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Q's Universe
Go Titans!
7.28.04
Characters: 27
2x Dawn Granger as Dove
2xHank Hall as Hawk
2x Donna Troy as Wonder Girl
3x Tim Drake as Robin [T]
4x Beast Boy
2x Bart Allen as Kid Flash
4x Terra
4x Garth as Tempest
1x Dick Grayson as Nightwing
1x Koriand'r as Starfire
1x Connor Kent as Superboy
1x Raven
Plot Twist: 21
2x Overload
2x Not so Fast
4x Shape Change
2x Ka-Boom
3x Heroic Sacrifice
4x Teen Titans Go!
1x Have a Blast
3x Savage Beatdown
Locations: 12
1x Tamara
4x Opititron
1x Titan's Tower
2x Avalon Space Station
4x USS Argus
What are a bunch of kids in tights doing in this game
trying to take on the greatest heroes and villains in
history? Hope they have more than just brown paper bags
and toile paper because they’re kiddy pranks won’t be
enough to take an the greatest titans on earth… could
work on Batman though, after all is not like he’s a real
super hero. = p
I don’t know much about the Teen Titans other than
they’re a bunch of kids playing avengers and I can only
wonder why they have some of the best characters in the
game. At the DC sneak peek I saw Beast Boy who’s pretty
random and I can see how that translates from the show
because he is rather weird.
I was telling a friend about how good the Titans could
be because of Best Boy and then he looked at me and
asked me if I had seen Garth yet. I was like, “Who?
What’s a Garth?” Seriously, up to date I’m still asking
the same question and the closets thing I’ve gotten to
answer was, “I think he’s like an Aquaboy who was in the
show a couple of times.” My bud told me what Garth did
and I could not believe it, I had to run around until I
saw one myself and the only thing that came to mind was
it’s not even an activated power.
Needless to say Garth is the number one reason most
players want to use Teen Titans and I can’t say I blame
them because I was in the same boat. I think this
affiliation has some of the strongest cards currently in
the game and I could see this deck become the dominant
archetype like Big Brother did, but unlike Brotherhood I
think this archetype will be sticking around for a long
time to come because Garth is only going to get better
as more cards are released.
Now that we’ve covered Garth let’s not forget the other
great cards this affiliation has to offer. Beast Boy is
a really solid three drop and Opititron is one of the
best character tutors currently in the game. Let’s not
forget about the most aggressive and defensive plot
twist in the game, Heroic Sacrifice and Teen Titans Go.
Heroic Sacrifice is one of the most annoying cards to
run into because unlike Acrobatic Dodge it’s can’t be
Not So Fasted and it completely stops team attacks. The
best thing about it is that you can save your biggest
character by stunning a early drop that will more or
less be useless in the late game.
Teen Titans Go is also a force to be reckoned with
because when you combine this card with Tim Drake as
Robin [T] you can clear out any players’ entire board
combined. You don’t need Robin to pull this off but it’s
just wrong when you can pull off this two card combo
because your opponent is left with out a single
character and you have a board full of them. The really,
really evil thing about this combo is that you can
always get beck Teen Titans Go with Garth’s ability to
ensure the job gets done and every character that could
be stunned on your opponent’s side is stunned.
Looks like the Titans have everything they except card
drawing right? Wrong, when you combine Terra and USS
Argus you get an extra card in your hand. But that’s not
all you get when you combine this two cards. You also
get to stun a character with a cots of three or less and
you get to KO USS Argus so it won’t keep you from
drawing cards next turn, and if that wasn’t enough you
get to replace USS Argus with the top card of your deck.
So all in all, you get to cycle trough five cards and
get to draw a card, and put another new card in your
resource row while stunning one of your opponent’s
characters.
The best part is that with this mini engine you are very
likely to get another USS Argus so you can repeat the
process. This combo is what makes this deck different
than your average Teen Titan decks out there and is also
why this deck cares about making sure you get Terra in
play on turn four than dropping Garth on turn five, or
Beast Boy on turn three. Is great if you can play Beast
Boy in turn three but it’s not necessary. If you get
Terra down on turn four and have a USS Argus ready to be
used she will help you draw Garth so you can play him
turn five if you don’t already have one in your hand. So
whenever you use Opititron in the early game tutor for
Terra before you tutor for anyone else unless she’s
already in your hand.
While we’re talking about card drawing and tutoring
let’s take a closer look at Garth and all the wonderful
thing he can do for you. The deck uses Shape Change and
Tamara because those cards get cards straight from your
deck into your discard pile. They are useful alone and
thin out your deck but when you combine them with
Garth’s ability to place cards from your discard pile
into your hand you have yet another tutor. Since we
already have this Garth/Shape Change/Tamara thing going
on Avalon Space Station is only common sense because it
works well with the cards listed above and it makes it
ok to discard late game characters to Opititron or to
Titan's Tower in the early game.
The only thing left to discuss is the character
selection and who is intended for which turn. This deck
can do well on either odd or even turns but if it’s up
to you I’ve noticed even turns actually work a bit
better. I say take evens because this way your Beast Boy
will be attacked and if you have Shape Change Beast Boy
can get two +1/+1 counters in turn three. The other
reason is that once you have Garth on turn five he
better to let your opponent come at you because with
Garth you can re-use Shape Chance or surprise him with a
Heroic Sacrifice. Besides you don’t want Garth to get
stunned and playing his turn defensively to keep him
from stunning normally works really well.
Taking even turns will give you the initiative on turn
six which is normally when the Robin/Titans Go combo
goes off so you can use Garth’s ability to get the Teen
Titans Go back and use it a second time. Even if you
don’t get the cards for the combo or simply don’t see
the Titans Go this is the turn where you might not be
able to play your six drop and you’ll most likely have
to use Optitron to get Dick Grayson as Nightwing and
play him.
This is also why your two six drops are different, even
if you hit your six drop odds are you won’t be hitting
your seven drop because there’s only one in the deck so
you’ll get to use Optitron again to get the other six
drop you don’t have in play so you can play it on turn
seven. Turn eight just Optitron for your seven drop and
you’re set.
The first three drops don’t really matter too much as
long as you can get two characters in play in the first
two turn. Beast Boy is the designated three drop but if
he doesn’t show up you can always play either Dawn or
Hank on this turn with the boost to get the other. Worst
come to worst you play another two drop on turn three
and it’s fine as long as you can play Terra on turn
four. Garth is designated for turn five and anything
after that is up to you.
This deck is as solid as they get and can be unbeatable
when you get good draws, an average draw is still good
and even a bad draw is not that bad because there are a
lot of tutors in this deck and they work really well
together. If you don’t like the hank and Dove combo you
can drop them for Roy or Donna but let me tell you that
one and two drop are great for the Titans Go charge and
are great for Heroic Sacrifice, besides they thin your
deck out and the combo is well worth the total resource
cost of three.
This is Q signing off.
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IQ
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