My own Card Review - Johnathan.X.Wolfstone
Magneto, Master of
Magnetism:
Magneto, Master of
Magnetism
Number: Marvel Origins MOR-081
Rarity: Rare
Card Type:
Character
Cost: 7
Team: Brotherhood
Attack: 16
Defense:
16
Flight: Yes
Ranged: Yes
Stunned characters your opponents control
cannot be recovered.
Here’s one of the best and
most used characters in the game, and with good reason. Let’s break him
down…
Cost:
7
It depends on the
environment you’re playing in, the quality of the decks and the skills and luck
of the players as to whether or not a game makes
it to turn 7. Often a game will end on turn 6, or resources will be depleted so
that when turn 7 arrives, there’s not enough resources to recruit him; so don’t
expect this guy to hit the field every game.
When he does, however, he’s one of the best
characters to come into play. With Magneto,
Master of Magnetism’s stats and effect, though, it’s a good thing his cost is so
high. Rating: 4.0/5.0
ATK/DEF:
At 16 each for attack and
defense, he won’t go down easily (if at all), and he rates pretty high in ATK
and DEF among 7-cost characters. There’s only 4 other guys who can match his
power, and another 4 who can out muscle him in the 7-cost arena. Rating:
4.5/5.0
Range/Flight:
He has both, making
Magneto, Master of Magnetism able to strike anywhere FROM anywhere. As if he
wasn’t powerful enough already! This gives him full versatility on the field.
Rating: 5.0/5.0
Effect:
Only one
effect, but it’s a killer!
Magneto, MoM makes sure that any character that gets stunned doesn’t come back
for more. This means a huge field advantage should you have a few other
characters in play, and can potentially clear the opponent’s field, leaving them
all but defenseless next turn. The only kink
to this is he can’t be stunned if you want to use his effect, which could make
him a number-one target if your opponent has initiative!
Rating: 10.0(if you have
initiative) or 5.0(if the initiative is someone
else’s)/5.0
Team
Affiliation:
Brotherhood. The
Brotherhood has some good characters and abilities, and has seen a large amount
of tournament-level play. Brotherhood decks are very powerful, packing some
impressive power and strategy, and ranking very high among players for
playability and success-rate. Brotherhood is easy to play, and Magneto, MoM is
often the fatal blow for the Brotherhood to
deliver.
Lacking Loyalty is a huge
plus for him as well. This makes him splashable in other decks (which
happens a lot), and with his
combination of stats and abilities, he’s a prime pick for those high level cost
slots when picking characters for your deck.
Rating:
5.0/5.0
Overall:
In stats, ability and
splash-ability, he makes it as one of the top character cards to play in almost
any deck out there. Magneto, Master of Magnetism has power, versatility,
flexibility and a great effect to boot. He gets my vote as one of the best
high-cost characters in the game.
Marvel Modern Age: Sadly,
Brotherhood has been phased out here, but if he was still usable, he’d get my
vote for a top choice for the 7-cost slot in many decks. (A potential:
5.0/5.0)
Golden Age: A great pick
here, and one I highly recommend. He won’t see
play every game, but is a great ‘just in case’
card. 5.0/5.0
Limited: One of the most
playable high-cost characters, and in this format, you’re more likely to make it
to turn 7 and beyond, so grab him if you see him!
5.0/5.0