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Vs. System
Megaman
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Pojo's VS System Card of the Day
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Punisher
- Frank Castle
Card #MTU-016
------
Date Reviewed: 05.17.07
Constructed Rating: 3.00
Limited Average Rating: 3.00
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Dead
End
Mikie |
Punisher-
Frank Castle (Spider- Friends)
3 cost, 4 ATK, 3 Def
Range, Reservist
Pay 1 ATK this turn >>> Target character gets -1
Def this turn. Use only during the combat phase
and only if Punisher has not been in combat this
turn.
Hmm. Strangely, I think Punisher isn't done
justice in his cards. Pun fully intented,
however lousey it was. This guy usually comes
armed to the teeth, and the super powered heroes
and villains tend to be afraid of him.
With that said, here is my take on this guy.
4/3 for 3 is mediocre in stats. Back in the day
of Spider Man and Origins, 4/3 was the norm, but
it seems to be a failing trend.
He does have Reservist, which I've mentioned
before is one of my favorite abilities. But
since he is a low cost character, its not quite
THAT good.
His power is slightly above average, but those
smart folk at UDE were smart and balanced it
when they made him. The ability to drop his
attack to lower another characters defense could
have been downright broken if UDE didn't add the
'Only if frank has not been in combat this turn'
part of the text.
Note this is not a bad ability at all. Since you
can use it any time during combat (as long as
Punisher hasn't attacked), you can attack, and
make any character 1 to 4 points weaker in
defense.
Overall, Franky boy is a mediocre character in
my book. Not bad, but far from amazing.
Sealed: 3/5 Like many cards, in a Sealed format,
Punisher has a chance to shine. Making
characters easier to KO can easily win you a
limited game.
Constructed 3/5 Like I said, Punisher isn't BAD.
He can have his uses. But there are better 3
drops (See Time Trapper from earlier this week). |
Si "Hitman"
Parkes
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Punisher <>
Frank Castle
Cost 3
4/3
Reservist, Range
Spider-Friends
“Nice buns Frank, you ever think of trying out
for the Backstreet Boys?”
-Deadpool (who else?) irritating The Punisher.
If you really need me to give you an intro on
The Punisher then I don’t know why you’re
playing this game. Frank “Armando Riviera”
Castle was recruited by the Skull Lantern Corps
after his family died at the hands of the Earth
5.3 versions of Bullseye, Deathstroke and
Taskmaster during the Crisis on Infinite Mercs.
Powered by the cut-off muscle-shirt of the SL
corps he can create any form of designer
stubble, or cool looking 1980’s era firearms.
This ability is vastly dependant upon his
willpower level at the time, and whether or not
hair metal is playing in the background. He is
vulnerable to the colour yellow and happy little
bees. Most of that into was made of lies.
The reason I just wasted your time with an intro
made of lies is because nobody is going to play
this card. His effect is not good. You don’t get
to attack with Punisher before you use it, you
won’t want to after, and even then you still
only get to use it if your opponent is gracious
enough not to attack him either. So if you are
playing say, a knight or a noble baron then you
might be able to pull it off. Unfortunately
knights and noble barons tend to favour Magic
over VS as their CCG of choice. I don’t know
why. Something about dragons I think.
To sum up there are three main problems with
this card’s effect; first you only get to use
Punisher’s effect when he isn’t attacking or
defending, second you can only use it when he
hasn’t attacked or defended yet, and third you
aren’t going to want to attack with him after
you use it. The fourth super secret problem is
that without a good effect you are wasting your
3 drop on a character with moderate stats. And
obviously that’s a great strategy. Hint: that
was another lie. So to be honest playing most
any offensive plot twist is a much better idea
that using Punisher as your 3 drop. Hint: Not a
lie.
I suppose you could try to use Punisher’s effect
to set up a counter-stun, but there are easier
ways of doing that. Your best scenario is
probably using this effect when you have the
initiate to contribute towards a
stun/breakthrough by another character.
Or just play one of the many, many plot twists
that increase your attack. Or play one of the
less many plot twists that decrease your
opponents defence. Whatever…
Sealed: 2
Constructed: 2
_Si
sihitmanparkes@yahoo.co.uk
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