Josh
Rykken [mailto:joshrykken2662@yahoo.com]
X-Men Deck Strategy and tips - Gambit
Hey ya'll,
You know, you can have technical
decks and you can have fun decks. I choose X-Men and will stick with them
because I want both! The DC expansion really opened alot of doors for X-Men
decks. I'll tell you who did it, Batman and Catwoman. I've tried a couple new
X-Men techniques in local tournaments and have found a rather unique strength
against Titan and Brotherhood decks. I wanted to do two things with this deck, I
wanted drawing capability and extra hand control plus mew favorite characters.
Here's how I ran it...
Characters
(1 drop)
Shadowcat x2
Dazzler x1
Longshot x2
(2 drop)
Nightcrawler x4
Cyclops Slim x1
Archanger x1
Bishop x1
(3 drop)
Wolverine x4
(DUH)
Psylocke x 3
(4 drop)
Gambit x1
Rogue x1
Catwoman x4
Black Cat x2
(5 drop)
Batman x4
(6 drop)
Rogue x2
Storm x2
(7 drop)
Wolverine x2
Juggernaut x1
(8 drop)
Apocalypse
(9 drop)
Onslaught x1
Very simple character mix. We all know X-men SUCK for 4
and 5 drop
charact
ers. Gotham Knights fixed all that. Now, simple strategy at this point make the
deck work. What I've looked at is how many X-Men characters are able to be
placed on the field by myself at turn 4. Well, normally 4 with the way X-Men
draws work out. Now I'm faced with a dilemna almost ZILCH on range and limited
access to flight before turn 6.. All I have is
Relocation x1
Mega Blast x2
Burn Rubber x2
Ka-Boom x1
Combat Reflexes x4
From the Shadows x4
Flying Kick x2
Reconstruction Program
x2
Overpowered x3 (One word:
"Nightcrawler")
Foiled x1
Blind Sided x3 (For the hand control
portion)
Airborne Assault x1 For that extra boost of
flight)
Hidden Sureveillance (Imperative X-Men stays one step
ahead)
Children of the Atom
x2
Nasty Suprise x2
Locations
Base of Operations x2 (So nice for
Longshot)
Danger Room x1
Equipment
Unstable Molecules x1
Personal Force Field
x1
Fearsome Five/Doom decks are the only decks I've had to
fear up to this point. Because they limit powers and Plot Twist activation it
can hurt in your 4 to 6 drop game. Brotherhood hates me tho. An example, last
brotherhood deck I played against there was a 35 point difference by turn 6 with
a win on 7. Low game to high game X-Men still has a few tricks. So, dust off
that old X-Men deck hiding in your closet and let them out to
play.
~Gambit
Lifetime VS Member