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Pojo's VS System Card of the Day
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Dr.
Strange
Sorcerer Supreme
Card #MTU-049
------
Date Reviewed: 03.06.07
Constructed Rating: 2.25
Limited Average Rating: 1.50
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Jason
Bunch |
Dr. Strange
Dr. Strange is an underpowered 8 drop with an
amazing ability. Many Marvel Defenders have
activated abilities, most of them Backup
abilities which can only be activated in the
build phase. Tap down your board to generate
effects, then drop Dr. Strange and ready
everybody, either to attack or to re-use those
powers. Giving him Substitute is a little odd,
as it's not likely you'll play him on turn 9,
and the Marvel Defenders don't have another 8
drop. I guess if you had two copies in hand, you
could activate abilities, play Dr. Strange, play
all those abilities again, then Substitute in
another Dr. Strange. That might be pushing it
though. Although, the idea of triple Deadpool
activations on 8 is intriguing. 17/17 is not
exactly beefy for an 8, but Flight and Range
help make up for it. Marvel Defenders should
want to win with Hulk on 7, but if you can stall
to 8, then Dr. Strange is certainly going to
finish the game for you. If Golden Age wasn't
already over, he'd make for a great "win more"
card for Fat Bat decks.
Rating: 3.5/5 |
FruitBasket |
Dr. Strange
Sorcerer supreme
8 cost Marvel Defenders
17 / 17 Flight, Range
When Dr. Strange enters play, ready all marvel
Defenders characters you control.
We start off the week looking at by far one of
the coolest characters in the marvel universe,
Dr. Strange. Dr. Strange is the 800 pound
gorilla of magic in the marvel universe.
Following suit with awesome characters who have
1 drop butlers and assistants who fetch things,
the Marvel Defenders were even graced with the
presence of Wong. But you came to see if the
card is good or not, didn’t you?
8 cost characters in general are hurt by the
fact that an average game of constructed will be
over usually by turn 6 at the latest, barring a
stall deck of some nature. In sealed usually the
kill turn is turn 7, though in different formats
it can be less. Dr. Strange’s effect is great in
that is synergetic with the general backup theme
of the marvel defenders. You can put all your
character pumping backup effects on Dr. Strange
all over again.
However, unless the marvel defenders are built
as a stall team Dr. Strange really won’t get a
time to shine. To my knowledge they only really
have one plot twist that exhausts an opposing
character that would help them to stall as a
mono team. On turn 8 generally characters need
to win you the game to be worthy of playing. If
you’re just playing around the kitchen table for
fun and want an 8 drop Marvel defenders 8 drop,
you’re choices are pretty limited anyways.
Constructed 1/5 Sorry Dr. Strange, as cool as
you are you will probably never see the light of
tournament play
Limited 1.5 / 5 Maybe, just maybe the game will
be pushed to 8 and Strange can work his magic
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