at times but the it’s not going to be played
much.
Overall I rate this card as a 2.5/5 it’s not
terrible but it doesn’t stand out to me. |
Jason Bunch
Level 2 Judge |
In Limbo
Underworld likes to keep its stunned characters
around, either to trigger effects, or to recover
for better board position. In Limbo lets you
keep stunned guys on the board (for the low
price of 2 endurance), and it also gives you a
little endurance boost based on the number of
stunned characters you have at the beginning of
the recovery phase. With Modred the Mystic
keeping your stunned characters from being KO'd,
you can be gaining endurance every turn, not to
mention setting yourself up for some extra
recoveries later on with Chthon, Dark Bargain,
or Strange Love.
In Limbo is also good for when you want to
Netherworld Gift but don't want the character
KO'd before you draw into a recovery card. You
can also chain it to KO effects, or even to the
recovery effects in a Future Foes bully deck.
Not so good in Draft, although you'll get it
easily if you wind up with some synergistic
cards in your pile.
Rating: 3/5 |
 |