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Pojo's
Marvel VS Card of the Day
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Charger
-
Power Conduit
Superman: MoS
Date Reviewed: 01.26.05
Constructed Average Rating: 3
Limited Average Rating: 3.5
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Charger - Power
Conduit
Today we are
going to take a look at a brand new card for
all those Fearsome Five fans out there -
Charger.
Charger is
actually pretty decent considering he is
F5. He is no Mammoth by any stetch of the
imagination, but I actually believe this guy
can hold his own. You see this character is
a 4/3 3-drop with a cosmic ability that
gives him a +1/+1. Basically that makes him
a 5/4 3-drop which isn't bad at all.
However you have to appreciate his ability
to remove his cosmic counter to give him a
+3/+3 for the turn. Personally I would try
to hang on to this guy until turn 4 then use
his ability to try to take out your
opponent's 4-drop. Since he has range, you
can even hide him out in the support row so
that you can try to knock off an opponent's
character on turn 3. The great thing about
him is that your opponent never knows when
you are going to pull off his effect, which
may make them a little wary of attacking
him.
Bottom line -
This card is a decent 3-drop for F5. I
would play him turn 3, saving him until turn
4 and bring out Mammoth on turn 4. Then I
would kick butt on turn 4 (and pray on turn
5).
Ratings:
FF constructed
deck - 3.0/5.0 ....He is no Mammoth, but
then again he doesn't have to be.
Limited -
3.75/5.0 ....This card gives you the
potential to be very effective in this
format since he has range, a great cosmic
ability, and is otherwise solid.
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Johnny Blaze |
Charger – First I
must say that the holo version of Charger is
just so awesome looking with all of the lighting
surrounding him. With that said Charger is also
a very playable card. Charger sports Range and
when he comes into play he will be a 5/4 with
his Cosmic counter on him.
Charger also has the ability to most likely be a
7/4 which is huge as a 3 drop. I say most likely
because there are a couple of tricks that can
take off Cosmic counters but more than likely
for that turn Charger will be 7/4. Just remember
that for his pump to work you have to remove his
Cosmic Counter yourself.
Constructed: - 4/5 – Both 3 drops for the
Fearsome 5 are huge and both have their
liabilities. I would much rather use Charger
over Mammoth. Of course in a team-up deck
Charger can also be used as your 3 drop. If you
play Charger in a deck that can continuously
place Cosmic counters then you can benefit from
a 7/4 as your 3 drop every turn.
Limited: 4/5 – With no loyalty issues Charger is
a very playable 3 drop in draft. As a matter of
fact he is also a very playable 4 drop for you
if you miss your 4 drop. The Cosmic ability to
make Charger 7/4 is very versatile and Charger
is a great character to have on your team.
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Jason
Bunch |
Charger, Power
Conduit
Well, if you're one of the three guys running
Fearsome Five, here's something for you. Charger
is a nice little 3 drop depending on how you
play him. Alone, he's an average 3 drop. With
his Cosmic counter, he's a beefier 3 drop. When
you remove his counter, he becomes a gigantic 3
drop, able to take down just about any 3 drop in
the game, and many of the 4 drops.
Versatility is good, so that's a point in his
favor.
It also gives you an alternate to running
Mammoth in your 3 drop slot, or if you still
have Mammoth on the field and are stuck playing
your third turn again, he becomes a nice
compliment to Mr. Flinders. He's got two
drawbacks; he's Fearsome Five, and once he loses
his counter, he becomes a liability. Still, if
you're determined to run Fearsome Five, go ahead
and stick a couple of copies in your deck. If
you run a couple of Mother Boxes, you can put
the counter back on him relatively cheaply.
In Limited, you only have a few F5 characters to
choose from, especially if it's a Man of Steel
event.
Throwing him out as a one shot blast for extra
endurance, or even taking out a weak 4 drop with
his effet is about as much usefulness as you're
going to get from this guy. However, if you get
one or two copies of him and a Mother Box, it
might be worth putting him in since you'll have
a way to replenish his Cosmic counter. Still,
you won't be able to team attack with this guy,
not unless you want to waste a Metropolis on a
team up on an affiliation with only two
characters in the set.
Ratings:
Constructed - 2.5/5
Limited (MOS) - 2/5
Limited (Mixed) - 2/5
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