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					Pojo's VS System Card of the Day 
                        
							
								
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									Batzarro 
									Beatdown 
									 
									 
									Card #DWF-206
                            ------ 
							 
							Date Reviewed: 08.27.07 
							 
							Constructed Rating: 4.00 
							Limited Average Rating: 4.00 
							 
							 
							Ratings are based on a 1 to 5 scale
							 
							1 being the worst. 3 ... average.  
							5 is the highest rating.  | 
								 
							 
						 
					  
					
							
								
							Jason Bunch 
							Level 2 Judge | 
								
                                Well, the Pro 
								Circuit has come and gone, and I had a great 
								time. I managed to go 6-4 on Day 1, allowing me 
								the chance to draft, and even though I posted a 
								4-5 record, I squeaked into the money at 75th 
								place. It was a good time, and drafting allowed 
								me to get my hands on some more World's Finest 
								cards, which we'll be taking a look at this 
								week. 
								 
								Today's card is one that I took early in my 
								first pack for Draft #2, Batzarro Beatdown. +4 
								is a huge pump, especially since it works as an 
								attacker or defender.  
								 
								Having to discard a card at random isn't that 
								huge of a cost, as long as you're playing some 
								kind of recursion, since you don't want to 
								accidentally discard your one copy of a card 
								that you really need later in the game. I wound 
								up playing this card in an Insanity build for 
								the first DWF pod, where it still shines. It's a 
								huge pump for draft especially, and if you're 
								drawing enough cards, then your odds of pitching 
								a redundant low drop rather than an important 
								card get better. It's also good if you have the 
								Mud Pack cards; 5, 6, and 7 drops of Clayface 
								that can be recruited from the KO'd pile. I 
								drafted the full curve in a DWF practice draft a 
								while back, and it turns Batzarro Beatdown (or 
								many of the other random discard effects in the 
								set) into an essentially free pump. 
								 
								In a full blown Insanity deck, it's a great 
								card...if you draw it. Since it's not an actual 
								Insanity effect though, you can run it as a 
								4-of, as long as you have the cards to discard. 
								Slaughter Swamp and Soul World are your friends 
								in that department as is Mr. 
								Mxyzpltk.  
								 
								Rating: 4/5 (Would be higher, but with Savage 
								Beatdown reprinted in Marvel Legends, +4 with a 
								discard just got outclassed by +5 with no 
								restrictions.)  | 
							 
							
								
							Dead 
							End 
							Mikie | 
								
                                
								Batzarro Batdown 
								 
								3 cost Plot Twist 
								 
								To play, discard a card at random. 
								 
								Target attacker or defender you control gets +4 
								ATK this attack. 
								 
								Well, this is  
								cute card.  The cost of discarding a card at 
								RANDOM can be pretty high, but its a +4 attack 
								for an attacker or deffender.  This card can be 
								great as a suprise smack 'em up. 
								 
								Sealed: 4/5  This can easily be the big hit that 
								gives you the edge in a sealed game. 
								 
								Constructed: 4/5  About the same as sealed.  Its 
								a solid plot twist.  | 
							 
							
								| 
							Jokerkiller | 
								
                                Batzarro 
								Beatdown 
								3 cost rare plot twist 
								 
								Discard a card at random target attacker or 
								defender gets +4 attack. This card is a staple 
								in my Insanity deck. Insanity has a lot of 
								random discard effects so it fits the decks 
								feeling. This card could be a 4 of in about any 
								deck! I’ve been working on a Gothom Knights/ 
								Arkam deck that use Clayface, The hook-up, and 
								cards like the Joker and Tally man for there 
								discard effects. This card would good for it 
								also. In Modern age you still have Soul World so 
								its draw back isn’t that bad. It reminds me a 
								Snikt without a team stamp which still my second 
								favorite X-men pump. (Turn about is so good!) 
								 
								For a rating I’d give this card 4.5 out of 5. It 
								allows you to attack up the curve or stun back 
								on defense what else could you ask for a pump?
								 
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							xstreamzero    | 
								
                                 
								Batzarro Beatdown 
								
								  
								
								Back to work, it seems. I 
								recently went to a City Champs in Torrance, CA. 
								I ran an Outsider/Revenge Squad deck that worked 
								out much better than I thought it would, 
								considering I built it overnight. It was pretty 
								badass, except for that lone Quickfate player 
								that everybody kept on bashing. Still, it was a 
								good time. 
								
								  
								
								Batzarro Beatdown 
								
								Plot Twist/3 
								
								To play, discard a card at 
								random. 
								
								Target attacker or defender you 
								control gets +4 ATK this attack. 
								
								  
								
								If you don’t mind cards in your 
								KO’d pile, which I’m sure you won’t considering 
								all of the Graveyard recursion we have, no wait, 
								that’s Yu-Gi-Oh. All we have is Slaughter Swamp 
								and Soul World. And Slaughter Swamp is still 
								pretty prominent, to a certain extent. Actually, 
								this kind of pump is okay in Sealed. And it’s 
								okay in the Insanity Deck, since most of the 
								cards get a benefit from actually being 
								discarded. 
								
								  
								
								Or you can just play all the 
								other attack pumps we have that don’t require a 
								discard. Nothing wrong with Big Leagues or 
								Blinding Rage or even Crackshot. 
								
								  
								
								Sealed: 4/5 
								
								Constructed: 2/5 
								   | 
							 
							
								| 
							Bill Ivie | 
								
                                Batzarro 
								Beatdown: 
								Sealed: 4 
								Constructed: 3 
								 
								This is a good, run-of-the-mill Plot Twist that 
								will tie into just about any deck. It costs a 
								bit, between the 3 drop and discarding a card, 
								but can definetly turn the tide quickly. I would 
								score it a 3 in a constructed deck, it could 
								help but, like I said, run of the mill. As for 
								the constructed deck, I'd score this a bit 
								higher as it could play very well. Drop it in 
								later rounds and even a playing field that is 
								turning against you. | 
							 
							 
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