VS Underworld Cards list:
Characters:
Lilith, Daughter of Dracula
Card Number: MMK-144
Rarity: Rare
Card Type: Character
Cost: 1
Team: Underworld
Attack: 0
Defense: 1
Range: No
Flight: Yes
KO Lilith, reveal an Underworld character card from
your hand >>> Move target character with cost 1 or
less to your front row. Use this power only during the
combat phase.
Orb, Drake Shannon
Card Number: MMK-152
Rarity: Rare
Card Type: Character
Cost: 1
Team: Underworld
Attack: 0
Defense: 1
Range: Yes
Flight: No
Concealed. (This character comes into play in the
hidden area.)
Activate >>> Target hidden character you control gets
+1 ATK this attack.
Activate, discard a character card with concealed >>>
Draw a card.
Tryks, Army
Card Number: MMK-158
Rarity: Common
Card Type: Character
Cost: 1
Team: Underworld
Attack: 1
Defense: 1
Range: No
Flight: Yes
Discard Tryks >>> Target character gets -1 ATK this
attack. Use this power only while Tryks is in your hand.
New Blood, Army
Card Number: MMK-150
Rarity: Common
Card Type: Character
Cost: 1
Team: Underworld
Attack: 2
Defense: 1
Range: No
Flight: Yes
Whenever New Blood becomes stunned, KO it unless
you pay 1 endurance.
Shelob, Queen of Spiders
Card Number: MMK-154
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Underworld
Attack: 2
Defense: 1
Range: No
Flight: No
Loyalty.
When Shelob comes into play, put the top four cards
of your deck into your KO'd pile. Gain 1 endurance for
each character card with concealed you put into your
KO'd pile this way.
Steel Wind, Cyborg Cyclist
Card Number: MMK-156
Rarity: Common
Card Type: Character
Cost: 2
Team: Underworld
Attack: 1
Defense: 4
Range: Yes
Flight: No
Activate >>> Put the top card of your deck into your
KO'd pile.
Nekra, Nekra Sinclair
Card Number: MMK-149
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Underworld
Attack: 2
Defense: 2
Range: No
Flight: No
Activate >>> Reveal the top two cards of your deck.
Put each revealed Underworld character card with cost
2 or less into your hand. Put all other revealed cards
on the bottom of your deck. If you put two cards into
your hand this way, discard a card.
Werewolf by Night, Jack Russell
Card Number: MMK-161
Rarity: Common
Card Type: Character
Cost: 2
Team: Underworld
Attack: 2
Defense: 2
Range: No
Flight: No
Concealed. (This character comes into play in the
hidden area.)
At the start of the combat phase, if you control the
initiative, Werewolf by Night gets +1 ATK and +1 DEF
this turn. Otherwise, put the top card of your deck
into your KO'd pile.
Deacon Frost, Vampire Master
Card Number: MMK-141
Rarity: Rare
Card Type: Character
Cost: 2
Team: Underworld
Attack: 2
Defense: 3
Range: No
Flight: Yes
Boost X: When Deacon Frost comes into play, put X
character cards named New Blood from your KO'd pile
into your front row.
Zodiak, Norman Harrison
Card Number: MMK-163
Rarity: Common
Card Type: Character
Cost: 2
Team: Underworld
Attack: 3
Defense: 2
Range: Yes
Flight: No
Zodiak can team attack as though he had all team
affiliations.
Boost 3: When Zodiak comes into play, he gets +X ATK
and +X DEF this turn, where X is the number of cards
in your hand.
Marie Laveau, Voodoo Priestess
Card Number: MMK-145
Rarity: Uncommon
Card Type: Character
Cost: 3
Team: Underworld
Attack: 3
Defense: 5
Range: Yes
Flight: No
Pay 2 endurance >>> Move each of your characters.
Skinner, Psychotic Shredder
Card Number: MMK-155
Rarity: Common
Card Type: Character
Cost: 3
Team: Underworld
Attack: 4
Defense: 2
Range: No
Flight: No
Concealed. (This character comes into play in the
hidden area.)
Discard a card >>> Skinner gets +1 ATK and +1 DEF
this turn.
Brother Voodoo, Jericho Drumm
Card Number: MMK-002
Rarity: Common
Card Type: Character
Cost: 3
Team: Underworld
Attack: 4
Defense: 4
Range: No
Flight: No
Activate, discard a card >>> Put any number of cards
from your hand on the bottom of your deck, then draw
that many cards.
Activate, discard a card >>> Discard any number of
cards, then draw that many cards. Use this power only
if you control an Underworld character.
Suicide, Chris Daniels
Card Number: MMK-157
Rarity: Common
Card Type: Character
Cost: 3
Team: Underworld
Attack: 4
Defense: 5
Range: No
Flight: No
When Suicide is put into a KO'd pile from play, you may
discard two Underworld character cards. If you do, put
Suicide into your front row and Suicide cannot attack
this phase.
Morbius, The Living Vampire
Card Number: MMK-148
Rarity: Common
Card Type: Character
Cost: 3
Team: Underworld
Attack: 5
Defense: 3
Range: No
Flight: Yes
When Morbius comes into play, you may search your
deck for a card named Hypnotic Charms, reveal it, put
it into your hand, and shuffle your deck.
Centurious, The Soulless Man
Card Number: MMK-140
Rarity: Common
Card Type: Character
Cost: 4
Team: Underworld
Attack: 7
Defense: 7
Range: Yes
Flight: No
Discard an Underworld character card with cost of 2 or
less >>> Power-up target attacker or defender you
control.
Anton Hellgate, Thanatologist
Card Number: MMK-136
Rarity: Common
Card Type: Character
Cost: 4
Team: Underworld
Attack: 8
Defense: 6
Range: Yes
Flight: Yes
Boost 1: When Anton Hellgate comes into play, discard
any number of cards. Anton Hellgate gets +1 ATK and
+1 DEF this turn for each card you discarded this way.
Blackout, Master of Darkness
Card Number: MMK-139
Rarity: Uncommon
Card Type: Character
Cost: 4
Team: Underworld
Attack: 8
Defense: 6
Range: No
Flight: No
Concealed. (This character comes into play in the
hidden area.)
Discard a card >>> Move Blackout to your hidden area
or your visible area.
Reaper, Vampire Armageddon
Card Number: MMK-153
Rarity: Common
Card Type: Character
Cost: 4
Team: Underworld
Attack: 12
Defense: 1
Range: No
Flight: No
Concealed. (This character comes into play in the
hidden area.)
At the start of the build phase, KO a character you
control.
Mephisto, Soulstealer
Card Number: MMK-147
Rarity: Uncommon
Card Type: Character
Cost: 5
Team: Underworld
Attack: 5
Defense: 8
Range: Yes
Flight: Yes
Concealed. (This character comes into play in the
hidden area.)
Reveal an Underworld character card from your hand
>>> Remove any number of target character cards in a
KO'd pile from the game. Mephisto gets +1 ATK this
turn for each card you removed this way.
Vengeance, Michael Badilino
Card Number: MMK-160
Rarity: Common
Card Type: Character
Cost: 5
Team: Underworld
Attack: 7
Defense: 9
Range: Yes
Flight: No
Concealed. (This character comes into play in the
hidden area.)
Pay 1 endurance >>> Remove target character card in
an opponent's KO'd pile from the game. If you do,
Vengeance gets +7 ATK this turn while attacking a
character with the same name as the card you
removed this way. Use this power only once per turn.
Blade, The Daywalker
Card Number: MMK-180
Rarity: Common
Card Type: Character
Cost: 5
Team: Underworld
Attack: 8
Defense: 8
Range: No
Flight: No
Loyalty. Recruit Blade only if you control an Underworld
character.
Marvel Knights and Underworld characters you control
get +2 ATK while attacking and +2 DEF while
defending.
Boost 1: Blade comes into play with two +1 ATK / +1
DEF counters on him.
Dracula, Vlad Dracula
Card Number: MMK-143
Rarity: Rare
Card Type: Character
Cost: 5
Team: Underworld
Attack: 8
Defense: 8
Range: No
Flight: Yes
Concealed. (This character comes into play in the
hidden area.)
Whenever Dracula stuns a character, move that
character to your front row and recover it unless its
controller pays 5 endurance.
Zarathos, Spirit of Vengeance
Card Number: MMK-162
Rarity: Common
Card Type: Character
Cost: 5
Team: Underworld
Attack: 10
Defense: 11
Range: Yes
Flight: Yes
As an additional cost to play Zarathos, return an
Underworld character you control to its owner's hand.
Deathwatch, Unrepentant Killer
Card Number: MMK-183
Rarity: Common
Card Type: Character
Cost: 5
Team: Underworld
Attack: 11
Defense: 11
Range: No
Flight: No
Loyalty. Recruit Deathwatch only if you control a Crime
Lords character.
Defenders you control have reinforcement.
Boost 1: When Deathwatch comes into play,
characters you control get +3 ATK while defending
with reinforcement this turn.
Dracula, Lord of the Damned
Card Number: MMK-142
Rarity: Common
Card Type: Character
Cost: 6
Team: Underworld
Attack: 11
Defense: 10
Range: No
Flight: Yes
Concealed. (This character comes into play in the
hidden area.)
Whenever Dracula stuns a character, put two +1 ATK /
+1 DEF counters on Dracula.
Boost 1: When Dracula comes into play, he gets +2
ATK and has invulnerability this turn.
Asmodeus, Duke of Hell
Card Number: MMK-137
Rarity: Uncommon
Card Type: Character
Cost: 6
Team: Underworld
Attack: 12
Defense: 11
Range: Yes
Flight: Yes
Activate, discard an Underworld character card >>>
Each player KO's a resource he controls. Use this
power only during the combat phase.
Blackheart, Son of Mephisto
Card Number: MMK-138
Rarity: Common
Card Type: Character
Cost: 6
Team: Underworld
Attack: 14
Defense: 10
Range: Yes
Flight: No
Discard an Underworld character card >>> Blackheart
cannot be stunned while attacking a character with
cost of 4 or less or while defending against a character
with cost of 4 or less.
Varnae, First Vampire
Card Number: MMK-159
Rarity: Rare
Card Type: Character
Cost: 7
Team: Underworld
Attack: 15
Defense: 13
Range: No
Flight: Yes
Activate >>> Target attacker gets -15 DEF this
attack, and Varnae cannot be stunned this attack. Use
this power only if you have three or more Underworld
character cards in your KO'd pile.
Nightmare, Dark Lord of Dreams
Card Number: MMK-151
Rarity: Common
Card Type: Character
Cost: 7
Team: Underworld
Attack: 15
Defense: 14
Range: Yes
Flight: No
Concealed. (This character comes into play in the
hidden area.)
When Nightmare comes into play, if you control
another Underworld character, KO a resource you
control. If you do, put a card from your KO'd pile face
down into your resource row.
Mephisto, Father of Lies
Card Number: MMK-146
Rarity: Rare
Card Type: Character
Cost: 8
Team: Underworld
Attack: 15
Defense: 20
Range: Yes
Flight: Yes
Recruit Mephisto only if you have three or more
Underworld character cards in your KO'd pile.
You cannot lose the game.
At the start of your attack step, KO three characters
you control.
Plot Twists:
Blown to Pieces
Number: MMK-187
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target defender you control gets +3 ATK this attack.
If Blown to Pieces is in your resource row and you
control a Crime Lords character and an Underworld
character, that defender gets an additional +2 ATK
this attack and you may replace Blown to Pieces.
Children of the Night
Number: MMK-166
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Ongoing: Hidden Underworld characters you control get
+1 DEF.
Whenever a hidden attacker you control causes
breakthrough to a player, that player loses 1
endurance.
Evil Awakens
Number: MMK-169
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target hidden character you control gets +2 ATK this
turn. You may return an Underworld character card
from your KO'd pile to your hand.
Gravesite
Number: MMK-170
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Ongoing: At the start of the draw phase, each player
draws a card, then discards a card. Each player who
discards an Underworld character card this way gains 1
endurance.
Hell's Fury
Number: MMK-185
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker you control gets +2 ATK this attack. If
Hell's Fury is in your resource row and you control a
Marvel Knights character and an Underworld character,
that attacker gets an additional +1 ATK this attack
and you may replace Hell's Fury.
Hypnotic Charms
Number: MMK-171
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Play Hypnotic Charms only if you control an Underworld
character.
Ongoing: Affiliated characters you control and affiliated
cards in your KO'd pile have the affiliations of each
character card in your KO'd pile. (This is in addition to
their other affiliations.)
Mist Form
Number: MMK-173
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target Underworld attacker you control cannot be
stunned this attack. Draw a card.
Characters you control cannot attack this turn.
Wake the Dead
Number: MMK-178
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
Search your deck for an Underworld character card
with the same name as a character in play or a
character card in your KO'd pile. Reveal that card and
put it into your hand. Shuffle your deck.
Blood Hunt
Number: MMK-165
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
As an additional cost to play Blood Hunt, exhaust an
Underworld character you control.
Ongoing: Underworld characters you control have
flight.
If an Underworld character you control would become
powered-up, you may have it get +2 ATK this attack
instead.
Day of the Dead
Number: MMK-186
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Day of the Dead, put an
Underworld or X-Statix character card from your KO'd
pile on the bottom of your deck.
Target character gets +2 ATK this attack.
Shadow Step
Number: MMK-174
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Play Shadow Step only if you control an Underworld
character.
Target hidden character's controller moves that
character to his visible area. If that player has six or
more character cards in his KO'd pile, that character
gets +1 ATK and +1 DEF and has flight and range this
turn.
Black Magic
Number: MMK-164
Rarity: Common
Card Type: Plot Twist
Cost: 3
Ongoing: No
Play Black Magic only during your first attack this turn.
Put an Underworld character card from your KO'd pile
on the bottom of your deck. If you do, target attacker
gets +3 ATK and +3 DEF this attack.
Strength of the Grave
Number: MMK-175
Rarity: Common
Card Type: Plot Twist
Cost: 4
Ongoing: No
As an additional cost to play Strength of the Grave,
put X Underworld character cards from your KO'd pile
on the bottom of your deck.
Choose one: Target character gets +X ATK this
attack; or target character gets +X DEF this attack.
Witching Hour
Number: MMK-179
Rarity: Rare
Card Type: Plot Twist
Cost: 7
Ongoing: No
As an additional cost to play Witching Hour, pay 2
resource points.
Choose any number of Underworld character cards in
your KO'd pile each with a cost of 2 or less. During
your recruit step this turn, for each of those cards,
you may recruit it as though it were in your hand, and
you may pay 2 endurance rather than pay its recruit
cost.
Dark Embrace
Number: MMK-167
Rarity: Rare
Card Type: Plot Twist
Cost: 8
Ongoing: No
Play Dark Embrace only during your recruit step and
only if you control an Underworld character.
Discard up to eight cards. Put an Underworld character
card with cost less than the number of cards you
discarded this way from your hand into your front row.
Locations:
Dracula's Castle
Number: MMK-168
Rarity: Uncommon
Card Type: Location
Cost: 2
Activate >>> Target defender gets +1 DEF this attack.
Activate, put an Underworld character card from your
KO'd pile on the bottom of your deck >>> Gain 3
endurance.
Club Dead
Number: MMK-177
Rarity: Common
Card Type: Location
Cost: 3
Activate, put an Underworld character card from your
KO'd pile on the bottom of your deck >>> Recover
target stunned character with cost of 3 or less you
control.
Infernal Gateway
Number: MMK-172
Rarity: Uncommon
Card Type: Location
Cost: 3
Activate, discard three cards >>> Return target card
from your KO'd pile to your hand. Use this power only if
you control an Underworld character.
Equipment:
The Darkhold
Number: MMK-176
Rarity: Common
Card Type: Equipment
Cost: 1
The Darkhold costs 1 less to recruit while you control
an Underworld character.
Equipped character has "Activate >>> Put the top card
of your deck into your KO'd pile. If it's a character
card, gain 4 endurance."