From: Johnathan.X.Wolfstone@wellsfargo.com [mailto:Johnathan.X.Wolfstone@wellsfargo.com]
Sent: Tuesday, May 17, 2005 2:26 PM

Subject: Crime Lords list

 

This is another in my series of Team Affiliation lists

for the Marvel(/DC) VS. System TCG. The lists are arranged in the following manner:

Characters by Cost, ATK power, DEF power, and then alphabetically

(If more than one have the same Cost, ATK and DEF).

Plot Twists, Locations and Equipment are all listed by Cost/Threshold,

then alphabetically. Hope this helps in your deck-building ventures.

wierdofur@hotmail.com  Positive and/or constructive feedback only, please.

 

VS Crime Lords Cards list:

Characters:

Roscoe Sweeny, Fixer

Number:         MMK-110

Rarity:         Uncommon

Card Type:      Character

Cost:           1

Team:           Crime Lords

Attack:         0

Defense:                1

Range:          No

Flight:                 No

Activate, pay 1 endurance >>> Search your deck for a Crime Lords character card with cost equal to the number of resources you control, reveal it, and put it into your hand. Shuffle your deck and discard a card.

Carbone's Assassins, Army

Number:         MMK-093

Rarity:         Common

Card Type:      Character

Cost:           1

Team:           Crime Lords

Attack:         1

Defense:                1

Range:          Yes

Flight:                 No

Crime Lords defenders you control get +1 ATK.

Vanessa Fisk, Mob Matron

Number:         MMK-118

Rarity:         Common

Card Type:      Character

Cost:           1

Team:           Crime Lords

Attack:         1

Defense:                1

Range:          No

Flight:                 No

Concealed. (This character comes into play in the hidden area.)

Discard Vanessa Fisk >>> Characters you control get +1 ATK while in the hidden area this turn. Use this power only while Vanessa Fisk is in your hand.

The Hand, Army

Number:         MMK-114

Rarity:         Common

Card Type:      Character

Cost:           2

Team:           Crime Lords

Attack:         2

Defense:                1

Range:          No

Flight:                 No

Concealed. (This character comes into play in the hidden area.)

Activate >>> Target attacker gets -2 DEF this attack.

Cobra, Klaus Vorhees

Number:         MMK-094

Rarity:         Common

Card Type:      Character

Cost:           2

Team:           Crime Lords

Attack:         2

Defense:                2

Range:          No

Flight:                 No

When Cobra comes into play, you may search your deck for a character card named Mr. Hyde, reveal it, put it into your hand, and shuffle your deck.

The Rose, Shadowy Lieutenant

Number:         MMK-115

Rarity:         Uncommon

Card Type:      Character

Cost:           2

Team:           Crime Lords

Attack:         2

Defense:                2

Range:          Yes

Flight:                 No

Concealed. (This character comes into play in the hidden area.)

Activate, move The Rose from your hidden area to your visible area >>> KO a resource you control. If you do, search your deck for a card named Made Men, reveal it, put it face down into your resource row, and shuffle your deck.

Sniper, Rich van Burian

Number:         MMK-112

Rarity:         Common

Card Type:      Character

Cost:           2

Team:           Crime Lords

Attack:         3

Defense:                1

Range:          Yes

Flight:                 No

Concealed. (This character comes into play in the hidden area.)

Crime Lords characters you control have range.

Stilt-Man, Wilbur Day

Number:         MMK-113

Rarity:         Rare

Card Type:      Character

Cost:           2

Team:           Crime Lords

Attack:         3

Defense:                2

Range:          No

Flight:                 No

Whenever a character an opponent controls gains one or more counters or comes into play with one or more counters, put a +1 ATK / +1 DEF counter on Stilt-Man.

Boost 1: When Stilt-Man comes into play, put a +1 ATK / +1 DEF counter on him.

Mr. Code, Masked Malcontent

Number:         MMK-105

Rarity:         Uncommon

Card Type:      Character

Cost:           3

Team:           Crime Lords

Attack:         4

Defense:                4

Range:          No

Flight:                 No

Concealed.

Move Mr. Code from your hidden area to your visible area >>> Target opponent moves a hidden character he controls to his visible area.

Death-Stalker, Phillip Sterling

Number:         MMK-096

Rarity:         Common

Card Type:      Character

Cost:           3

Team:           Crime Lords

Attack:         4

Defense:                5

Range:          No

Flight:                 No

Concealed. (This character comes into play in the hidden area.)

Activate >>> Move Death-Stalker to your hidden area or your visible area.

Kingpin, Wilson Fisk

Number:         MMK-102

Rarity:         Common

Card Type:      Character

Cost:           3

Team:           Crime Lords

Attack:         5

Defense:                3

Range:          No

Flight:                 No

While a Crime Lords defender you control has reinforcement, it gets +2 DEF.

Boost 1: When Kingpin comes into play, you may distribute two +1 ATK / +1 DEF counters as you choose among any number of Crime Lords characters you control.

Owl, Leland Owlsley

Number:         MMK-109

Rarity:         Rare

Card Type:      Character

Cost:           3

Team:           Crime Lords

Attack:         5

Defense:                3

Range:          No

Flight:                 Yes

Crime Lords characters you control have flight.

Boost 1: When Owl comes into play, move target character with cost 1 or less an opponent controls into your front row.

Mr. Hyde, Calvin Zabo

Number:         MMK-107

Rarity:         Common

Card Type:      Character

Cost:           3

Team:           Crime Lords

Attack:         5

Defense:                4

Range:          No

Flight:                 No

Characters you control named Cobra get +2 ATK and have reinforcement while defending.

Echo, Maya Lopez

Number:         MMK-097

Rarity:         Common

Card Type:      Character

Cost:           4

Team:           Crime Lords

Attack:         6

Defense:                6

Range:          No

Flight:                 No

Whenever a character an opponent controls attacks, put a mirror counter on Echo.

Remove all mirror counters from Echo >>> Echo gets +X ATK this attack, where X equals the number of counters you removed this way.

Jester, Jonathan Powers

Number:         MMK-099

Rarity:         Uncommon

Card Type:      Character

Cost:           4

Team:           Crime Lords

Attack:         7

Defense:                6

Range:          Yes

Flight:                 No

Pay 3 endurance >>> Transfer target equipment to an unequipped character you control. Use this power only once per turn. (You may target an equipment an opponent controls.)

Masked Marauder, Frank Farnum

Number:         MMK-104

Rarity:         Common

Card Type:      Character

Cost:           4

Team:           Crime Lords

Attack:         7

Defense:                7

Range:          Yes

Flight:                 No

Whenever Masked Marauder becomes stunned, KO him if you don't control another Crime Lords character.

Pay 3 endurance >>> Exhaust target character. Use this power only during your attack step.

Saracen, Muzzafar Lambert

Number:         MMK-111

Rarity:         Common

Card Type:      Character

Cost:           4

Team:           Crime Lords

Attack:         7

Defense:                7

Range:          Yes

Flight:                 No

While a Crime Lords defender you control has reinforcement, it gets +2 ATK.

Bullseye, Deadly Marksman

Number:         MMK-091

Rarity:         Rare

Card Type:      Character

Cost:           4

Team:           Crime Lords

Attack:         9

Defense:                8

Range:          Yes

Flight:                 No

When Bullseye comes into play, KO him unless you discard a plot twist card or location card.

Jigsaw, Billy Russo

Number:         MMK-100

Rarity:         Uncommon

Card Type:      Character

Cost:           5

Team:           Crime Lords

Attack:         8

Defense:                8

Range:          Yes

Flight:                 No

Discard a Crime Lords character card >>> Target character you control gets +1 ATK and +1 DEF this attack.

Mr. Fear, Zoltan Drago

Number:         MMK-106

Rarity:         Common

Card Type:      Character

Cost:           5

Team:           Crime Lords

Attack:         8

Defense:                8

Range:          Yes

Flight:                 No

Pay 1 endurance >>> Choose another non-stunned Crime Lords character you control. If you do, remove all defenders from this attack and that character becomes the defender this attack. Use this power only while Mr. Fear is defending.

The Russian, Contract Killer

Number:         MMK-116

Rarity:         Common

Card Type:      Character

Cost:           5

Team:           Crime Lords

Attack:         9

Defense:                9

Range:          No

Flight:                 No

The Russian gets +3 ATK while attacking a character without flight and without range.

The Russian gets +3 ATK while defending against a character without flight and without range.

Deadpool, Wade Wilson

Number:         MMK-095

Rarity:         Rare

Card Type:      Character

Cost:           5

Team:           Crime Lords

Attack:         10

Defense:                8

Range:          Yes

Flight:                 No

Concealed. (This character comes into play in the hidden area.)

Deadpool gets +3 ATK while attacking a character with a higher cost.

Deathwatch, Unrepentant Killer

Number:         MMK-183

Rarity:         Common

Card Type:      Character

Cost:           5

Team:           Underworld

Attack:         11

Defense:                11

Range:          No

Flight:                 No

Loyalty. Recruit Deathwatch only if you control a Crime Lords character.

Defenders you control have reinforcement.

Boost 1: When Deathwatch comes into play, characters you control get +3 ATK while defending with reinforcement this turn.

Elektra, Agent of the Hand

Number:         MMK-182

Rarity:         Common

Card Type:      Character

Cost:           5

Team:           Crime Lords

Attack:         14

Defense:                9

Range:          No

Flight:                 No

Loyalty. Recruit Elektra only if you control a Marvel Knights character.

Concealed. (This character comes into play in the hidden area.)

Boost 1: When Elektra comes into play, she gets +3 ATK and cannot be stunned while attacking this turn.

Nuke, Renegade Super Soldier

Number:         MMK-108

Rarity:         Common

Card Type:      Character

Cost:           6

Team:           Crime Lords

Attack:         10

Defense:                10

Range:          Yes

Flight:                 No

Exhaust a Crime Lords character you control >>> Nuke gets +2 ATK and +2 DEF this attack step.

Jaime Ortiz <> Damage, Cybernetic Enforcer

Number:         MMK-098

Rarity:         Common

Card Type:      Character

Cost:           6

Team:           Crime Lords

Attack:         11

Defense:                13

Range:          Yes

Flight:                 No

Stun a Crime Lords defender you control >>> Remove all defenders from this attack. Jaime Ortiz becomes the defender this attack.

Typhoid Mary, Mary Walker

Number:         MMK-117

Rarity:         Rare

Card Type:      Character

Cost:           6

Team:           Crime Lords

Attack:         12

Defense:                10

Range:          Yes

Flight:                 No

Discard a Crime Lords character card >>> KO a resource you control. If you do, KO target location. Use this power only during the combat phase and only once per turn.

Kirigi, Master Assassin

Number:         MMK-103

Rarity:         Uncommon

Card Type:      Character

Cost:           6

Team:           Crime Lords

Attack:         12

Defense:                11

Range:          No

Flight:                 No

Loyalty. Whenever Kirigi becomes the target of a non-ongoing plot twist, he gets +2 ATK this turn.

Pay 5 endurance >>> Characters you control can attack hidden characters this turn.

Kingpin, The Kingpin of Crime

Number:         MMK-101

Rarity:         Rare

Card Type:      Character

Cost:           7

Team:           Crime Lords

Attack:         15

Defense:                13

Range:          No

Flight:                 No

Concealed. (This character comes into play in the hidden area.)

While Kingpin is ready, Crime Lords characters you control get +2 ATK.

Activate >>> Move Kingpin to your visible area. Use this power only if you control no visible characters or if all of your visible characters are stunned.

Bullseye, Master of Murder

Number:         MMK-092

Rarity:         Common

Card Type:      Character

Cost:           7

Team:           Crime Lords

Attack:         17

Defense:                14

Range:          Yes

Flight:                 No

While you control another Crime Lords character, whenever an attacker an opponent controls becomes stunned by a defender with reinforcement, KO that attacker.

 

Plot Twists:

Blown to Pieces

Number:         MMK-187

Rarity:         Common

Card Type:      Plot Twist

Cost:           1

Ongoing:                No

Target defender you control gets +3 ATK this attack. If Blown to Pieces is in your resource row and you control a Crime Lords character and an Underworld character, that defender gets an additional +2 ATK this attack and you may replace Blown to Pieces.

Face the Master

Number:         MMK-122

Rarity:         Uncommon

Card Type:      Plot Twist

Cost:           1

Ongoing:                No

Choose one: Target Crime Lords defender with reinforcement you control gets +5 ATK this attack; or target Crime Lords defender with reinforcement you control gets +3 DEF this attack.

Made Men

Number:         MMK-127

Rarity:         Common

Card Type:      Plot Twist

Cost:           1

Ongoing:                Yes

Ongoing: Exhaust a character you control >>> Affiliated characters you control can attack as though they had flight and gain the Crime Lords affiliation this turn. (This is in addition to their other affiliations.)

Marked for Death

Number:         MMK-128

Rarity:         Uncommon

Card Type:      Plot Twist

Cost:           1

Ongoing:                Yes

Play Marked for Death only during the build phase.

Choose a character an opponent controls. Whenever the chosen character attacks a Crime Lords character this turn, the chosen character gets -5 DEF this turn.

Ongoing: Pay 4 endurance >>> Turn Marked for Death face down.

Moving Target

Number:         MMK-184

Rarity:         Common

Card Type:      Plot Twist

Cost:           1

Ongoing:                No

Target defender you control gets +1 DEF this attack. If Moving Target is in your resource row and you control a Crime Lords character and a Marvel Knights character that defender gets an additional +1 DEF this attack and you may replace Moving Target.

Boss of Bosses

Number:         MMK-120

Rarity:         Uncommon

Card Type:      Plot Twist

Cost:           2

Ongoing:                No

As an additional cost to play Boss of Bosses, exhaust a Crime Lords character you control.

Search your deck for a card named Kingpin. Reveal that card and put it into your hand. Shuffle your deck.

Characters you control can attack hidden characters this turn.

Drive-by Shooting

Number:         MMK-121

Rarity:         Common

Card Type:      Plot Twist

Cost:           2

Ongoing:                No

Exhaust any number of Crime Lords characters with range you control. Target character gets +2 DEF this attack for each character you exhausted this way.

Good Night, Sweet Prince

Number:         MMK-124

Rarity:         Common

Card Type:      Plot Twist

Cost:           2

Ongoing:                No

Play Good Night, Sweet Prince only if you control a Crime Lords character.

Target hidden character's controller moves that character to his visible area. That character cannot gain reinforcement this turn.

Honor Among Thieves

Number:         MMK-190

Rarity:         Rare

Card Type:      Plot Twist

Cost:           2

Ongoing:                Yes

Play Honor Among Thieves only if you control a Crime Lords character and a Sinister Syndicate character.

Ongoing: Characters you control with either the Crime Lords or Sinister Syndicate affiliation have both affiliations

Characters with cost 3 or less you control get +1 ATK.

Sold Out

Number:         MMK-132

Rarity:         Rare

Card Type:      Plot Twist

Cost:           2

Ongoing:                No

Play Sold Out only during the recovery phase.

As an additional cost to play Sold Out, discard a Crime Lords character card.

Move target character with cost of 1 or less an opponent controls to your front row. (You control that character.)

Untouchable

Number:         MMK-134

Rarity:         Rare

Card Type:      Plot Twist

Cost:           2

Ongoing:                Yes

Play Untouchable only if you control a Crime Lords character.

Ongoing: At the start of the combat phase, each player chooses a character. The chosen characters cannot be the target of plot twist, payment, or triggered effects this turn.

Uprising

Number:         MMK-

Rarity:         Uncommon

Card Type:      Plot Twist

Cost:           2

Ongoing:                No

Crime Lords characters you control get +2 ATK while attacking a character with a higher cost or while defending against a character with a higher cost this turn.

No Rest for the Wicked

Number:         MMK-129

Rarity:         Common

Card Type:      Plot Twist

Cost:           3

Ongoing:                No

Target attacker gets +3 DEF this attack. If that character has the Crime Lords affiliation, it gets an additional +3 DEF this attack while protected and an additional +3 DEF this attack while attacking a character with a higher cost.

Rough House

Number:         MMK-130

Rarity:         Common

Card Type:      Plot Twist

Cost:           3

Ongoing:                No

Play Rough House only if you control a Crime Lords character. Characters you control get +2 DEF while defending with reinforcement this turn.

Shakedown

Number:         MMK-131

Rarity:         Common

Card Type:      Plot Twist

Cost:           3

Ongoing:                No

Crime Lords characters you control get +2 ATK this turn.

Characters you control cannot attack this turn.

King Takes Knight

Number:         MMK-126

Rarity:         Rare

Card Type:      Plot Twist

Cost:           4

Ongoing:                No

Play King Takes Knight only during your recruit step and only if you control the initiative.

Choose an opponent. At the start of the combat phase this turn, if you control a Crime Lords character, that opponent gains control of the initiative.

 

The Family

Number:         MMK-133

Rarity:         Common

Card Type:      Plot Twist

Cost:           6

Ongoing:                No

Crime Lords characters you control have reinforcement while defending this turn.

 

Locations:

Geraci Family Estate

Number:         MMK-123

Rarity:         Uncommon

Card Type:      Location

Cost:           1

At the start of the recovery phase, replace Geraci Family Estate unless you discard a card.

Activate >>> Target Crime Lords defender you control has reinforcement this attack.

Hand Dojo

Number:         MMK-125

Rarity:         Uncommon

Card Type:      Location

Cost:           2

Whenever a Crime Lords character you control becomes a defender, it gets +2 ATK this attack unless any player pays 3 endurance

 

Equipment:

Armed Escort

Number:         MMK-119

Rarity:         Common

Card Type:      Equipment

Cost:           1

Armed Escort costs 1 less to equip while you control a Crime Lords character.

Equipped character has "Activate >>> If you control a defender, remove all defenders from this attack and equipped character becomes the defender this attack."