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Pojo's VS System Card of the Day
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Spider Hunt
Card #MTU-128
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Date Reviewed: 02.06.07
Constructed Modern Age Average Rating: -
Constructed Golden Age Average Rating: -
Limited Average Rating: -
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Jason
Bunch |
The Marvel
Team-Up preview weekend is only a few days away,
and we've got another rare from the set to show
you all today. Spider Hunt does a good job of
tying together two of the Sinister Syndicate's
themes from this set: KOing your own resources,
and paying ATK.
Merely KO one of your own resources (and if
Spider Hunt is in your resource row, you can KO
it for it's own effect), and every Sinister
Syndicate character you control gains +2 ATK for
the entire turn. You can use that to make some
massive attacks, use it on your opponent's
initiative to make his "safe attacks" not so
safe anymore, or you can use those extra points
of ATK to pay for some of the nasty effects that
the Syndicate has to offer. For instance, you
can pay ATK with the new Doc Octopus, and stun
characters out of combat.
More ATK for the Doctor means more stuns. At
worst, this card becomes a one turn The New
Brotherhood for the Sinister Syndicate, and
since Syndicate has fared well in the past as an
off-curve team, that means some big beatings on
turns you use this. Team them with JLI or
Emerald Enemies, or even Brotherhood, and take
advantage of the synergy of the low-resource
strategy.
The one major drawback to using this card, is
that you can't have played any plot twists in
the turn before you play Spider Hunt. You can
play plot twists after this resolves, but this
restriction will stop you from using multiple
copies of it in the same turn. This is
definitely a game-ender on your initiatives, and
a good card to play in this weekend's Sneak
Preview tournament if you find yourself with a
lot of Sinister Syndicate cards in your Sealed
pool.
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xstreamzero |
Spider Hunt
I can't wait. I really can't, the suspense is
killing me.
Spider Hunt
Plot Twist/3
If you have played no other plot twists this
turn, KO a resource you control, and Sinister
Syndicate characters you control get +2 ATK this
turn.
That's it. That's the card. You pull this in a
draft, you know exactly what you need to do. You
pull this at the preview and you don't play
Sinister Syndicate, call me over so I can give
you a good, swift kick in the head.
The turn you play this card is the turn you win.
In constructed, it's the same deal. You don't
need to worry about underdropping next turn if
you win this turn. A free +2 ATK to all your
characters is too good. Way too good.
Marvel Modern: N/A
Silver Age: N/A
Golden Age N/A
Overall: N/A
Fine, don't play them. Send them this way!
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El N00bie
Magnifico |
Spider Hunt
Plot Twist
3
If you have played no other Plot Twists this
turn, KO a resource you control and Sinister
Syndicate characters you control get +2 ATK this
turn.
The first thing to note is that you only need to
have played no other PTs before you play this
card. There is no restriction stating you can
not play one afterwards. I should hope so - if I
play this, I definitely want to be able to play
Blind Sided or Lost In Translation.
The ATK bonus this card grants is considerable,
seeing as how up until you get to the 6th turn,
the average hop in stats between drops is 2 ATK.
As such, for the early to mid game, this card
will, unusual stats notwithstanding, allow for
everyone to get an up-curve stun. But then, it
would take as little as a power-up to brick-wall
it.
As good as a universal +2 ATK for your side of
the Field may be, I don't consider it to be
worth the loss of a resource unless you're
running some kind of army deck. In that
scenario, I could see this card being a
powerhouse. But as far as I know, there are no
Sinister Syndicate army characters, in which
case you would need to be teamed-up. Sounds like
too much trouble considering that for a lesser
cost (none) you can just run Relentless Pursuit
with the added bonus of hunting down concealed
characters.
So this card leads toward two possibilities.
Either we're getting a Sinister Syndicate army
character - perhaps a Spider Slayer or a
Mysterio illusion - or the team's getting a new
theme altogether where they gain bonuses for
either having a specific number of resources or
any number so long as its less than the
opponent's.
Whether this card is really good or really bad
is entirely dependent on what Sinister Syndicate
will have to offer. A card like this is
impossible to judge within a vacuum, so I'll
refrain from doing so.
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