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The Name of the Game is – YOU!
Part III
by Sith Dragon
August 25, 2005
This is the final
article in this series. I am planning one more on
getting started then I will get into deck building
itself. So in the last two articles we talked about the
player that must win and the player that must have fun.
Today we are going to go over the style that I think is
a great majority of us all (me especially) – the
frustrated player! Well, sometimes. I am talking about
players that want to win and be good, but do not want to
play the broken decks. We want to either take a small
idea and make it our own or run the deck we like and
want to make it
competitive. It can be very frustrating being one of
these players as we can do well until we get buzz-sawed
by a tier I deck.
If this is you, then try not to worry about the tier I
decks. Pick a team that fits both your style of play and
is a team you love. For me it’s Gotham Knights. I love
Batman and think he is the best of all the
superheroes (insert your hate mail here). So no matter
what I do or try, I always come back to the GK decks and
try to make it better.
The other thing you need to consider is that whether its
your favorite team or not, does it fit your style of
play? For example, if your favorite team is Teen Titans,
yet you are new to gaming, I would not run it.
Teen Titans are a very tech heavy deck and are not only
hard to run, but hard to build correctly as they don’t
curve well at all. If fact, unless you have extensive
experience in other TCG/CCG games, stay away
from tech decks until you have had a 8 months to a year
in this one. There is a lot you need to be comfortable
with if you want to run tech in any game. Once you have
played awhile and seen a lot of what
works and what doesn’t, then you can try tech.
What style of play do you like? While teams themselves
are fairly consistent, some teams allow for several
different styles of play. Brotherhood has at least three
different styles of play. You can run
them as weenie rush, heavy beatdown, burn, or any combo.
I really don’t think there is such a thing as a
defensive deck in this game; stall - yes, defensive -
no. But you can run more defensive plot twists
versus offensive plot twists, or run characters that
have higher defenses. Either way, know what style of
play your mind leans towards and pick a team
accordingly. If you like heavy beatdown and want to
play Arkham Inmates, it is just not going to work.
Teams will often dictate what style of play they need to
be effective. If you are not a heavy beatdown person,
try some sort of burn.
In this game it really doesn’t matter what you want to
run in either team or style, but know what you are
trying to do and what the deck style demands. In some
cases a teams shortcoming can be overcome with the
right plot twists, sometimes they cannot.
Okay that about wraps up this series. I hope this has
made you a bit more conscious about you and your style
of play. If your style and deck don’t mix it can be a
big reason why your deck feels wrong and doesn’t
perform well. I will remind newer player of one thing;
Even running four copies of a card doesn’t mean you will
draw that card. This game is prone to bad draws, which
isn’t really that big a deal, but with a sixty-card deck
you wont see all your cards all the time. There are
things you can do to minimize bad draws, but the bad
draw will happen, so you must learn patience for this
game. Questions, comments, rants, raves: email me at
sithdragon13@yahoo.com
Next week I will do an article on getting started, and
from then I will start in on how to build decks.
BATTLE ON!
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