Pojo's Vs.
Message Board
News
Trading Card Game
Card of the Day
Fan Tips
Tournament Reports
Top 10 Lists
Featured Writers
Scott Gerhardt
The Tinkerer's Workshop
Paul Hagan
Q's Universe
Jason Matthews
Spoilers
Avengers
Batman Starter
DC Origins
Fantastic 4 Starter
Green Lantern
Infinite Crisis
JLA
Legion of Super Heroes
Marvel Knights
Marvel Origins
Spiderman Starter
Superman
Web of Spidey
X-Men
Affiliation Lists
Anti-Matter
Arkham Inmates
Avengers
Brotherhood
Crime Lords
Darkseid Elite
Doom
Emerald Enemies
Fantastic Four
Gotham Knights
Green Lantern
Kang Council
League of Assassins
Marvel Knights
Manhunter
Masters of Evil
New Gods
Revenge Squad
Sentinel
Sinister Syndicate
Spider-Friends
Squadron Supreme
Teen Titans
Team Superman
X-Men
Small Teams
Non-Affiliated Characters
Non-Affiliated Equipment and Locations
Non-Affiliated Plot Twists
X-Statix
Underworld
Crime Lords
Other
Staff
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry
Potter
Anime
Vs. System
Megaman
|
|
Pojo's VS System Card of the Day
|
|
Devil-Slayer
Eric Simon Payne
Card #MTU-047
------
Date Reviewed: 06.08.07
Constructed Rating: 3.50
Limited Average Rating: 2.50
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Jason Bunch
Level 2 Judge |
Devil-Slayer
Today's card has the potential to be a beast in
the right deck. However, I'm not convinced that
the right deck exists for it in Modern Age.
Devil Slayer is your average 9/9 5-drop with
Flight and Range. So far, so good, right? Well,
whenever he enters combat (i.e. becomes an
attacker or a defender) you reveal the top 5
cards of your deck. Plot twists are removed from
play, everything else goes to the bottom of of
your deck. So far, so good. Now, for the
duration of the attack, you can play those
cards.
***Quick rules point***
When you play the removed cards, they go from
your out of play zone, to the chain, and then
once they resolve, they go to the KO'd pile.
Everything else still has to be legal. For
instance, you still pay all associated costs,
all targets have to be legal, etc. If a card
specifies that you have to play it only from the
hand or only from the resource row, then you
can't fulfill those requirements.
***Rules point over***
So, say you flip 4 Savage Beatdowns and a Flying
Kick; that's pretty nice, right? Free cards are
always fun.
But what if you flip over all four copies of
your team-up, or your recovery card, or
something else important? Unless you have been
able to stack the top of your deck before
sending Devil-Slayer into combat, you're flying
blind. The obvious answer is to just load up
your deck with combat pumps that can be played
at any time. However, that leaves you without
important stuff like team-ups, recovery cards,
KO effects, and any other tricks you might want
to keep.
That might work in a Draft deck, or even Sealed
pack, but in a constructed deck, especially at a
PC, you're going to need more than just face
smash cards.
Also, the Defenders have a bomb 5-drop in Hulk,
Grumpy Green Goliath. Sure, you can sub out
Devil-Slayer on another turn, or sub in Hulk for
Devil-Slayer on 6, but I'd rather drop Hulk on 5
and keep him on 6.
Devil-Slayer is a sexy looking card, don't get
me wrong. The ability to get a couple of free
pumps every time he's in combat is hot, but the
lack of consistency is what worries me, and what
will keep me from playing this card in a serious
tournament.
3/5 |
Si "Hitman"
Parkes |
Devil Slayer
<> Eric Simon Payne
Cost 5
9/9
Flight, Range
Substitute
Defenders
“Hi kids I’m Demon Slayer, I was in The
Defenders once. My back-story is so convoluted
and ridiculous that it isn’t even summarised on
Wikipedia and trying to read the full version on
Marvel Directory will drive you insane. I
haven’t done anything in years and I’m so poorly
known that I wasn’t even one of the Z-listers
that appeared in the background during the whole
Civil War cross-over. Yes I’m even less famous
than Typeface. Yet people somehow expect you to
come up with a witty intro about me for
pojo.com. And you can’t”.
So onto the review then…
Devil Slayer has good solid stats, along with
flight, range and the always useful substitute
ability. The problem with, and also the benefit
of this character both lie in his effect. An
effect that is both situational & it’s
unpredictable at the same time. When you use it
you are gambling between two possible outcomes,
one extremely powerful, and the other useless
and damaging. And that’s only if you’ve built
the deck right.
You need to build a deck with plenty of high
velocity plot twists for use in the battle
phase, and hope that Devil Slayer manages to hit
them.
This unpredictable strategy does not recommend
him towards play in his team-stamped Defenders
deck. The problem being that Defenders decks use
backup for power over excessive plot twists and
the plot twists they do use tend to be
situational and not necessarily aggressive (such
as The Order or Defenders Defend).
Furthermore the single character multiple attack
strategy of The Defenders will be causing most
of your cards to be sent to the KO’d pile should
you chose to use Demon Slayer’s effect. This
risks you falling foul of the worst downside his
effect presents, that being, the chance of
losing crucial higher drop characters to the
KO’d pile. This downside not only limits his
usefulness in a Defenders build, but also for
most other deck types as well.
Demon Slayer does have possible uses in decks
created and tailored towards him, for example
being used with Underworld cards that benefit
from a growing KO’d pile. However outside of
that, he is just too much of a risk to be used.
Sealed: 2
Constructed: 3
_Si
“You must learn the ways of the force if you are
to come with me to Alderaan”
sihitmanparkes@yahoo.co.uk
|
xstreamzero |
Devil-Slayer
Broken…
Devil-Slayer
Marvel Defenders/5/9/9
Flight and Range
Substitute
Whenever Devil-Slayer enters combat, you may
reveal the top five cards of your deck. Remove
all plot twist cards from the game and put the
rest on the bottom of your deck. You can play
those removed cards this attack.
This is one of those cards that needs a
dedicated deck based around them. Sure, it’s
okay in a straight up Defenders deck, but if you
want to capitalize on it’s ability, you need a
deck full of broken plot twists and abilities
that allow Devil-Slayer to enter combat multiple
times per turn.
I haven’t seen or made the deck yet, but right
now the best idea I heard was to draw a lot of
burn cards and a bunch of cards allowing him to
attack again.
Marvel Modern: 4/5
Silver Age: 4/5
Golden Age: 4/5
Overall: 4/5
I can’t wait to see that deck be made… |
Dead
End
Mikie |
Devil-Slaye,
Eric Simon Payne (Marvel Defenders)
5 cost, 9 ATK, 9 DEF, Flight, Range
Substitute
Whenever Devil-Slayer enters combat, you may
reveal the top 5 cards of your deck. Remove all
revealed plot twists cards from teh game and put
the rest on the bottom of your deck. You can
play those removed cards this attack.
Holy crap. For having such a lame name, he's
got a pretty darn good power. 9/9 for 5 is
standard, having flight and range is helpful.
I'm not even sure what Substitute does. Someone
email me and tell me, please!!!
His ability can be downright scary. Since it is
a 'You May' ability, you don't have to worry
about it activating if you are attacked when you
don't want to be. But having potentially 5
extra plot twists to play during his combat is
scary. I'm guessing on average you will get 2-3
extra plot twists to play. I like this guy. I
like him alot. Well, not his name. But
everything else about him... On top of the
extra plot twists, his ability allows you to
cycle through your deck quicker. If you use it
enough, you can even count the cards in your
deck to figure out what is where. :D
Sealed: 3/5 Maybe you won't see so many plot
twists here to make him useful.
Constructed: 4/5 This guy is just WOW if you
can get it to work, and most of the time, it'll
be at least somewhat useful. |
|