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xphoenix87
The
Winds of Change
Friday, June 17,
2005 As soon as I write an article about a new,
metagame defining deck, UDE goes and kills it off. In case
you’ve been living under a rock recently, I’ll explain what
I mean. On June 15th, UDE made the first power-level
correcting errata, and the first banning of a card in the
history of VS. I can’t say it better than the official
announcement, so I’ll just give you that.
“6/14/05
Card Errata and Banning Update
The following card has received errata effective July 1st,
2005:
Rama-Tut, Pharaoh from the 30th Century
Original Text
When Rama-Tut comes into play, if you control Dr. Doom, you
may return target plot twist card from your KO'd pile to
your hand.
New Text
When Rama-Tut comes into play, if you recruited him and you
control Dr. Doom, you may return target plot twist card from
your KO'd pile to your hand.
The following card has been banned from Golden Age
constructed play starting July 1, 2005: Overload”
The first of these was rather expected. It effectively kills
the Dr. Light deck that I showed you guys in my last article
since Rama-Tut’s effect no longer goes off when Dr. Light
grabs him from the KO pile. The other announcement was
pretty unexpected, and it makes a huge impact on the current
metagame. A lot of people have been very upset with the
commonly used combo where you use Savage Beatdown or Nasty
Surprise on an opponent’s character just so that you can
Overload them and get a free stun. Most people were calling
for the attack pumps to receive errata that limited them to
targeting your own characters. It even seemed as though that
was the path UDE was heading down when the F4 starter deck
came out and had reprint versions of Flying Kick that only
allowed you to target your own characters. As a result of
this, the banning of Overload took nearly everyone by
surprise. Now, I’m not going to spend this article telling
you whether or not I agree with these changes. What’s done
is done, and we just have to adapt to it. Instead, I’m going
to write about how this changes the game of VS. The Rama-Tut
errata is rather simple. It was done with the express
purpose of killing one deck, and that’s all it did. Rama-Tut
goes back to being an almost unplayable card, and the Dr.
Light Abuse deck simply becomes no more. However, the
banning of Overload will bring about massive changes in the
metagame, and that’s what I’m going to talk about.
So, Overload is gone, no more, outta here. What does that
mean for the VS metagame? Well, for one thing, it means that
there won’t be any more of your opponent double Savage
Beatdown then Overloading your 5 drop. The SNO combo (Savage
Beatdown/Nasty Surprise/Overload) that was one of Curve
Sentinels’ biggest weapons is gone now. This also means that
the need to tech in Not So Fast is gone, since Overload was
usually the only card that was used to stop. So, the real
question is how does this ban affect the current tier 1
decks.
Curve Sentinels- CS takes a huge hit from the loss of
Overload. SNO was a big weapon for this deck that it could
easily fit in because of all the free space the deck has. On
the other hand, CS decks now have a crazy amount of space in
which to load various tech cards. I would expect to see CS
decks running a full set of defensive pumps (Cover Fire and
Acrobatic Dodge) to combat a meta where attack pumps will
now run rampant.
Teen Titans- This deck just jumped from being powerful to
being obscenely good. No more Overload means that Bastion
can’t pump and stun your Tim Drake before combat. It also
means that Arsenal goes back to being the single most deadly
card in the format. You can pump all you want because
there’s no need to fear him getting overloaded. Also,
dropping Overload and Not So Fast from the deck gives you a
lot more space to play around with. I think that the ban of
Overload just jumped TT up to the top deck in the metagame,
as it was really the only card that held Arsenal to a
manageable level.
The New Brotherhood- This was a godsend for TNB decks, which
may have benefited more from the ban than TT decks did. You
no longer have to worry about playing Not So Fast and can
use those spaces to fit in even more attack pumps. The deck
is still dependant on getting decent draws, but there is no
deck that can match the sheer attack abilities of TNB right
now, and the only really good counter card we have for it is
Flame Trap. Definitely one of the top 5 decks in the game
post-ban and I would say probably top 3.
Gamma Doom/EMS/New School/X-Stall- I’m going to lump all 3
of these decks together because this change basically
affects them all the same way. The decks didn’t rely on
attacking, so Overload neither hurt them or helped them.
However, the ban of Overload opens up more spots in other
decks to tech against these combo decks. Overall then, these
stall decks are hurt by the ban of Overload simply because
they aren’t helped by it.
Fantastic Fun- This is a hard deck to gauge in light of the
ban. On one hand, the deck always had A Child Named Valeria
to prevent Overload from doing much damage. Overload wasn’t
really a huge threat against this deck and the deck never
used Overload, so it might seem like it would be in the same
situation as the above decks. However, this change in the
game also will bring about a huge rise in the number of TNB
decks that are played, which is a great matchup for FFun
decks. It’s tough to judge how FFun will react to the
change, but I think that it will stay a competitive deck,
and maybe even benefit from the change.
Xavier’s Dream- Not really hurt or helped much by this. One
of the things that helps it is that the opponent’s only hope
against the deck was often to try and Overload their own
characters to try and prevent the Dream from going off.
However, it is also hurt by the fact that this opens up more
space in decks to drop in Have a Blast or other tech cards.
Overall though, not hugely influenced.
I think I covered most of the top decks there. At any rate,
it’s certain that the metagame will change. I, for one, am
wildly excited to see how the game shakes out in this
post-ban environment and I hope that some decks which
weren’t viable before see the light of play.
Hopefully I’ll have an article about one of my tricky little
decks for you guys next week. Until then, enjoy using your
attack pumps without fear of Overload (ding dong, the witch
is dead).
-xphoenix87
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