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Q's Universe
Berserk - by IQ
Characters: 32
4x Longshot
4x Pyro
4x Rogue (3) [B]
4x Rogue (4) [X]
4x Rogue (6) [X]
4x Wolverine (3) [X]
4x Wolverine (5) [X]
4x Wolverine (7) [X]
Plot Twist: 18
4x Mutant Nation
4x Marvel Team Up
4x Relocation
4x Savage Beatdown
2x Flame Trap
Locations: 10
4x Lost City
4x Avalon Space Station
2x Xavier’s School for Gifted Youngsters
Everyone knows Wolverine and Rogue are the strongest
mutants and they’re here to prove they can take on any
team all by themselves. This deck focuses around these
two main characters and consistency is the way to
victory.
HOW IT WORKS
All you have to do is get Rogue and Wolverine in play
and let your opponent try to take them down. The deck is
based around always being able to boost your Rogue or
Wolverine in play by discarding other Rogues and
Wolverines you might have in your hand. With Longshot in
play you’ll be able to draw more characters so you can
boost your two power houses and you’ll increase your
chances of drawing cards like Lost City and Avalon Space
Station. Every time you use Longshot’s ability always
name Rogue and Wolverine, then sit back and watch your
hand grow.
This deck is very consistent and really easy to play.
There aren’t too many things you can do wrong and could
even say the deck can pretty much play itself. But just
because it’s a basic deck it doesn’t mean it has an easy
time against every deck archetype out there or that it’s
100% foolproof. When using this archetype there are two
major things to remember which you should never, ever
forget. The first one is that you shouldn’t keep a
starting had that doesn’t have a Lost City or a Longshot
in it because with out either of those cards you’ll be
in a world of trouble. The second one is to always watch
out for Doom decks because they are your worst match up.
There isn’t much you can do to avoid getting paired up
against a Doom deck which is why you should pay very
close attention when playing against one because there
is no room for mistakes. Mystical Paralysis is your
worst nightmare but just because one of your two ways to
victory gets paralyzed doesn’t mean you can’t win this
match up. Pyro is there to help you ally your two
affiliations and because he’s a really good characters
to have when going up against Dr. Doom. If you can get
him in play early with a Xavier’s School for gifted
youngsters the game is practically yours because Doom
decks normally aren’t too aggressive in the early game
and the only thing they can do to stop this malevolent
combo is top deck a Relocation.
Most of the time you’ll be using Xavier’s School to
ready Longshot so you can go trough your deck quicker
but when facing Doom you’re better off using this
location to fire up Pyro. Now that you know how to
handle Doom stall decks let’s look at what to do against
those early bomb rush decks. You currently have two
Flame Traps to help you keep Sentinels and New
Brotherhoods at bay but if there are a lot of New
Brotherhood decks in your area I suggest dropping two
Savage Beatdowns for the other 2 Flame Traps or you
could always change them into Foiled. I personally
recommend Flame Trap over Foiled but if you’re really
worried about those pesky New Brotherhood decks you
could always drop all the Savage Beatdowns to be able to
play both cards. Just don’t go too crazy metagaming
against New Brotherhood decks because Savage Beatdown is
there to help you against everything else, Doom decks
included.
Feel free to change the deck around and adapt it to your
local environment just don’t move too many cards around.
Savage Beatdown is the one card in the deck that can be
replaced by something else but everything else should
stay as is. I know Marvel team up is the first card you
want to take out but I don’t recommend it because most
of your deck consists of X-men and there are only eight
Brotherhood characters in it. That means you can’t
afford not to unite your affiliations by turn four and
in order to achieve that you need all eight cards in the
deck or you won’t be able to use Lost City.
I don’t have anything else to say about this deck and
believe this is the smallest Killer Deck article I’ve
written to date. What else is the to say other then it’s
a very focused and reliable deck? ^_^
~Q signing off.
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IQ
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