From:
Johnathan.X.Wolfstone@wellsfargo.com
[mailto:Johnathan.X.Wolfstone@wellsfargo.com]
Sent: Tuesday, May 17, 2005 2:26
PM
Subject:
Crime Lords list
This is another in my series of Team
Affiliation lists
for
the Marvel(/DC) VS. System TCG. The lists are arranged in the following
manner:
Characters by Cost, ATK power, DEF
power, and then alphabetically
(If
more than one have the same Cost, ATK and DEF).
Plot Twists, Locations and Equipment
are all listed by Cost/Threshold,
then alphabetically. Hope this helps
in your deck-building ventures.
wierdofur@hotmail.com
Positive and/or constructive feedback only, please.
VS
Crime Lords Cards list:
Characters:
Roscoe Sweeny,
Fixer
Number:
MMK-110
Rarity:
Uncommon
Card
Type: Character
Cost:
1
Team:
Crime Lords
Attack:
0
Defense:
1
Range:
No
Flight:
No
Activate, pay 1 endurance
>>> Search your deck for a Crime Lords character card with cost equal
to the number of resources you control, reveal it, and put it into your hand.
Shuffle your deck and discard a card.
Carbone's Assassins,
Army
Number:
MMK-093
Rarity:
Common
Card
Type: Character
Cost:
1
Team:
Crime Lords
Attack:
1
Defense:
1
Range:
Yes
Flight:
No
Crime Lords defenders you control
get +1 ATK.
Vanessa Fisk, Mob
Matron
Number:
MMK-118
Rarity:
Common
Card
Type: Character
Cost:
1
Team:
Crime Lords
Attack:
1
Defense:
1
Range:
No
Flight:
No
Concealed. (This character comes
into play in the hidden area.)
Discard Vanessa Fisk >>>
Characters you control get +1 ATK while in the hidden area this turn. Use this
power only while Vanessa Fisk is in your hand.
The
Hand, Army
Number:
MMK-114
Rarity:
Common
Card
Type: Character
Cost:
2
Team:
Crime Lords
Attack:
2
Defense:
1
Range:
No
Flight:
No
Concealed. (This character comes
into play in the hidden area.)
Activate >>> Target
attacker gets -2 DEF this attack.
Cobra, Klaus
Vorhees
Number:
MMK-094
Rarity:
Common
Card
Type: Character
Cost:
2
Team:
Crime Lords
Attack:
2
Defense:
2
Range:
No
Flight:
No
When Cobra comes into play, you may
search your deck for a character card named Mr. Hyde, reveal it, put it into
your hand, and shuffle your deck.
The
Rose, Shadowy Lieutenant
Number:
MMK-115
Rarity:
Uncommon
Card
Type: Character
Cost:
2
Team:
Crime Lords
Attack:
2
Defense:
2
Range:
Yes
Flight:
No
Concealed. (This character comes
into play in the hidden area.)
Activate, move The Rose from your
hidden area to your visible area >>> KO a resource you control. If you
do, search your deck for a card named Made Men, reveal it, put it face down into
your resource row, and shuffle your deck.
Sniper, Rich van
Burian
Number:
MMK-112
Rarity:
Common
Card
Type: Character
Cost:
2
Team:
Crime Lords
Attack:
3
Defense:
1
Range:
Yes
Flight:
No
Concealed. (This character comes
into play in the hidden area.)
Crime Lords characters you control
have range.
Stilt-Man, Wilbur
Day
Number:
MMK-113
Rarity:
Rare
Card
Type: Character
Cost:
2
Team:
Crime Lords
Attack:
3
Defense:
2
Range:
No
Flight:
No
Whenever a character an opponent
controls gains one or more counters or comes into play with one or more
counters, put a +1 ATK / +1 DEF counter on Stilt-Man.
Boost 1: When Stilt-Man comes into
play, put a +1 ATK / +1 DEF counter on him.
Mr.
Code, Masked Malcontent
Number:
MMK-105
Rarity:
Uncommon
Card
Type: Character
Cost:
3
Team:
Crime Lords
Attack:
4
Defense:
4
Range:
No
Flight:
No
Concealed.
Move Mr. Code from your hidden area
to your visible area >>> Target opponent moves a hidden character he
controls to his visible area.
Death-Stalker, Phillip
Sterling
Number:
MMK-096
Rarity:
Common
Card
Type: Character
Cost:
3
Team:
Crime Lords
Attack:
4
Defense:
5
Range:
No
Flight:
No
Concealed. (This character comes
into play in the hidden area.)
Activate >>> Move
Death-Stalker to your hidden area or your visible
area.
Kingpin, Wilson
Fisk
Number:
MMK-102
Rarity:
Common
Card
Type: Character
Cost:
3
Team:
Crime Lords
Attack:
5
Defense:
3
Range:
No
Flight:
No
While a Crime Lords defender you
control has reinforcement, it gets +2 DEF.
Boost 1: When Kingpin comes into
play, you may distribute two +1 ATK / +1 DEF counters as you choose among any
number of Crime Lords characters you control.
Owl, Leland
Owlsley
Number:
MMK-109
Rarity:
Rare
Card
Type: Character
Cost:
3
Team:
Crime Lords
Attack:
5
Defense:
3
Range:
No
Flight:
Yes
Crime Lords characters you control
have flight.
Boost 1: When Owl comes into play,
move target character with cost 1 or less an opponent controls into your front
row.
Mr.
Hyde, Calvin Zabo
Number:
MMK-107
Rarity:
Common
Card
Type: Character
Cost:
3
Team:
Crime Lords
Attack:
5
Defense:
4
Range:
No
Flight:
No
Characters you control named Cobra
get +2 ATK and have reinforcement while defending.
Echo, Maya
Lopez
Number:
MMK-097
Rarity:
Common
Card
Type: Character
Cost:
4
Team:
Crime Lords
Attack:
6
Defense:
6
Range:
No
Flight:
No
Whenever a character an opponent
controls attacks, put a mirror counter on Echo.
Remove all mirror counters from Echo
>>> Echo gets +X ATK this attack, where X equals the number of counters
you removed this way.
Jester, Jonathan
Powers
Number:
MMK-099
Rarity:
Uncommon
Card
Type: Character
Cost:
4
Team:
Crime Lords
Attack:
7
Defense:
6
Range:
Yes
Flight:
No
Pay
3 endurance >>> Transfer target equipment to an unequipped character
you control. Use this power only once per turn. (You may target an equipment an
opponent controls.)
Masked Marauder, Frank
Farnum
Number:
MMK-104
Rarity:
Common
Card
Type: Character
Cost:
4
Team:
Crime Lords
Attack:
7
Defense:
7
Range:
Yes
Flight:
No
Whenever Masked Marauder becomes
stunned, KO him if you don't control another Crime Lords character.
Pay
3 endurance >>> Exhaust target character. Use this power only during
your attack step.
Saracen, Muzzafar
Lambert
Number:
MMK-111
Rarity:
Common
Card
Type: Character
Cost:
4
Team:
Crime Lords
Attack:
7
Defense:
7
Range:
Yes
Flight:
No
While a Crime Lords defender you
control has reinforcement, it gets +2 ATK.
Bullseye, Deadly
Marksman
Number:
MMK-091
Rarity:
Rare
Card
Type: Character
Cost:
4
Team:
Crime Lords
Attack:
9
Defense:
8
Range:
Yes
Flight:
No
When Bullseye comes into play, KO
him unless you discard a plot twist card or location
card.
Jigsaw, Billy
Russo
Number:
MMK-100
Rarity:
Uncommon
Card
Type: Character
Cost:
5
Team:
Crime Lords
Attack:
8
Defense:
8
Range:
Yes
Flight:
No
Discard a Crime Lords character card
>>> Target character you control gets +1 ATK and +1 DEF this
attack.
Mr.
Fear, Zoltan Drago
Number:
MMK-106
Rarity:
Common
Card
Type: Character
Cost:
5
Team:
Crime Lords
Attack:
8
Defense:
8
Range:
Yes
Flight:
No
Pay
1 endurance >>> Choose another non-stunned Crime Lords character you
control. If you do, remove all defenders from this attack and that character
becomes the defender this attack. Use this power only while Mr. Fear is
defending.
The
Russian, Contract Killer
Number:
MMK-116
Rarity:
Common
Card
Type: Character
Cost:
5
Team:
Crime Lords
Attack:
9
Defense:
9
Range:
No
Flight:
No
The
Russian gets +3 ATK while attacking a character without flight and without
range.
The
Russian gets +3 ATK while defending against a character without flight and
without range.
Deadpool, Wade
Wilson
Number:
MMK-095
Rarity:
Rare
Card
Type: Character
Cost:
5
Team:
Crime Lords
Attack:
10
Defense:
8
Range:
Yes
Flight:
No
Concealed. (This character comes
into play in the hidden area.)
Deadpool gets +3 ATK while attacking
a character with a higher cost.
Deathwatch, Unrepentant
Killer
Number:
MMK-183
Rarity:
Common
Card
Type: Character
Cost:
5
Team:
Underworld
Attack:
11
Defense:
11
Range:
No
Flight:
No
Loyalty. Recruit Deathwatch only if
you control a Crime Lords character.
Defenders you control have
reinforcement.
Boost 1: When Deathwatch comes into
play, characters you control get +3 ATK while defending with reinforcement this
turn.
Elektra, Agent of the
Hand
Number:
MMK-182
Rarity:
Common
Card
Type: Character
Cost:
5
Team:
Crime Lords
Attack:
14
Defense:
9
Range:
No
Flight:
No
Loyalty. Recruit Elektra only if you
control a Marvel Knights character.
Concealed. (This character comes
into play in the hidden area.)
Boost 1: When Elektra comes into
play, she gets +3 ATK and cannot be stunned while attacking this
turn.
Nuke, Renegade Super
Soldier
Number:
MMK-108
Rarity:
Common
Card
Type: Character
Cost:
6
Team:
Crime Lords
Attack:
10
Defense:
10
Range:
Yes
Flight:
No
Exhaust a Crime Lords character you
control >>> Nuke gets +2 ATK and +2 DEF this attack step.
Jaime Ortiz <> Damage,
Cybernetic Enforcer
Number:
MMK-098
Rarity:
Common
Card
Type: Character
Cost:
6
Team:
Crime Lords
Attack:
11
Defense:
13
Range:
Yes
Flight:
No
Stun a Crime Lords defender you
control >>> Remove all defenders from this attack. Jaime Ortiz becomes
the defender this attack.
Typhoid Mary, Mary
Walker
Number:
MMK-117
Rarity:
Rare
Card
Type: Character
Cost:
6
Team:
Crime Lords
Attack:
12
Defense:
10
Range:
Yes
Flight:
No
Discard a Crime Lords character card
>>> KO a resource you control. If you do, KO target location. Use this
power only during the combat phase and only once per
turn.
Kirigi, Master
Assassin
Number:
MMK-103
Rarity:
Uncommon
Card
Type: Character
Cost:
6
Team:
Crime Lords
Attack:
12
Defense:
11
Range:
No
Flight:
No
Loyalty. Whenever Kirigi becomes the
target of a non-ongoing plot twist, he gets +2 ATK this turn.
Pay
5 endurance >>> Characters you control can attack hidden characters
this turn.
Kingpin, The Kingpin of
Crime
Number:
MMK-101
Rarity:
Rare
Card
Type: Character
Cost:
7
Team:
Crime Lords
Attack:
15
Defense:
13
Range:
No
Flight:
No
Concealed. (This character comes
into play in the hidden area.)
While Kingpin is ready, Crime Lords
characters you control get +2 ATK.
Activate >>> Move Kingpin
to your visible area. Use this power only if you control no visible characters
or if all of your visible characters are stunned.
Bullseye, Master of
Murder
Number:
MMK-092
Rarity:
Common
Card
Type: Character
Cost:
7
Team:
Crime Lords
Attack:
17
Defense:
14
Range:
Yes
Flight:
No
While you control another Crime
Lords character, whenever an attacker an opponent controls becomes stunned by a
defender with reinforcement, KO that attacker.
Plot
Twists:
Blown to
Pieces
Number:
MMK-187
Rarity:
Common
Card
Type: Plot Twist
Cost:
1
Ongoing:
No
Target defender you control gets +3
ATK this attack. If Blown to Pieces is in your resource row and you control a
Crime Lords character and an Underworld character, that defender gets an
additional +2 ATK this attack and you may replace Blown to
Pieces.
Face the
Master
Number:
MMK-122
Rarity:
Uncommon
Card
Type: Plot Twist
Cost:
1
Ongoing:
No
Choose one: Target Crime Lords
defender with reinforcement you control gets +5 ATK this attack; or target Crime
Lords defender with reinforcement you control gets +3 DEF this
attack.
Made
Men
Number:
MMK-127
Rarity:
Common
Card
Type: Plot Twist
Cost:
1
Ongoing:
Yes
Ongoing: Exhaust a character you
control >>> Affiliated characters you control can attack as though they
had flight and gain the Crime Lords affiliation this turn. (This is in addition
to their other affiliations.)
Marked for
Death
Number:
MMK-128
Rarity:
Uncommon
Card
Type: Plot Twist
Cost:
1
Ongoing:
Yes
Play Marked for Death only during
the build phase.
Choose a character an opponent
controls. Whenever the chosen character attacks a Crime Lords character this
turn, the chosen character gets -5 DEF this turn.
Ongoing: Pay 4 endurance
>>> Turn Marked for Death face down.
Moving
Target
Number:
MMK-184
Rarity:
Common
Card
Type: Plot Twist
Cost:
1
Ongoing:
No
Target defender you control gets +1
DEF this attack. If Moving Target is in your resource row and you control a
Crime Lords character and a Marvel Knights character that defender gets an
additional +1 DEF this attack and you may replace Moving
Target.
Boss of
Bosses
Number:
MMK-120
Rarity:
Uncommon
Card
Type: Plot Twist
Cost:
2
Ongoing:
No
As
an additional cost to play Boss of Bosses, exhaust a Crime Lords character you
control.
Search your deck for a card named
Kingpin. Reveal that card and put it into your hand. Shuffle your deck.
Characters you control can attack
hidden characters this turn.
Drive-by
Shooting
Number:
MMK-121
Rarity:
Common
Card
Type: Plot Twist
Cost:
2
Ongoing:
No
Exhaust any number of Crime Lords
characters with range you control. Target character gets +2 DEF this attack for
each character you exhausted this way.
Good Night, Sweet
Prince
Number:
MMK-124
Rarity:
Common
Card
Type: Plot Twist
Cost:
2
Ongoing:
No
Play Good Night, Sweet Prince only
if you control a Crime Lords character.
Target hidden character's controller
moves that character to his visible area. That character cannot gain
reinforcement this turn.
Honor Among
Thieves
Number:
MMK-190
Rarity:
Rare
Card
Type: Plot Twist
Cost:
2
Ongoing:
Yes
Play Honor Among Thieves only if you
control a Crime Lords character and a Sinister Syndicate character.
Ongoing: Characters you control with
either the Crime Lords or Sinister Syndicate affiliation have both affiliations
Characters with cost 3 or less you
control get +1 ATK.
Sold
Out
Number:
MMK-132
Rarity:
Rare
Card
Type: Plot Twist
Cost:
2
Ongoing:
No
Play Sold Out only during the
recovery phase.
As
an additional cost to play Sold Out, discard a Crime Lords character card.
Move target character with cost of 1
or less an opponent controls to your front row. (You control that
character.)
Untouchable
Number:
MMK-134
Rarity:
Rare
Card
Type: Plot Twist
Cost:
2
Ongoing:
Yes
Play Untouchable only if you control
a Crime Lords character.
Ongoing: At the start of the combat
phase, each player chooses a character. The chosen characters cannot be the
target of plot twist, payment, or triggered effects this
turn.
Uprising
Number:
MMK-
Rarity:
Uncommon
Card
Type: Plot Twist
Cost:
2
Ongoing:
No
Crime Lords characters you control
get +2 ATK while attacking a character with a higher cost or while defending
against a character with a higher cost this turn.
No
Rest for the Wicked
Number:
MMK-129
Rarity:
Common
Card
Type: Plot Twist
Cost:
3
Ongoing:
No
Target attacker gets +3 DEF this
attack. If that character has the Crime Lords affiliation, it gets an additional
+3 DEF this attack while protected and an additional +3 DEF this attack while
attacking a character with a higher cost.
Rough
House
Number:
MMK-130
Rarity:
Common
Card
Type: Plot Twist
Cost:
3
Ongoing:
No
Play Rough House only if you control
a Crime Lords character. Characters you control get +2 DEF while defending with
reinforcement this turn.
Shakedown
Number:
MMK-131
Rarity:
Common
Card
Type: Plot Twist
Cost:
3
Ongoing:
No
Crime Lords characters you control
get +2 ATK this turn.
Characters you control cannot attack
this turn.
King Takes
Knight
Number:
MMK-126
Rarity:
Rare
Card
Type: Plot Twist
Cost:
4
Ongoing:
No
Play King Takes Knight only during
your recruit step and only if you control the initiative.
Choose an opponent. At the start of
the combat phase this turn, if you control a Crime Lords character, that
opponent gains control of the initiative.
The
Family
Number:
MMK-133
Rarity:
Common
Card
Type: Plot Twist
Cost:
6
Ongoing:
No
Crime Lords characters you control
have reinforcement while defending this turn.
Locations:
Geraci Family
Estate
Number:
MMK-123
Rarity:
Uncommon
Card
Type: Location
Cost:
1
At
the start of the recovery phase, replace Geraci Family Estate unless you discard
a card.
Activate >>> Target Crime
Lords defender you control has reinforcement this
attack.
Hand
Dojo
Number:
MMK-125
Rarity:
Uncommon
Card
Type: Location
Cost:
2
Whenever a Crime Lords character you
control becomes a defender, it gets +2 ATK this attack unless any player pays 3
endurance
Equipment:
Armed
Escort
Number:
MMK-119
Rarity:
Common
Card
Type: Equipment
Cost:
1
Armed Escort costs 1 less to equip
while you control a Crime Lords character.
Equipped character has "Activate
>>> If you control a defender, remove all defenders from this attack
and equipped character becomes the defender this
attack."