[PUBLIC SERVICE ANNOUNCEMENT: DO NOT WATCH, RENT
OR BUY THE SIMPSONS MOVIE. IT IS THE WORST FILM
I HAVE EVER SEEN.]
Forge is one of the X-Men from back in the, I
don’t know, late 80’s maybe. His mutant power
was to build stuff. Yet he kept getting sent out
into combat situations. Again, his mutant power
was to build stuff and he was repeatedly sent
out into combat situations.
And that’s basically why the Avengers could take
the X-Men in a fight*.
Forge <> Intuitive Engineer: Cost 2: 3/2: Range: X-Men
Forge has an interesting ability. Exhaust him,
reveal your top card, and if it costs less than
the number of resources you control you can put
it in your hand.
So that’s fun, if it works.
He goes well in X-Swarm decks with all their
overpowered low drop characters (super-hint:
think AoA). He’s also not bad at fishing for
equipment. But he sucks in any other decks you
can think of.
As with all exhaust “to do…” characters that
don’t have specific timing requirements you can
use his ability in response to him being
attacked, which is a plus point. Or you can use
him before the battle phase as a draw engine.
An exhaust ability helps with “To me my
X-Men!!!!”, and if Forge draws you a card you
can pitch it to use say Gambit’s ability to stun
their 3 drop and…hey, hey, hey I’m not here to
tell you how to play the game**.
Anyway, I’d recommend using Force in any deck
containing effects which allow you to put cards
on the top of your deck, or which allow you to
screw around with the order of cards. But you
have to think about what you are doing. Forge
isn’t a character you can mindlessly splash into
whatever deck you are building.
And for God’s sake, don’t send him into combat
situations.
Sealed: 3
Constructed: 3
_Si
sihitmanparkes@yahoo.co.uk
*Yes, even with Wolverine on both teams.
**This may be a lie. |