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Breaking the Curve
by Sith Dragon
August 2, 2005
In one of my previous articles I wrote about the death
of yugioh due to broken cards and combos that have led
the game’s future into being dependant on what cards are
being banned instead of what new cards are released. In
a really good set, MAYBE 2-3 cards will see consistent
play. So how far away is Vs from entering that form of
brokenness? Lets take a look.
I am generally a curve player more than a tech player,
so I favor the straightforward, smash mouth play, but in
a world of tech, the straight at ‘em curve decks have
been outmoded. The only exceptions to these are decks
that can lay the smack down hard and fast such as curve
sentinels and brotherhood, but these decks have ways of
insane power boosting. And for those that have a few
savage beatdowns thrown in all, the better.
Tech decks will rule the metagame in most every game
created. Its started with people that find obscure
combos and make real their often-paralyzing effects.
These are the Dr Light/gamma bombs, cosmic cops and
certain stall decks. To beat these with a curve deck you
need an awesome draw, them to have a semi poor draw, and
the ability to capitalize on every chance that presents
itself. One miss played move or choking up a point or
two of breakthrough can mean losing the game.
I just came off a very bad weekend at the local tourney.
I was running my Brave and the Bold deck (my first real
foray into the tech side). Gotham Knights is my favorite
team as it is hefty beatdown that rarely misses a drop
outside of the opening drops.
Round one: I ran into a cosmic cops deck. I thought
maybe I would have a chance when on turn four I cleaned
out his entire field, but since it is also a weenie deck
it bounced back in a hurry. He started drawing, turned
it on me and I was crushed by a 23/23 batman. Round
three: I met a gamma bomb deck. I had him down to four
endurance, but couldn’t get the leg up I needed and he
blew me up. It was a very frustrating weekend ending
1-3.
My point to this is, beat downs will almost always lose
without an insane pumping ability somewhere. So is Vs
going the way of yugioh and being lost to tech decks?
Not really, no. Vs. has something yugioh never really
had-diversity. Out of the highly competitive decks,
Sentinels, Titans, Brotherhood, Gamma bomb, cosmic cops
and more that I’m forgetting, all can hold their own
against each other. So while tech may always dominate,
diversity is well and good.
Especially since the new sets are adding new teams all
the time, there will always be something new.
Next week ill start a series of articles on deck
building for those that may be newer to the game or want
a fresh perspective. Comments, questions, rant, raves –
drop me a line. I love to hear from readers.
Sithdragon13@yahoo.com
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