From: Matty1112@aol.com
Sent: Friday, April 16, 2004 11:10 PM
Subject: Sentinel Deck
This article is to talk about how to use the Sentinels correctly in a deck if you want. The Sentinels are really good becuase they have great speed and a massive way to deploy quick. Here is the deck and I will explain more after.
Heros:37
5 Wild Sentinels (1)
2 Senator Kelly (1)
2 Boliver Trask (1)
6 Sentinel Mark I (2)
5 Sentinel Mark II (3)
4 Sentinel Mark IV (4)
2 Rogue (4)...the power absorption x-men
4 Nimrod (5)
3 Bastion (6)
2 Master Mold (6)
* Juggernaut (7)
Equipment:3
3 Dual Sidearms (0)
Location:3
South American Sentinel Base
Orbital Setinel Base
Underground Sentinel Base
Plot Twist:17
2 Surprise Attack
2 Flying Kick
2 One Two Punch
2 Reconstruction Program
2 Micro-Sentinels
2 Prime Sentinels
2 Finishing Move
3 Combat Protocols
The Main idea of the deck is to finsh the game quick. It is important to go first. The thing about the deck is that late in the game the Sentinels do not have a lot of heavy hitters. That why combat protocols and micro-setinels are key. They are good to hit hard and fast. The cool thing about the setintels is that the majority have flight and range. The Rogue in this deck will be key when you get master mold out. She can copy the abilty to deploy an army sentinel. With the reconstruction program you can get any Sentinel back even to power up Bastion. I will write another article explain more into the sentinels and a well balanced deck.
Matt O