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Q's Universe
Origins Tournament Report
Part 2 - July 8, 2004
As Round 3 Vs Chris S
Going into round three I was pretty happy to be 2-0 but
I also knew that the hard matches where about to
begging. I knew Chris was playing a pure Fantastic 4
deck with tech upgrades and knew he was playing Entangle
but wasn’t sure about much else because I only watched
him play a bit before I moved on to observing the match
next to his.
Game one was a pretty normal game. I didn’t see a Lost
City the entire game but was able to fight him off a few
times thanks to an early game Avalon Space Station and
he wasn’t able to get his Fantasticars and keep them in
play for long. The game was actually pretty slow and
there wasn’t a lot going on, the most exciting thing
each turn was figuring out formation and trying to find
a way to break trough your opponent’s. He had an
advantage when he dropped Hulk on turn six and it just
went downhill from there. I had to start playing
defensibly to try to survive until a Lost City would
decide to stick it’s head out. The Lost City never came
but the game was still closer than I had expected, going
into the last turn of the game I was at two and he was
at four endurance. I know we both hit negatives but the
Hulk’s attack value of sixteen was able to give him the
game.
Game two was perfect… for me anyways. I had a Lost City
in my starting hand and the Avalon Space Station decided
to show up on turn three. Needless to say this was a
very fast game. I was able to fight him off every time
he attacked me and was able to counter-attack dealing a
lot of breakthrough damage. I believe the game still
went to turn six or seven but the game had been over for
a while. I had the set up in play with an extra Lost
City face down and had been lucky enough to draw the
right characters I needed. There wasn’t much he could
have done. The game ended with me still sitting at 32
endurance and we both joked about how well the deck
decided to work before we started our final match.
Game three was a lot like game one… for me anyways. I
wasn’t able to see a Lost City again, even after I
aggressive mulligan for one throwing away two Genoshas.
I knew if this game reached the late game I would
probably lose thanks to his pesky Entangles and the
malevolent Hulk. I wasn’t even lucky enough to see an
Avalon Space Station until turn four and it didn’t help
much because I was only drawing a bunch of Magnetos. The
game was no where near lost though but it was going to
be a bit hard for me to pull this off. There was only a
ten endurance difference between us but the game
officially ended on turn five when he dropped three
Fantasticars. I tried to play defensibly but there
wasn’t much I could do about his characters flight so he
was able to break my formation and come in for some
major damage. I believe I scooped at the start of turn
seven when I failed to draw a Lost City. He was at 39, I
was at 13 and there was no way I was going to be able to
break trough his wall of really, REALLY big characters.
2-1
Round 4 Vs Eric Wood (One of the nicest and better
players I’ve had the pleasure to play against)
I wasn’t too pleased about losing my 3rd match because I
knew one more loss was going to pretty much take me out
of the top 8 cut and you can only imagine my surprise
when I learned who my 4th match opponent was… Eric Wood.
If you have been living under a rock and don’t know who
this gentleman is here’s a little info about one of the
few PROs out there.
Eric was playtesting this game long before it was
released and had found the deck I was using long before
the set had even hit the streets. He made the top 8 cut
at the 10K in Philly (believe finished 6th) and made the
top 8 cut once again the day before at the 10K in
Origins (believe he finished 6th again).
I wasn’t too happy he was in the losers bracket thanks
to a very slow playing friend of mine who was able to
beat Eric in the first match because they were 1 and 1
when time was called and everyone knows how much Big
Brotherhood decks hate the 4 turn tie breaker. To make
things worst I knew he was playing a variant of the same
deck I was using and I had to do my best not to show how
intimidated I was. My deck was very tweaked for the
mirror match and in theory I had an advantage but there
was no way in hell I was going to play aggressive
against Eric, so more or less I was in a pretty bad
spot.
Game one got started and the bad dream became a
nightmare. I had to mulligan and the earliest drop in my
new hand was a six drop. I knew I didn’t really have to
worry about drawing a low drop until turn three but this
was yet another thing to worry about. Neither one of us
played anything in the first two turns and when we
reached turn three I believe he played a Quicksilver. I
was in a bit of trouble because it was turn three and I
didn’t have a three or four drop on my hand, just a
bunch of five and six drops. I had been drawing a lot of
locations which was good because I had two Lost City’s
and an Avalon Space Station but I had no use for them
because I couldn’t get a character to save my life. Turn
four came and lucky me drew two five drop Quicksilvers.
He played Feral Rage tossing a Blob away, looked at me
funny and felt sorry for me because he was waiting for
me to recruit and all I said was I’ll pass on my recruit
phase. I knew Quicksilver could possible make a stand
next turn because I had a total of three of them in my
hand and an Avalon in play but by the end of turn four I
was at 25 while he was still sitting at 50… things
didn’t look too good for me.
I was happy to draw a Relocation and a Global Domination
but then I remembered he had initiative on odd turns and
that took away the bit of confidence I had. I placed a
Relocation face down, played Quicksilver (5) and passed.
He recruited a Quicksilver of his own and prepared to
attack. Neither of us had bothered to use our face down
resources and we both knew that was going to chance this
turn. I had a pair of Lost Cities, an Avalon Space
Station, Ka-Boom! and a Relocation I had to assume he
had at least two Lost Cities and at least one Relocation
and tried to prepare my mind so I wouldn’t miss anything
because this turn would either bring me back into the
game or break me.
He attacked with Quicksilver which told me he probably
didn’t have anymore Sabertooths in his hand and had at
least two Quicksilvers because otherwise Feral Rage
would have been the better choice with a natural attack
of 11 while he would have to boost his Quicksilver once
to be able to reach that attack value. There was a
Quicksilver (3) in his Discard Pile so it was very
likely that he had at least one more in his hand.
I asked if he was passing priority and the fun got
started….
He flipped over a Lost City and attempted to boost.
I chained with a Relocation to his Lost City.
He chained with another boost.
No more chains.
Last boost resolved giving his Quicksilver +3/+3.
My Relocation Resolved.
But before his 2nd (first) boost resolved he activated a
Relocation of his own to his relocated Lost City.
At this point I had to call for a ruling to make sure he
could let some links resolve and then add more links
before the entire chained resolved. Judge said it was
perfectly legal... my mind flooded with ideas of how to
abuse that because it was something I didn’t know but
then I had to return to the game at hand.
No chains to his Relocation.
His Relocation resolved.
But before his last (first) boost resolved I used my
Ka-Boom! targeting his Relocated Lost City that had been
re-Relocated.
He flipped over an Avalon Space Station and attempted to
use it to get a pair of Quicksilvers back.
I allowed him to pay the cost (discard a Brotherhood
character to get two back) and chained it with a Global
Domination from my hand to cancel the effects of Avalon
Space Station.
No chains.
Last (first) boost finally resolves giving his
Quicksilver a +1/+1.
At the end of al this chaining and linking and asking if
opponent had any more chains and figuring gout when what
resolves his attacking Quicksilver had a total bonus of
+4/+4. How do I remember how all of this happened you
wonder? Simple, I’ve told the story enough times that I
dream about it and I wrote everything down in my little
pad at the end of the match. = )
He finally passes priority. I flip over my own Lost
City, boost my own Quicksilver twice to give him +6/+6
and stun his attacking Quicksilver. Now it was
Sabertooth’s turn to try to take down Quick silver. I
flipped Over my Avalon Space Station, discarded a
Sabertooth (6) to get my two Quicksilvers back and
boosted Quicksilver twice again to keep him from getting
stunned. I believe Eric smiled at this point as I was
celebrating what I was referring to as my Quicksilver’s
last stand. The really funny thing is that he took four
damage from the stunned Sabertooth, five damage from the
stunned Quicksilver and sixteen points of damage from my
Quicksilver attacking him twice which put us both at 25
endurance at the end of the run. Even tough we were tied
in endurance the game was pretty much over because he
would need to draw another Lost City with in the next
two turns to even have a chance at stopping my
Quicksilver and five drop Magneto that came down to say
hi in turn six with three other Magnetos in my hand
thanks to a Genosha. He managed to get me down to 15
endurance before I sealed the deal and we move on to
game two.
This game started off a bit different, we both got out
two drops and got them in play in the turn they’re
supposed to drop. It was a showdown between my Pyro, Vs
his Toad. I was rather happy about the match up and I
used Pyro’s ability to burn him for three and teased his
toad for not wanting to attack Pyro. The next couple of
turns where exactly what you would expect from two Big
Brotherhood decks, we were practically recruiting twins
each turn and trying to get some damage in where we
could. He tried to Overload me a couple of times but I
would never allow myself to go into Overload range
unless I had a Not So Fast in my hand. Somehow this game
felt a like a magic match… don’t ask why it just did.
Both of us were good boys and kept our cards face down
in the resource row pretending there was nothing there.
When turn five came around neither of us had flipped
over a single location so once again I had to assume the
worst. This time I had a Lost City, a couple of
Relocations and a pair of Genoshas. I wasn’t happy with
what I had because I wanted to be prepare to answer
everything he could throw at me and not having Avalon
Space Station or Global Domination kept me from going
aggressive. He had decided to take the initiative on odd
turns and he came at me flipping over a Lost City. I
Relocated it in response to his first boost and there
were no chains or any other tricks. His Sabertooth got
to stun mine and after looking at the board for a second
he passed on his attack. This scared me more than
anything you could imagine because I had to assume he
only had pumps for one of his characters and it was
going to come down to whether I attacked the right
character or not.
At the beginning of this game I had told him he could
stop declaring his intents to attack before he exhausted
his characters and ask whether the attack was legal or
not because I didn’t have anything that could stop him
(Entangle). I asked him if I could stop asking too and
he said no which meant he was playing Entangle. Since
the biggest characters on the board where our five drop
Quicksilvers I decided to attack his with mine and see
what would come out of it.
I declared my intent to attack his Quicksilver with mine
and….
He responded with a Relocation to his Relocated Lost
City which meant that this is what he had been hopping I
would do.
He was giving me a false sense of security by letting me
keep his Lost City so that I would declare my intent to
attack and he would get to Relocated his Lost City
before my attack was declare legal so that I wouldn’t
get a chance to boost using his Lost City and there was
no way I could back out from attacking at that point…
INGENIOUS!
That also meant that he probably had another Relocation
to neutralize the Lost City I probably already had face
down.
At this point I called a judge over and Eric thought I
was going to ask whether I could boost my Quicksilver
during my declaration of attack and before the judge
even got to the table he said I couldn’t do that because
Quicksilver wasn’t attacking yet. That was not the
question I had, what I wanted to know was what would
happen if I flipped over my Lost City in chain to his
Relocation, but I let him believe he was right incase I
didn’t want to flip my Lost City in chain and wanted to
keep him from knowing I had a Lost City face down.
Granted he probably figured I did but it was better to
keep him guessing and to think that I didn’t have one in
play which was why I was probably asking gif I could
boost during my declaration of attack… GO MIND GAMES!
lol
The judge told me he couldn’t give me a ruling until
after I did it because that would be considered coaching
or something like that. I had to ask for the head judge
Alex to the table because I wasn’t going to potentially
make a mistake because of this judge. The volunteer
judge went to talk to Alex which gave me and Eric a
couple of minutes to look at each other and wonder what
the other had face down. He kept telling me that I could
not boost during my declaration and I kept telling him I
still wanted to ask the head judge… lol. Poor Alex
finally got a chance to walk over to our table because
he was bouncing back and forth the entire weekend making
sure everything went down smoothly. I asked him the
question I had as best I could with out letting Eric
know what I was really asking and at this point I was
reminded how much Alex does to ensure all events are ran
properly. He had practically completely lost his voice
from judging the entire weekend and it was a bit hard to
understand him but he cleared his throat and said “The
wording on Relocation is switch this card with target
location in play. Based on that you have to make your
decision.” His statement answered the question I had
with out coaching me or giving me an edge over my
opponent. He also stuck around a few more minutes to
ensure what we did was correct and to ensure that his
ruling would not create any mistakes or miss plays in
our match.
[[Alex I don’t know if you can spare the time to read
every Vs article online but incase you come across this
one I simply want to say thank you for going the extra
mile to make sure every event is ran properly and thank
you for being so devoted to your job.]]
I flipped over my own Lost City which KO’d the Lost City
I had Relocated from Eric.
Since the Lost City Eric had targeted was no longer in
play his Relocation had no target to switch places with,
sooooo….. he kept his Relocation, his Lost City was KO’d
and I got to keep my own Lost City. To my surprise Eric
didn’t have anything else in waiting for me and that was
the big chain, priority, and boost fight for this game.
Having a Lost City and knowing Eric didn’t have one or a
way to deal with mine gave me the confidence I need it
to blow up both of my Genoshas to try to get more
characters to discard in my hand and an Avalon Space
Station. I got the Avalon Space Station and when I
played it that pretty much sealed the deal and gave me
the game.
3-1
Playing against Eric didn’t only teach me that not every
PRO is a #$%@ who will try to win by knowing more rules
than you because at points in the game I had two hands.
I kept setting my cards down in the table and got so
focused in the game that I would just draw my new cards
and think that was all I had in my hand and he was very
cool about every n00bish error I was making like
accidentally setting my hand to close to my resource row
which can normally cost you a game. I also got to
develop my poker face because I don’t think he had an
idea of how insecure and scared playing against him made
me. The most important thing I learned from him is that
it’s ok to lose even if it’s a major event because going
over every mistake in your mind will not help you and
will actually make you make even more mistakes. It’s ok
to lose to your opponent but try not to lose to
yourself.
Q’s Deck
?x Pyro
3x ????
?x Mystique: Raven Darkholme
?x Sabretooth: Feral Rage
4x ???
4x ???
?x Quicksilver: Speed Demon
3x ???
?x Sabretooth: Victor Creed
?x Magneto: Master of Magnetism
?x Global Domination
2x ???
2x Ka-Boom!
3x ???
?x Flame-Trap
4x Lost City
?x Avalon Space Station
?x Genosha
Chris S.
4 She-Thing
2 Human Torch: Johnny Storm
4 Thing: Ben Grimm
2 She-Hulk: Jennifer Walters
4 Invisible Woman: Sue Storm
2 Wolverine: New Fantastic Four
4 Mr. Fantastic: Stretch
1 Ghost Rider
3 Hulk: New Fantastic Four
2 Thing: The Ever-Lovin’ Blue-Eyed Thing
1 Invisible Woman: Sue Richards
4 Savage Beatdown
4 It’s Clobberin’ Time
4 Acrobatic Dodge
4 Tech Upgrades
2 Overload
2 Entangle
4 Signal Flare
2 Reconstruction Program
4 Fantasticar
1 Personal Force Field
Round 4
Eric W.
4 Toad
4 Quicksilver: Pietro Maximoff
4 Quicksilver: Speed Demon
4 Mystique: Raven Darkholme
4 Mystique: Shape-Changing Assassin
4 Sabretooth: Feral Rage
2 Sabretooth: Victor Creed
4 Blob: Fred Dukes
4 Magneto: Eric Lehnsherr
4 Magneto: Master of Magnetism
4 Overload
2 Acrobatic Dodge
3 Entangle
3 Relocation
2 Savage Beatdown
4 Avalon Space Station
4 Lost City
~Q signing off.
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