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Pojo's VS System Card of the Day
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Blackheart
- Black King
Card #MTU-133
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Date Reviewed: 02.01.07
Constructed Modern Age Average Rating: -
Constructed Golden Age Average Rating: -
Limited Average Rating: -
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Jason
Bunch |
Blackheart
Today's preview card doubles as legacy content
and a look at the revamped Underworld team.
Blackheart serves as a link between the KO'd
pile shenanigans of the Underworld and the
hidden Inner Circle of the Hellfire Club, making
for one nasty threat of a card.
8/5 ranged is a little low for a 4 drop,
although since he's Concealed, you'll almost
always get some off-initiative action with him.
With his effect though, you won't want to attack
with him that often.
For an activation and the return of 3 cards in
your KO'd pile to the bottom of your deck, you
can KO any 3 drop. Not just a stunned 3 drop,
but any 3 on the board. That sound you just
heard was Ahmed Samsarra hiding under a stack of
Barnacles. The only drawback is having to wait
until the combat phase, so any 3's with
activated effects will have a chance to get
those off before you can send them to the KO'd
pile.
Even after you've wiped the 3 cost characters
off of your opponent's board, he's still an
almost guaranteed 8 points of ATK swinging from
the shadows every turn, so his usefulness
doesn't go away once your opponent starts
recruiting higher up the curve. Loyalty-reveal
shouldn't be a problem with two team
affiliations, and he should be a good play in
Sealed builds at your local pre-release. If your
opponent whiffs a drop and has to underdrop,
Blackheart will be right there to wipe it off
the board. Underworld looks like it's got some
nice tricks in this set, and Blackheart could be
a great choice in the upcoming Silver Age meta.
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xstreamzero |
Blackheart
Another preview. Such joy!
Blackheart
Black King
Underworld/Hellfire Club/4/8/5
Loyalty - Reveal, Concealed, Range
Activate, put three character cards from your
KO'd pile on the bottom of your deck > KO target
character with cost 3 or less. Use only during
the combat phase.
You thought yesterday's card was silly? Meet
Blackheart, the Black King.
Killer of White Kings (you think about that.).
The only cards I know of that
give free KOs are Adam Strange, Otherworldly
Battle, Deadshot, Green Goblin,
and Deathstroke. I can tell you right now,
they're probably all going to go in my next new
deck, along with Blackheart in my
super-fun-time-KO-characters deck!
If you're playing Underworld or Hellfire,
putting three characters on the bottom of your
deck is not a problem at all. You're almost
guaranteed to KO a 3 drop. For friggin free. The
only downside is that he's concealed, meaning
that they can't attack it and ensure you of
stunning another character. Rats.
Marvel Modern: N/A
Silver Age: N/A
Golden Age N/A
Overall: N/A
It's good. A little too good.
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El N00bie
Magnifico |
Blackheart -
Black King
Underworld * Hellfire Club
4 drop at 8/5
Range
Loyalty-Reveal, Concealed
Activate, put three character cards from your
KO'd pile on the bottom of you deck -> KO target
character with cost 3 or less. Use only during
the Combat Phase.
"Blackheart put the 'hell' in the Hellfire
Club'."
It looks like he"ll also be putting the hurt on
your opponents.
Underworld seems to be staying true to its roots
as a KO pile maniplation team. Good thing too;
they wouldn't feel much like their namesake
without that. And much like Secret Society and
the revamped Teen Titans, they now have an
Ahmed-killer in their ranks. But even if you're
target is not the White King, KO'ing any
character is always a good thing. If having a
"guaranteed" stun effect buys a character at the
very least a single tech place in a mono deck,
imagine how much more welcome is one with a KO
effect. Just ask Green Arrow, Merlyn and Speedy.
Hmn, if we could just get a bow and arrow into
Blackheart's hands, he'd be unstoppable...
For almost any other team, with the obvious
exception of Secret Society, Blackheart's effect
cost might take a little work to pull off, but
with their continued theme, having three
characters in the KO pile to strike down a
3-drop will usually be no problem. The downside,
as there must be one to balance such a brutal
Effect, is that he will easily be stunned by
just about any 3-drop, but the fact that you'd
be KOing that 3-drop nullifies that price. Am I
willing to take an extra 2 points of
breakthrough per successful attack to ensure a
KO of any character with cost 3 or less? You
bet'cha.
Pulling his Effect off at the pre-release might
not be an easy thing. The pool in 5 packs and
the space in a 30 card deck might be too tight
for you to expect to pull and pack enough
effects to get the required number of characters
into the KO pile. And because space is so tight,
you're not going to want to go out of your way
to get said characters into the KO pile when
they will likely be a lot more helpful in your
hand where from you can recruit them. However, I
do like the idea of carrying him as a viable
underdrop for if and when you do have enough
characters in the KO pile to pay the cost.
As far as the Hellfire Club is concerned, I'd
definitely give him at least one slot to shoot
down troublesome weenies. Should I want to make
my deck a more welcoming environment for him to
get any more slots than that, I would have build
the deck to carry enough copies of Eminent
Domain, Join The Club and Raising Hell to ensure
I can discard enough to fuel him; or perhaps a
build involving Bevatron if you can work enough
Energy Mutants in.
In a constructed Underworld deck though, he's a
shoe-in.
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