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Pojo's VS System Card of the Day
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Undead Legions
Card #MTU-174
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Date Reviewed: 05.11.07
Constructed Rating: 3.50
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Jokerkiller |
Undead
Legions
4 cost rare plot twist
Undead team stamped discard cards equal to the
number of characters you want to READY and
recover. This card is so good for Underworld.
You could just take the cards previewed add a
curve and wreck fools! Underworld has no problem
keeping characters even if there stunned on the
board. So this card is as close to Living Death
as VS has to offer. The three things that make
VS decks good are Huge characters, KO effects
for board control, and search. Underworld can do
or keep your opponent from doing them.
Underworld is the strongest team in Marvel team
up I’ve said it before. Just think of Silver age
Secret Society/Underworld that’s crazy good!
Rating this card is easy 5/5 if you play
Underworld. If you don’t believe me just play
against it once and you’ll see! |
Simon Parkes |
Undead
Legions (Plot Twist: 4)
“Play only during the build phase and only if
all characters you control have the Underworld
affiliation.
Discard any number of cards. Recover and ready
that number of stunned characters you control”.
Fun fact: The flavour text on this card was
supposed to read “Cause this
is…thriller…thriller night”. Okay I made that up
but still.
This card scares me. Zombies are bad. Even when
Simon Pegg and Nick Frost try to save you from
them in a hilarious manner, zombies are still
bad.
The Underworld however likes them. It also has a
weird little liking for controlling stunned
characters. Chton or Demogoblin can recover
them, for example, Mordred stops them being
KO’d. Morlun gains you endurance from them.
Netherworld Gift puts them in play. And so on.
It also loves having cards in the KO’d pile. It
loves it to death. Underworld decks benefit from
cards going to the KO’d pile and benefits from
them being there. I’d list cards but we’d be
here all day. Pick a random Underworld card. If
it doesn’t have an effect to do with the KO’d
pile I owe you a Coke*.
Undead Legions allows you to take advantage of
both the stunned characters and the far superior
KO’d pile mechanics. You bring back your stunned
characters and your KO’d pile grows. So that
makes it very good indeed. Just remember it can
only be used in the build phase.
Whilst I personally find that the effects you
get from controlling stunned characters aren’t
all that great, the ability to bring them all
back in one scary rush is awesome. And why is it
awesome?
“Cause this is Thriller, Thriller night…”
Sorry.
4/5: For an Underworld deck.
_Si
*I will not honour this bet. |
Dead
End
Mikie |
Undead
Legions
4 cost Plot Twist
Basicly: Play only during the build phase if you
control only Underworld chracters, then discard
any number of cards to recover and ready that
many characters you control
I'm not too impressed with this card. Its to
reliant on other cards to be useful. Realisticly,
you shouldn't have any characters stunned during
your build step. Also, discarding a card for an
effect isn't my favorite. Discarding MULTIPLE
cards to increase a mediocre effect is, at least
in my book, less than desirable. If this card
didn't say 'During your build phase', I would
say run 4 of it. But that one little part of the
rules text, in my book, makes this card next to
unplayable, unless you can get some kind of a
combo set up. There are a few cards in Marvel
Team-Ups that allow your stunned Underworld
characters to NOT be KO'd. The most useful one
I've seen is Mordred, the Mystic. He's a 4 cost
8/6 that reads 'Stunned Characters you control
can't be KO'd.". While he may work well with
Undead Legions, I can say that he'd be my
primary target if I saw him hit the table.
There are a few other cards, so plot twists that
allow you to spend Endurance or discard cards to
make 'Target stunned Character can't be KO'd
this turn', but paying life or discarding still
more cards is counter productive. Although,
Underworld does have some straight up card
advantage, and if the characters can be kept
alive, you won't have to pay the drawbacks (Draw
1 when she is played, discard 2 when she is
KO'd... ouch)
I'm not fond of this card. Its one of the few
that I've seen that I really just don't like.
Overall: 1/5 (could work if combo'd with other
cards, but I wouldn't try it personally.
Questions or comments: DarrisHellBinde@yahoo.com |
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