Pojo's Vs.
Message Board
News
Trading Card Game
Card of the Day
Fan Tips
Tournament Reports
Top 10 Lists
Featured Writers
Scott Gerhardt
The Tinkerer's Workshop
Paul Hagan
Q's Universe
Jason Matthews
Spoilers
Avengers
Batman Starter
DC Origins
Fantastic 4 Starter
Green Lantern
Infinite Crisis
JLA
Legion of Super Heroes
Marvel Knights
Marvel Origins
Spiderman Starter
Superman
Web of Spidey
X-Men
Affiliation Lists
Anti-Matter
Arkham Inmates
Avengers
Brotherhood
Crime Lords
Darkseid Elite
Doom
Emerald Enemies
Fantastic Four
Gotham Knights
Green Lantern
Kang Council
League of Assassins
Marvel Knights
Manhunter
Masters of Evil
New Gods
Revenge Squad
Sentinel
Sinister Syndicate
Spider-Friends
Squadron Supreme
Teen Titans
Team Superman
X-Men
Small Teams
Non-Affiliated Characters
Non-Affiliated Equipment and Locations
Non-Affiliated Plot Twists
X-Statix
Underworld
Crime Lords
Other
Staff
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry
Potter
Anime
Vs. System
Megaman
|
|
Pojo's VS System Card of the Day
|
|
Doctor
Octopus
Master of Evil
Card #MTU-094
------
Date Reviewed: 03.09.07
Constructed Rating: 3.75
Limited Average Rating: 4.00
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Jason
Bunch |
Doc Ock
We're ending the week with a look at a new
version of an old Spidey foe: Dr. Octopus, or
Doc Ock to his friends. This version is pretty
well put together too, with 12/12 stats and
range. His effect is one of the most
thematically accurate abilities in the game;
allowing you to whack up to 4 targets for the
cost of a discard and a few ATK. He's great
against off-curve and concealed decks, as you
can take out those pesky hidden characters
without having to use a plot twist or something
to attack into the hidden area. Attack pumps are
perfectly fine to use too, to make sure he can
take on bigger threats, so a card like
Armageddon or Savage Beatdown could conceivably
let you nuke everybody on the opponent's board
save for the one you're actually attacking.
While most of the Syndicate builds I've seen
lately have been aggressive off-curve builds,
Doc Ock could still be the cornerstone of a deck
full of tricks and do some serious damage with
the right support.
Rating: 3.5/5
|
FruitBasket |
Dr. Octopus
Master of evil
6 cost Sinister syndicate
Range 12/12
Loyalty
Discard a card , pay X attack this turn-> Stun
target non defending character with defense X or
less. Use only while Dr. Octopus is attacking
and no more than 4 times per turn.
Today’s card has an awful lot of potential. Doc
Ock steals some tricks from the spider friends
playbook and gains an attack paying payment
power. The power is pretty insane versus off
curve decks, where Doc can pretty much rule a
board full of low cost characters. I havn’t seen
him in use, but I can imagine a pretty
devastated Faces of evil field once the Doctor
hits play. 12/12 is average for a 6 cost
character and the range keeps Doc Ock right at
the average.
The syndicates themes seem to rely more on a
rush strategy, making Dr.
Octopus an ideal inclusion in any deck playing
control that can cheat his loyalty (doom crisis
I’m looking at you). Play atack pumps on him, or
equip him to add more out of combat stun fun. In
sealed Dr. Octopus seems like a nice inclusion
to battle anyone else who might be playing
Sinister syndicate. On initiative I can’t think
of a better Sinister syndicate 6 drop. In
constructed he could be potentially devastating
against decks like THE skrull deck, as he can
offer an answer vs. those characters that are
hidden with cosmic counters.
Constructed- 4.0 out of 5, not too stellar
stats, but killer effect versus certain decks.
Limited- 4.0 out of 5 , sometimes you just don’t
want to KO your recourses, and the doctor gives
you a solid body and good effect for his cost. |
|