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Q's Universe
Card of the
Week
Finishing Move
By IQ
6.02.04 Wow, this card takes me back to
when I had just started playing the game. This card used
to be the hell of a power house in my mind but a couple
of rulings later and a few weeks of playtesting though
me a bit about this card.
Ever since I started playing I have always been a fan of
team attacking because most decks in my area only
recruit one character per turn, which turns this card
into an MVP… errrr… how about MVC. ^_^ The other reason
why I liked this card so much was because Upper Deck
hadn’t ruled that you couldn’t play this card during the
Recovery phase.
How does that matter you ask? Well, before that ruling
was made you could play this card during the Recovery
phase because according to the rule book Plot Twist can
be played at any time. Being the magic player that I
used to be I started looking into ways to abuse this
card and here’s what I came up with. During the Recovery
Phase your characters recover before your opponent gets
a chance to recover his if you have initiative. This
means that even if both players only had one stunned
character and you have initiative you could recover your
character and exhaust him to Finishing Move your
opponent’s before he got the chance to recover his only
character.
Now that it’s been ruled that you can’t do that the card
is not as good as it used to be but it’s still a good
card worth looking at. I’ve seen a decent amount of Doom
decks pack this card and just Boris for it when they
need it to get rid of their opponent’s characters.
Combine the ability to do that with Mystical Paralysis
and you have a really good active stall deck. There are
also decks like Alliance that rely on effects like this
one and Rogue’s (6) to finish off the game.
This card is very playable and can turn the tide of the
game in the right situation. If you’re using a bunch of
small characters I strongly recommend you look at this
card because it gives your small army a way to deal with
your opponent once he starts recruiting his stronger
characters. There might be some cards out the that can
cancel this card but even if your opponent uses cards
like Swift Escape to counter your Finishing Move it’s
still an even trade of 1 card for 1 card and you have
forced your opponent to have that card in his hand and
to have to use it when he might have been saving it for
something else.
That’s pretty much all I have to say about this card and
I know I may sound like a n00b to a lot of players for
thinking this card is playable but we all have unique
play styles and we all have that one card that we really
like even tough everyone else might say that card sux.
>_^
Q signing off.
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IQ
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