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Megaman
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Pojo's VS System Card of the Day
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Demogoblin, Disembodied Goblin
Card #MTU-192
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Date Reviewed: 04.04.07
Constructed Rating: 4.00
Limited Average Rating: 3.00
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Jokerkiller |
Demogoblin,
disembodied demon
Underworld, Sinister Syndicate
5 cost Dual Loyalty
10/9 Flight and Range
I was playing Marvel team up sealed last week
and divided my card pool into teams and saw I
had more Syndicate and Underworld oh and I had
to of this bad boy! I had 4 team ups so loyalty
wasn’t a problem so my deck was set. Demogoblin
is a good sized 5 drop and flight and range
never hurt anyone then you slap on a super board
control ability. Recovery tricks are right up
the Underworld alley and KO effects are game
breakers no matter what the format. I have to
say I only used the KO effect. This guy will see
play if these teams are being played. He took
down and kept down Morbius from Mondays review.
Sealed 3/5 only because of the loyalty. I know I
used him but he won’t fit all card pools.
Constructed 4.5/5 loyalty shouldn’t be to big of
a problem in constructed but the abilities are
to strong to ignore. |
Jason Bunch
Level 2 Judge |
Demogoblin
Keeping with our Dual Loyalty Week, we're taking
a look at Demogoblin today. With dual
affiliations of the Underworld and Sinister
Syndicate teams, you'll need to be playing both
of those teams in order to recruit him. He's a
5-drop, like Morbius from yesterday, with 10/9
stats, as well as Flight and Range. His ability
is pretty sick too; once per turn he's either a
Finishing Move or a Children of the Atom, and
all for the low price of one card from hand.
He's especially good with Underworld cards like
Netherworld Gift, or even Lex Luthor <>
Mockingbird, letting you cheat another character
in for (almost) free. Syndicate and Underworld
wouldn't seem like they'd play well together,
since Syndicate is more popular as a full-out
rush team, while Underworld sets up for a late
game full of brutal pumps. Still, a curve SS/UW
deck with Demogoblin at 5 and either Doc Ock or
Goblyn Queen at 6 could be a force to be
reckoned with, and worth playing a slower tempo
game in order to get to those two cards. Playing
above-the-curve SS cards, sending them into
higher drops, then KO'ing those drops with
Demogoblin would easily get you into the late
game with dominating board position. His discard
cost only serves to fill up the KO'd pile for
Underworld tricks. SS/UW builds will have to
give up some tricks to work together, but it can
be done. When it does, Demogoblin will be there.
3.5/5 |
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