From: Marvin
Aquino [mailto:playxmyxgamex@hotmail.com]
Sent: Wednesday, July 21, 2004 11:06
AM
To:
marvelstaff@pojo.com
Subject:
The Knights of
The Knights of
In this installment of The Knights of Gotham I will be
discussing 3 of the best supporting characters for the Gotham Knights
team. When I say “supporting” I am reflecting on that characters ability
to support other characters that are on the field. In the VS system having
powers to support other characters on the field is the deciding factor of the
outcome of your game. Here is the first card I would like to shed the
spotlight on:
Alfred Pennyworth, Faithful
Friend
Recruit: 1
ATK/DEF: 1/1
Alfred Pennyworth comes into play
exhausted.
Activate, return Alfred Pennyworth
to owner’s hand à Search your
deck for a plot twist or equipment card, reveal it, and put it into your
hand. Shuffle your deck. Use this power only if you control another
Here is a card that should be in every Gotham Knights
deck. His ability to search for both plot twists and equipment is simply
amazing. At 1/1 he is the average for the 1 recruit characters but his
ability makes up for that. His drawbacks include coming into play
exhausted and having another Gotham Knights character to activate his
effect. A great advantage to having Alfred (as opposed to Dr. Doom’s
Boris) is his ability to return to your hand after he is activated. Alfred
will be seeing a lot of playing time as the Gotham Knights look to be a top
contender.
Being able to search out plot twists to increase your
other characters abilities is a major plus in VS, but what if one character can
increase another characters stats depending on their size by simply
exhausting. That is what Tim Drake<>Robin does for other Gotham
Knights characters. Let’s check the stats:
Tim Drake<>Robin, The Boy
Wonder
Recruit 2
ATK/DEF: 3/2
Activate à Target
It’s no surprise that they call this kid the Boy
Wonder. For a 2 recruit character his stats are above average at 3/2,
which means he can stand alone for the turn he is dropped. What makes this
guy so amazing is his ability to give his teammate an increase in attack
according to their recruit cost. Superman can have +8, Batman (Dark
Knight) can have +7, Azrael and Nightwing can both have +6. The extra
increase in attack could finish the game for you, and all Robin has to do is sit
in the back and chill. Gotham Knight decks will be working to protect
Drake till the end for the big guys to get the amazing
increase.
You’ve seen the ability to search and the ability to
increase attack, but I believe the most important aspect of VS is the ability to
reinforce and that is what this next card does
best.
Dick Grayson<>Nightwing, Defender of
Bludhaven
Recruit 6
ATK/DEF: 12/12
Whenever Dick
Grayson stuns a character draw a card
Discard a
Nightwing’s first ability can be a real help in getting
the card that you need to seal the game, but I want to focus on his second
ability. Discarding a Gotham Knights character to reinforce a target
defender is simply amazing. If your opponent pulls off a flying kick to
hit your only support row character Grayson gives him the ability to reinforce
saving you from what could have been a great deal of damage. Essentially,
if Grayson is kept from being stunned all your characters are protected from
breakthrough damage.
There you have it, the best of the supporting cast for
the Gotham Knights. In Part 2 I will be discussing the powerhouses of the
Gotham Knights character.
Marvin Aquino
playxmyxgamex@hotmail.com
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