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Megaman
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Pojo's VS System Card of the Day
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Judgment Day
DCL-264
Pojo
Exclusive:
DC Legends Preview
------
Date Reviewed: 12.19.07
Ratings are based on a 1 to 5 scale
-
1 being the worst. 3 ... average.
5 is the highest rating. |
Jason Bunch
Level 2 Judge |
Well, with
boxes of DC Legends already arriving at stores,
this preview comes just in time to still be
considered a preview (as opposed to the reviews
we'll no doubt be doing starting in a week or
so). Today's card is a tricky one to look at;
it's tough to predict how a card will be used
when it generally won't see play in 80-90% of
games. Such is the life of the 9-cost card.
Most decks, even curve decks, top out on
characters at
7 or 8. Anything in a deck with a 9 in the upper
left-hand corner is an anomaly in a competitive
environment. Not that the 9's have been totally
unappreciated in VS; just ask Jean Grey. The
X-Stall deck that left its mark on PC SoCal a
couple of years ago ground the game to a halt in
order to use Jean Grey on 8 to wipe the board,
then drop a suddenly cheaper Imperiex on 9 to
mop up and get the check next to their name.
GLOCK used a similar approach, with Guy Gardner
and Mogo leading up to Onslaught on 9; and Evil
Medical School used a boosted Dr. Light to
graduate a team of evil interns to make surgical
strikes on the opponent's endurance total.
Marvel Team-Up allowed players to send in
Galactus to steal every last drop of endurance
from their opponent.
With great stall cards like Puppet Master and
7-drop Professor X back in the format, as well
as Rogue and Mimic to double their usefulness,
Turn 9 is a viable turn to see once more in
competitive play.
That's a lot of introduction before the main
course, but when dealing with a 9-cost plot
twist, a little history lesson is necessary.
Many people will look at this card, say "Well,
I'll never play this card, so it's a junk rare."
People said that about Imperiex too, and they
ate their words when a 28/26 behemoth smashed
them square in the face. The key with cards like
Judgment Day isn't to throw them in a deck just
in case you hit turn 9; it's to build around
them and then make sure you win on turn 9.
Judgment Day plays like a companion to Endgame,
and the two cards together could be an
incredibly potent combo in the hands of an evil
genius deckbuilder.
Destroying every resource on the board will
cripple the unprepared player. Team-ups? Gone.
Plot twists?
Useless, unless they have a threshold of 0.
Locations? Hanging out in the KO'd pile, so I
hope you weren't wanting to use that Brother Eye
for a pump, because it's gone. Since you're the
one playing the effect, you know to play around
it...your poor
opponent however, does not. Declare an attack,
put a
few "for the turn" combat pumps on the chain,
then drop Judgment Day. Sure, there are easier
ways to win...but are there awesomer ways to
win?
Where this card can really shine is in
Multiplayer.
It's a format that hasn't won anyone any money,
but in card shops all across the world, there
are people who are drooling with the possibility
of wiping out the resources of 3 or 4 people at
once. It's an easier format to hit turn 9 in,
and if you're prepared for turn 9 when your
opponent's aren't, then Judgment Day will be the
icing on the delicious defeat cake that
everybody else at the table will be eating.
It's not half bad in Sealed either, as I've also
had some games go to the later turns in that
format.
Stalling to 9 depends on the rest of the set
though, so your mileage may vary on that one.
Draft is just about out, as draft tends to end
by turn 7, barring any incredibly bad draws by
both players.
This is an effect that hasn't been printed in
the game before, and as such, the agile mind
will be able to exploit it to his advantage.
When you take your Judgment Day deck to Worlds,
remember who told you about it first.
Now go out and buy a hundred boxes of DC
Legends! |
xstreamzero |
Judgment Day
Finally. I was wondering when we would get
Armageddon.
Judgment Day
Plot Twist/9
Play only during the Combat Phase.
KO all resources.
So, we now have both Wrath of God and
Armageddon. What does that mean? Absolutely
nothing. Because it’s not a card that we can
play on turn 4. It’s a turn 9 card. And what
better way to win the game on turn 9 than to
blow up resources and Gamma Bomb characters.
Actually, that’s kinda cool, Gamma Bomb
everything and then Judgment Day. Let’s start
the game over.
Sealed: 1/5
Constructed: 1/5
I like the concept, simply because it’s fun…
xstreamzero |
_Si |
Hey look, new
card from “DC CRISIS COUNTDOWN TO INFINITE
COUNTDOWN”…
Judgement Day: Cost 9: Plot Twist
Play only during the combat phase. KO all
resources.
Turn nine? Too bad Galactus already ate your
face.
Honestly dudes, there is no reason to play this
card.
Judgement day works okay with Endgame (Cost 9:
Plot Twist: To play, exhaust a Darkseid you
control. KO all other characters), you get to
kill all characters and resources.
But frankly you’re going to play Endgame with
Darkseid, Dark God Dark God (Cost 8: At the
start of the recovery phase, if no other player
controls a non-stunned character, you win the
game) in play. And by then resources don’t
really matter.
I can’t think of a reason to include this card
in any deck.
_Si
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