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Megaman

Breaking the Curve
by Sith Dragon
August 2, 2005


In one of my previous articles I wrote about the death of yugioh due to broken cards and combos that have led the game’s future into being dependant on what cards are being banned instead of what new cards are released. In a really good set, MAYBE 2-3 cards will see consistent play. So how far away is Vs from entering that form of brokenness? Lets take a look.

I am generally a curve player more than a tech player, so I favor the straightforward, smash mouth play, but in a world of tech, the straight at ‘em curve decks have been outmoded. The only exceptions to these are decks that can lay the smack down hard and fast such as curve sentinels and brotherhood, but these decks have ways of insane power boosting. And for those that have a few savage beatdowns thrown in all, the better.

Tech decks will rule the metagame in most every game created. Its started with people that find obscure combos and make real their often-paralyzing effects.

These are the Dr Light/gamma bombs, cosmic cops and certain stall decks. To beat these with a curve deck you need an awesome draw, them to have a semi poor draw, and the ability to capitalize on every chance that presents itself. One miss played move or choking up a point or two of breakthrough can mean losing the game.

I just came off a very bad weekend at the local tourney. I was running my Brave and the Bold deck (my first real foray into the tech side). Gotham Knights is my favorite team as it is hefty beatdown that rarely misses a drop outside of the opening drops.

Round one: I ran into a cosmic cops deck. I thought maybe I would have a chance when on turn four I cleaned out his entire field, but since it is also a weenie deck it bounced back in a hurry. He started drawing, turned it on me and I was crushed by a 23/23 batman. Round three: I met a gamma bomb deck. I had him down to four endurance, but couldn’t get the leg up I needed and he blew me up. It was a very frustrating weekend ending 1-3.

My point to this is, beat downs will almost always lose without an insane pumping ability somewhere. So is Vs going the way of yugioh and being lost to tech decks? Not really, no. Vs. has something yugioh never really had-diversity. Out of the highly competitive decks, Sentinels, Titans, Brotherhood, Gamma bomb, cosmic cops and more that I’m forgetting, all can hold their own against each other. So while tech may always dominate, diversity is well and good.
Especially since the new sets are adding new teams all the time, there will always be something new.

Next week ill start a series of articles on deck building for those that may be newer to the game or want a fresh perspective. Comments, questions, rant, raves – drop me a line. I love to hear from readers.
Sithdragon13@yahoo.com

 


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