A
Sort-of Hand Discard Deck--Baha78
Okay, here's an idea for a "control"
type deck, one in which you keep making your opponent discard cards from his/her
hand. The basic deck setup looks like
this:
4
Shadowcat
4 Banshee
4 Wolverine (3
drop)
4
Psylocke
4 Jean Grey (4
drop)
2
Storm
4 Professor X (5
drop)
4 Mystique (6
drop)
2 Rogue (6
drop)
4 Acrobatic
Dodge
4 One-Two
Punch
4 Flying
Kick
4 Base of
Operations
2 Danger
Room
2 Muir
4 Dual
Sidearms
4 Unstable
Molecules
Psylocke, Professor X, and Mystique
are the cards you'll use to make your opponent discard (Professor X when he
first comes out, and whenever you activate him thereafter; Psylocke and Mystique
whenever they do Breakthrough Endurance Loss). Of the three, Mystique's
power is the most useful, as you actually get to look at the opponent's hand and
select which card goes; Professor X and Psylocke let your opponent make the
choice. Psylocke is fairly weak, however (especially in the later stages
of the game), so you'll eventually want to give her equipment such as Dual
Sidearms and/or use Flying Kick (the latter also allows her to attack the
support row, which often contains weaker characters; the former gives her range,
so you can just keep her safe in the support row). When Banshee attacks a
front row character, he can exhaust two support row characters; thus, he can
help prevent your opponent's characters from being reinforced, which helps that
BEL to get through.
Jean Grey is in here for a couple of
reasons. For one thing, she has decent stats for a 4 drop; secondly, she
has a nifty combo with Base of Operations. Use Base of Operations to look
at the top card of your deck. If it's a Plot Twist or Location, use Jean
Grey's activated ability to replace one of your defunct Plot Twists
with something more useful. This has the added advantage that
you'll run through the deck a little faster (which in turn makes it more likely
to draw the cards you need).
Wolverine is here for a little extra
muscle--use him as part of a team attack with Banshee or Jean Grey if the
opponent has something big and nasty, or to knock out something not as big, but
still too nasty for Psylocke to deal with. Storm is here for the same
reason, plus she can stop the opponent's characters from flying. Rogue is
in there for a *lot* of extra muscle.
Shadowcat and Unstable
Molecules are here for the boosts to character defense. Unstable Molecules
gives a +1 defense as long as its equipped, and can be KO'd to give a temporary
+3 defense bonus; Shadowcat's activated ability gives a defending
X-Men character a +1 defense bonus.
Finally, One-Two punch is an
all-around good card; it allows your characters to attack without as much fear
of being stunned. Acrobatic Dodge is good for the same reason, except that
it applies to your defending characters. Danger Room and
I'll be the first to admit that this
isn't a perfect deck. For one thing, your opponent gets to draw two cards
a turn, and he/she may be able to play them both before you have a chance to
have them discarded. For another, I haven't seen every card in this set,
so there may be other cards that would make this deck more
effective. If you have any suggestions, feel free to email
me.
Kyle
baha78@aol.com