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Pojo's VS System Card of the Day
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Modred the Mystic
Card #MTU-145
------
Date Reviewed: 05.22.07
Average Rating: 3.88
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Jason Bunch
Level 2 Judge |
Well, after a
work-induced hiatus, I'm back just in time for
some more Underworld cards from Marvel Team-Up.
With Random Punks tournaments going on at game
stores around the country, today's card is a
very playable common. Modred the Mystic has
decent stats of 8/6, and he has both Flight and
Range. His ability is the main reason you'd play
him though, since while he's around, your
stunned characters can't be KO'd.
What's nice is if you recover him first, then
your other stunned characters won't be KO'd
during wrap-up.
You'll usually want to slide him into the hidden
area though, as you'd rather be able to recover
a bigger drop and still have Modred keeping some
other stunned folks on the field for various
effects. Definitely the nuts 4-drop for
Underworld strategies.
3.75/5 |
xstreamzero |
Modred the
Mystic
You know, now that the semester is over, I
actually have more time to do reviews. Yay for
everyone!
Modred the Mystic
Servant of Chthon
Underworld/4/8/6
Flight and Range
Stunned characters you control can’t be KO’d
My good friend Vic is an avid player of
Underworld. His four drop of choice is
definitely Modred the Mystic. It’s pretty godly
when in his hands, but even by itself, it’s a
hassle. Not being able to use KO effects means
that there’s going to be a lot of board
advantage. Not to mention many effects that can
derive just by having your characters stunned
like In Limbo for major life gain or Last Stand
for some huge brickwalling. It also has great
team up possibilities with evasion characters
like Spider-Friends or Morlocks. Being able to
protect your characters is a huge plus in
today’s metagame.
Marvel Modern: 4/5
Silver Age: 4/5
Golden Age: 4/5
Overall: 4/5
Not too shabby… |
Dead
End
Mikie |
Hmm. 8/6
isn't exactly poor for 4 cost (7/7 being the
average), and his ability can be pretty cool.
This affects not just card abilities, but during
your recovery step.
not much else I can say about it. I like it.
Sealed: 4/5
Constructed 4/5 |
_Si |
Modred the
Mystic:
Cost 4
8/6
Flight, Range
Underworld
His name is Modred and he is Mystic. Modred’s
turn-ons include mysterious strangers, listening
to Stevie Wonder and long walks on the beach.
Modred lists his turn offs as pushy men, the
movies of Jerry Bruckheimer and being burned at
the stake by peasants with pitchforks.
Well I thought it was funny.
So then, Underworld team, vanilla stats with
flight & range, okay but nothing special. So why
are we playing Modred? Cause stopping your
stunned characters from being KO’d is great. And
co-incidentally that’s Modred’s effect. I love
it when a plan comes together.
The Underworld, as yours truly mentioned in a
previous review (“Undead Legions”), has a
sub-theme revolving around keeping stunned
characters in play; gaining effects from them
(e.g. Mephisto) and also having the ability to
revive them when necessary (e.g. “Undead
Legions”). In order to exploit this mechanic you
must obviously keep your stunned characters from
being KO’d, and Modred is your 4 drop of choice
for doing just that.
I’m going to use some big words now, so get
ready. Modred works to cause an imbalance in the
game by giving you the justification to allow
your characters to become stunned, whilst
denying this justification to your opponent. And
that boys and girls, is why you play the card.
Modred rocks.
Just don’t play him in any Doom decks.
That would be bad.
Sealed: 3.5
Constructed: 4
_Si
“You must learn the ways of the force if you are
to come with me to Alderaan”
sihitmanparkes@yahoo.co.uk
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