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A Strategy Overview of
Green Lantern:
Commons
by Scott Gerhardt
May 3, 2005
Hey everyone out there in Pojoland! Like most of you (I
hope) I went to the Green Lantern preview tournament in
Costa Mesa, CA (well, I’m sure a lot of you had closer ones
than Costa, but you understand). While there, I got to see
the cards for the first time like everyone else. I must
admit, I have been playing CCGs for over 10 years now, and
there is no time more fun than during a prerelease
tournament. It is what being a player is all about.
In my first tournament, I went 4-2. One of my
losses was to a PC Top 8 player and another to just a
disgustingly bad draw – it happens. In the second one, I
went 4-0 and got all the neat stuff – the playmate, the box,
the Hal, and the shirt. Nifty! Kudos to Upper Deck. They
might not be the oldest player in the CCG “Wars”, but they
certainly seem to be doing the best job of them all.
Before going any further, I have to give you all
a very important link:
http://shuffleandcut.com/snc/site.nsf/SecFrame?readform&mn=vssystem
This
link takes you to the Shuffle & Cut Sales page for Vs. We
have Green Lantern cards IN STOCK right now as well as a
link to our ebay auctions for some presales. You’ll wanna
jump on those quick. It seems some of the earlier auctions
tend to close lower, so jump on them fast and get a good
deal!
So, this article is
designed to help you see some of the more broken commons in
the set. Playing, I found a number of the commons that I
just felt were ridiculous, either in limited or constructed
play. I’d like to go over a few of them real fast.
In
no particular order:
-
Chopping Block
- Man oh man did this hit a hot one here. First of
all, it turns any guy with Willpower (yes, this always
hits a guy with Willpower) the ability to be a Finishing
Move. It’s a very solid ability if you have some kind
of control. It also turns what will generally be a
smaller drop into a lightning rod – something they will
go after even though they don’t want to. Setting all
that aside, I can tell you that my first deck had a
block in it, and the most efficient Chopping I did was
from the hand. Being able to play this card from your
hand, even if you lose 2 other cards, can be
ridiculously good. I won at least 1 game because of
this card. The undeniable strength of this card makes
me think it might be a little too good in the common
slot – especially with it being a Construct card. This
guy got searched out several times. This card will be
ridiculous in constructed too – I recommend all players
having 4 of these on hand.
-
Anti-Green Lantern.
This is not a limited All-Star at all,
but it really can shine in Constructed. I don’t know if
they wanted to make this deck just ridiculous, but it
pretty much is. There is a lot of support for it in the
set, but the ability to keep their board clear nearly
every single turn for the first 4 or 5 can simply be
overwhelming. This card will be ridiculous in Golden
Age with Reconstruction Program. Even in Modern Age
it’s awesome, but I don’t wanna give away too much for
now – this might be a good deck article for later.
J
-
No Evil Shall Escape Out Sight.
- This card is nothing more than a simple Team-Up, but
it’s also construct. That means that it can give things
bonuses when player, or be searched out with some
cards. Team ups are important, and having one that can
be fetched is amazing. I’m not going to talk much about
the other two good ones: Milennium and Hard-Travelling
Heroes. I am, though, quite happy to see 3 common
team-up cards in the set. People had better not gripe a
bit about teams not working well together. You have 3
common answers – find a way to deal.
-
Light Armor -
Another sick Equipment. Giving something +3 Atk for
free is nice. Being able to play it from the hand in a
surprise scenario makes it a no brainer. You would
never not play this in limited, and I think it’s going
to find it’s way into most Willpower-oriented
constructed decks. Oh yeah – it’s another broken
Construct card.
-
Remoni-Notra <> Star Sapphire
- She was my preview card, so I won’t go into too much
depth. Just know that I think she’s even sicker now
that I have seen the whole set. Emerald Enemies plays
this card easy, and I think Green Lantern decks will
find a way to splash her for the ubersick ability.
-
Uppercut –
Good god. Is
UDE just begging up to play with Willpower? I guess
so. Well, if they want it so bad, we’ll give it to
them. Uppercut is just a really solid card that allows
you to easily attack up the chain. My Remoni-Norti won
me the second tournament when it whacked a 7 drop on
turn 7. She had some Uppercut help.
J
So what if you don’t get breakthrough. You get the job
done, and so many times that is what counts. It can
mean winning or losing a game. Always play this in
limited, and it will make some Willpower decks.
-
Solomon Grundy –
One of the best 5 drops ever printed, it
will return itself if it dies. At 10/10, it will kill
most anything in it’s slot, and stand up to a LOT of
things in that slot. Additionally, power up all you
want – they come back next turn if you want them. Plus
he’s unaffiliated, which takes me to…..
-
Mosaic World and Guy Gardner, Warrior.
I group these two together
because they are my pet cards from the set. Guy is an
amazingly good 3 drop, being the only 3 drop in the game
(I think) with 6 or more power, flight and/or range (he
has both) and NO drawback. Even better, he lets
Unaffiliated guys swing as a team. That’s huge. Mosaic
World is almost the ultimate team-up, allowing all your
characters to team attack or reinforce, regardless of
their affiliation (or lack there of). If you read my
article a few months back about unaffiliated, you know I
like them. I want to make this deck work.
J
Well, that’s all for this
now. Next article will either hit more commons (there are a
LOT of spectacular commons in this set) or move on to
uncommons. There are a lot of very noteworthy cards from
this set, which is showing to be one of the most
power-packed sets since Marvel Origins.
Remember to get
everything you need from
www.ShuffleAndCut.com. I promise we’ll take real good
card of you over there and get you everything you need.
Until next time, keep
playing!
Be sure to cover all your Vs System, Magic, Yu-Gi-Oh, and
more needs at
www.ShuffleAndCut.com. Hope to see you there soon!
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