Pojo's Vs.
Message Board
News
Trading Card Game
Card of the Day
Fan Tips
Tournament Reports
Top 10 Lists
Featured Writers
Scott Gerhardt
The Tinkerer's Workshop
Paul Hagan
Q's Universe
Jason Matthews
Spoilers
Avengers
Batman Starter
DC Origins
Fantastic 4 Starter
Green Lantern
Infinite Crisis
JLA
Legion of Super Heroes
Marvel Knights
Marvel Origins
Spiderman Starter
Superman
Web of Spidey
X-Men
Affiliation Lists
Anti-Matter
Arkham Inmates
Avengers
Brotherhood
Crime Lords
Darkseid Elite
Doom
Emerald Enemies
Fantastic Four
Gotham Knights
Green Lantern
Kang Council
League of Assassins
Marvel Knights
Manhunter
Masters of Evil
New Gods
Revenge Squad
Sentinel
Sinister Syndicate
Spider-Friends
Squadron Supreme
Teen Titans
Team Superman
X-Men
Small Teams
Non-Affiliated Characters
Non-Affiliated Equipment and Locations
Non-Affiliated Plot Twists
X-Statix
Underworld
Crime Lords
Other
Staff
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry
Potter
Anime
Vs. System
Megaman
|
|
Pojo's VS System Card of the Day
|
|
Terror
Incognita
Card #DLS-042
------
Date Reviewed: 06.22.07
Constructed Rating: 2.75
Limited Average Rating: 1.50
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Jason Bunch
Level 2 Judge |
Terror
Incognita
I've got to say, I kinda like this card. Like
the guys on TAWC, i also have a soft spot for
any card that lets you win the game immediately.
On first glance, this is a tough win condition
to pull off, but then people said that about
Rigged Elections and Xavier's Dream, and people
have made crazy bank off proving those people
wrong.
Terror Incognita rewards a player who can deal
45 damage by the end of Turn 4, by allowing them
to deal the final 5 points with this card on
Turn 5 and get a possible win in the build
phase. One could also wait until after combat on
Turn 5, and then hope to be able to deal the
final 5 with Terror Incognita and win before the
endurance check in the recovery phase,
especially if dealing this damage has left their
own endurance at 0 or lower.
If I were going to build a Modern Age deck to
run Terror Incognita in as a win condition, I'd
do it like
this: I'd run a standard Sinister Syndicate rush
deck (all MTU guys), which has the ability to
win on Turn 4 by itself. Then, assuming I'd
taken my opponent down enough, I'd just drop a
1-drop Legionnaire with Cosmic, and two 2-drop
Legionnaires with Cosmic (yes, it is possible),
then Terror Incognita before my opponent had a
chance to make an attack. The only drawback to
this, is that the Syndicate rush really wants to
use Carnage and Spider Hunt, meaning that it's
blowing up it's own resources, making it
impossible to play Terror Incognita on 5.
With an alternate-win card, there are two ways
to go about it. The first is to build a deck
that does nothing but get you to the win
condition. 4 copies of Terror Incognita, Cosmic
Legionnaires, ways to put cosmic counters back
on Legionnaires, and crazy combat pumps to deal
as much damage as possible. Than there's the
other way, playing a regular deck with
Legionnaires that can win on it's own, then
tossing in a couple of copies of Terror
Incognita as an insurance policy. See, there's
enough Legionnaires with Cosmic-Surge, that you
could let them get their counters, then remove
them to play Terror Incognita before the
endurance check (great play if you're about to
lose a game, or if your opponent is going to get
the initiative the next turn and you're both in
single digits). It's not the most efficient way
to play the card, and most people will tell you
that you'd be better off replacing those copies
of Terror Incognita with cards that iwll help
you win consistently, but it's your deck, and
your mileage may vary. Do I expect to see a lot
of Terror Incognita in Indy? Not unless I'm
packing some plot twist negation. Still, it's an
interesting puzzle for deckbuilders.
Rating: 3/5 |
xstreamzero |
Terror
Incognita
Hmm…
Terror Incognita
Plot Twist/5
As an additional cost to play Terror Incognita,
remove three cosmic characters from Legionnaires
characters you control.
Target player loses 5 endurance. Then, if that
player has 0 or less endurance, he loses the
game.
I know what you’re thinking. If you had
Chameleon, you wouldn’t have this problem. You
must be crazy to think that.
First of all, turn five seems to be the ending
point with the Legionnaires deck. You’re
swarming pays off, and on turn five you knock
them down till they have 5 endurance and use
Terror Incognita for the game, provided you have
three cosmic counters, which Legionnaires have
plenty of. Or, use a Savage Beatdown or
something. It does basically the same thing, at
no cost to you. The only advantage to Terror
Incognita is you win instantaneously, you don’t
have to do Wrap-Up. Kinda like Ape. But you
can’t make a deck around Terror Incognita, it’s
a means to an end, not the end to the means.
Modern Age: 2/5
Silver Age: 1/5
Golden Age: 1/5
Overall: 1/5
Not worth it…
xstreamzero |
Dead
End
Mikie |
Terror
Incognita
5 cost Plot Twist
As an addtional cost to play Terror Incognita,
remove three cosmic counters from Legionnaires
characters you control.
Target player loses 5 endurance. Then, if that
player has 0 or less endurance, he loses the
game.
Hmm. Interesting. Legionnaires seem to have
plenty of Cosmic counters to spend on this. This
card can be an amazing finisher. And that is
exactly what it is. I've played with several
players that don't realize you don't immediatly
lose when you hit 0 or less. You have until the
recovery phase to gain some health back. This
card flat out ends it if the person you play it
against is at 0 or less Endurance. Like I said.
Excellent Finisher. Really, this card should be
called Finishing Move... :)
Sealed: 2/5 You may not see enough Legionnaires
here to make use of this card.
Constructed: 4/5 If you are playing
Legionnaires, I don't see why you WOULDN'T play
as many of this card as you possibly can stuff
into a deck. |
_Si |
Terror Incognita
Cost 5
Plot Twist
“Word just came in! There’s been a rebellion on
Lallor, and for a change…
…it’s not us”.
-Ultra Boy
Ah Mark Waid. You are so awesome. You’ve saved
me from having to write an intro yet again.
(Secret Hint: Mark Waid wrote the issue of
Legion that the quote was taken from)
Anyway Terror Incognita is an interesting
number. Remove three cosmic counters from
Legionnaires characters you control and your
opponent loses 5 endurance. Then if you opponent
has 0 or less endurance you win the game.
The benefit of this card is that you win the
game there and then. Additional related bonuses
are that it doesn’t go to wrap up, your opponent
can’t attack you back, and you could have 0 or
less endurance, be screwed over, then play this
card and win.
The problem is that it only does 5 damage, it’s
not continuous and you have to remove the
counters specifically from Legionnaires to play
it.
Legionnaires aren’t a burn deck, so it isn’t
some clever de facto finishing move, and you’ll
have to be pretty selective about using this
outside of a mono-team deck.
However, the point still remains that this can
be a clever way to finish the game.
The card has potential, if nothing else.
Sealed: 1
Constructed: 2
_Si
“You must learn the ways of the force if you are
to come with me to Alderaan”
The first person to e-mail me wins a pony….sihitmanparkes@yahoo.co.uk
|
|