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Vs. System
Megaman

The Name of the Game is – YOU!
Part III
by Sith Dragon
August 25, 2005

This is the final article in this series. I am planning one more on getting started then I will get into deck building itself. So in the last two articles we talked about the player that must win and the player that must have fun. Today we are going to go over the style that I think is a great majority of us all (me especially) – the frustrated player! Well, sometimes. I am talking about players that want to win and be good, but do not want to play the broken decks. We want to either take a small idea and make it our own or run the deck we like and want to make it
competitive. It can be very frustrating being one of these players as we can do well until we get buzz-sawed by a tier I deck.

If this is you, then try not to worry about the tier I decks. Pick a team that fits both your style of play and is a team you love. For me it’s Gotham Knights. I love Batman and think he is the best of all the
superheroes (insert your hate mail here). So no matter what I do or try, I always come back to the GK decks and try to make it better.

The other thing you need to consider is that whether its your favorite team or not, does it fit your style of play? For example, if your favorite team is Teen Titans, yet you are new to gaming, I would not run it.
Teen Titans are a very tech heavy deck and are not only hard to run, but hard to build correctly as they don’t curve well at all. If fact, unless you have extensive experience in other TCG/CCG games, stay away
from tech decks until you have had a 8 months to a year in this one. There is a lot you need to be comfortable with if you want to run tech in any game. Once you have played awhile and seen a lot of what
works and what doesn’t, then you can try tech.

What style of play do you like? While teams themselves are fairly consistent, some teams allow for several different styles of play. Brotherhood has at least three different styles of play. You can run
them as weenie rush, heavy beatdown, burn, or any combo. I really don’t think there is such a thing as a defensive deck in this game; stall - yes, defensive - no. But you can run more defensive plot twists
versus offensive plot twists, or run characters that have higher defenses. Either way, know what style of play your mind leans towards and pick a team accordingly. If you like heavy beatdown and want to
play Arkham Inmates, it is just not going to work.  Teams will often dictate what style of play they need to be effective. If you are not a heavy beatdown person, try some sort of burn.

In this game it really doesn’t matter what you want to run in either team or style, but know what you are trying to do and what the deck style demands. In some cases a teams shortcoming can be overcome with the
right plot twists, sometimes they cannot.

Okay that about wraps up this series. I hope this has made you a bit more conscious about you and your style of play. If your style and deck don’t mix it can be a big reason why your deck feels wrong and doesn’t
perform well. I will remind newer player of one thing; Even running four copies of a card doesn’t mean you will draw that card. This game is prone to bad draws, which isn’t really that big a deal, but with a sixty-card deck you wont see all your cards all the time. There are things you can do to minimize bad draws, but the bad draw will happen, so you must learn patience for this game. Questions, comments, rants, raves: email me at sithdragon13@yahoo.com

Next week I will do an article on getting started, and from then I will start in on how to build decks.
BATTLE ON!



 


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