Simply Amazing! (Spider-Man)- Marvin Aquino

 

Overlooked and Underrated

Article 5: Quite Amazing!!!

 

“With great power comes great responsibility”

Apparently I was very irresponsible when I fused together two Spider-Friends deck and brought it to test play with me at my local card shop.  I was actually doing quite well with it against the likes of the Brotherhood, X-Men, and Fantastic Four.  I managed to gain a win against the X-Men and Four teams, but got swept away on turn 7 by the brotherhood.  As luck would come, I was able to get recruit 7 Spider-Man out with the help of Twist of Fate (which is a pretty good card).  Let’s look at the red and blue web-slinger.

Spider-Man, The Amazing Spider-Man

 Recruit: 7

ATK 14
DEF 16

Discard a Spider-Friends character card from your hand à exhaust target character if it has a cost less than or equal to the cost of the card you discarded.

What I failed to realize is that…IT’S NOT AN ACTIVATED EFFECT!  During the turn 7’s against the two brotherhood decks I encountered I held in my hand a Nova (6 recruit), Punisher (4 recruit), 2 Daredevil’s (5 recruit).  Who was I against?  5 drop Magneto, 4 drop Sabertooth, 5 drop Quicksilver and the different 2 and 3 drop Brotherhood characters.  Had I realized that I could have used up all the characters in my hand I would have taken over the Brotherhood.

7 recruit Spider-Man is just what it says it is, amazing.  Its effect does not force Spider-Man to exhaust which is extremely useful especially against the weenie rush brotherhood decks.  The 14 ATK is not something to brag about, but with the help of everyone’s favorite high priced card Savage Beatdown Spider-Man is sure to cause enough breakthrough to end the game.  What boggles my mind about him is that fact that this version of Spider-Man has neither range nor flight.  They gave Invisible Woman flight and range because of the fact she can make force fields and throw them at her foes.  What about Spidey!  He can shoot sticky web stuff from his wrists and swing like Tarzan around the city.  That alone beats silly force fields.  Ok, so there was my rant.  Spider-Man is practically broken if your holding high cost Spider-friends characters in your hand.  Even on the turns you do not own the initiative his power does not restrict you to a specific phase.  His high DEF of 16 protects him from popular 7 drops such as Wolverine, Berserker Rage and Sub-Mariner, Ally of Doom.  His power prevents just about any lower cost characters from attacking him.  With every pro, there must be a con, especially in the game of VS system.  His ATK of 14 for a 7 drop is fairly weak; in fact, it is one of the weakest along side of Mr. Fantastic.  Also, like I ranted about in the beginning he does not possess flight or range.  A small setback for his power limits you to use Spider-friends only, but with the help of a Marvel Team Up and hopefully a few team up cards in his upcoming set we can see even more effectiveness for Spider-Man.  I rated this card 8/10 for its ability to exhaust everyone on your opponent’s side of the field before you attack and its solid DEF against popular 7 drops.

 

Marvin Aquino

playxmyxgamex@hotmail.com