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Pojo's VS System TCG Site
Arkham Inmates Cards list:
5.24.05 by wierdofur
VS Arkham Inmates Cards
list:
Characters:
Ventriloquist <> Scarface, Arnold Wesker
Number: DOR-085
Rarity: Rare
Card Type: Character
Cost: 1
Team: Arkham Inmates
Attack: 0
Defense: 1
Range: Yes
Flight: No
While in the front row, Ventriloquist gets +2 ATK.
Activate >>> Front row Arkham Inmates characters get +1 ATK
while attacking this turn. Use this power only if
Ventriloquist is in the support row.
Harley Quinn, Dr. Harleen Quinzel
Number: DOR-067
Rarity: Common
Card Type: Character
Cost: 1
Team: Arkham Inmates
Attack: 1
Defense: 1
Range: No
Flight: No
Discard Harley Quinn from your hand >>> Power-up target
Arkham Inmates attacker or defender you control. Use this
power only if Harley Quinn is in your hand.
Activate >>> Target Arkham Inmates defender you control has
reinforcement this attack.
Query and Echo, Double Trouble
Number: DOR-076
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Arkham Inmates
Attack: 1
Defense: 1
Range: No
Flight: No
Discard Query and Echo from your hand >>> Target Arkham
Inmates attacker you control gets +2 ATK this attack. Use
this power only if Query and Echo is in your hand.
Ratcatcher, Otis Flannegan
Number: DOR-077
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Arkham Inmates
Attack: 1
Defense: 1
Range: No
Flight: No
Whenever a character becomes stunned, each of your opponents
loses 1 endurance.
Mad Hatter, Jervis Tetch
Number: DOR-069
Rarity: Rare
Card Type: Character
Cost: 2
Team: Arkham Inmates
Attack: 1
Defense: 2
Range: Yes
Flight: No
As an additional cost to recruit Mad Hatter, reveal another
Arkham Inmates character card from your hand.
Pay 1 resource point >>> Move target character with a cost
of 2 or less to your front row. At the start of the recovery
phase, move that character to its owner’s front row. Use
this power only once per turn.
Professor Hugo Strange, Psycho-Analyst
Number: DOR-075
Rarity: Common
Card Type: Character
Cost: 2
Team: Arkham Inmates
Attack: 1
Defense: 3
Range: No
Flight: No
Each of your opponents may not recruit a non-army character
with the same name as a character he already controls.
Boost 1: When Professor Hugo Strange comes into play, if you
control another Arkham Inmates character, each of your
opponents discards a card from his hand.
Mr. Zsasz, Victor Zsasz
Number: DOR-073
Rarity: Rare
Card Type: Character
Cost: 2
Team: Arkham Inmates
Attack: 2
Defense: 2
Range: No
Flight: No
Whenever Mr. Zsasz stuns a defender, put a +1 ATK/+1 DEF
counter on Mr. Zsasz.
Boost 1: When Mr. Zsasz comes into play, stun target
character with a cost of 1. If you do, put a +1 ATK/+1 DEF
counter on Mr. Zsasz.
Two-Face, Harvey Dent
Number: DOR-084
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Arkham Inmates
Attack: 2
Defense: 2
Range: Yes
Flight: No
Activate >>> Flip a coin. If you win the flip, KO target
stunned character.
Firefly, Garfield Lynns
Number: DOR-066
Rarity: Rare
Card Type: Character
Cost: 2
Team: Arkham Inmates
Attack: 3
Defense: 1
Range: Yes
Flight: Yes
Activate, discard an Arkham Inmates character card from your
hand >>> KO target location and KO a resource you control.
Use this power only during your attack step.
The Riddler, Edward Nygma
Number: DOR-083
Rarity: Uncommon
Card Type: Character
Cost: 3
Team: Arkham Inmates
Attack: 2
Defense: 4
Range: No
Flight: No
Activate, discard an Arkham Inmates character card from your
hand >>> Target opponent chooses and discards a card from
his hand. If the cost of that opponent’s discarded card is
not equal to the cost of the card you discarded, that
opponent discards an additional card. Use this power only
during the recovery phase.
The Joker, Joker's Wild
Number: DOR-079
Rarity: Rare
Card Type: Character
Cost: 3
Team: Arkham Inmates
Attack: 3
Defense: 3
Range: No
Flight: No
Loyalty. If you would mulligan and the Joker is in your
hand, you may reveal the Joker instead. If you do, put your
hand on the bottom of your deck in any order, and draw five
cards. You may not mulligan.
Boost 2: When the Joker comes into play, discard your hand
and draw five cards.
The Penguin, Oswald Chesterfield Cobblepot
Number: DOR-082
Rarity: Common
Card Type: Character
Cost: 3
Team: Arkham Inmates
Attack: 3
Defense: 3
Range: No
Flight: No
Pay 2 endurance >>> Ready target location. Use this power
only once per turn and only if you control another Arkham
Inmates character.
Discard a location card from your hand >>> The Penguin gets
+2 ATK and +2 DEF this attack.
Blockbuster, Roland Desmond
Number: DSM-139
Rarity: Uncommon
Card Type: Character
Cost: 3
Team: Arkham Inmates
Attack: 4
Defense: 4
Range: No
Flight: No
Cosmic: Blockbuster gets +3 ATK.
Charaxes, Drury Walker
Number: DOR-065
Rarity: Common
Card Type: Character
Cost: 3
Team: Arkham Inmates
Attack: 5
Defense: 3
Range: No
Flight: Yes
Charaxes causes no breakthrough.
Whenever Charaxes stuns an exhausted defender, KO that
defender.
Maxie Zeus, God Complex
Number: DSM-140
Rarity: Uncommon
Card Type: Character
Cost: 4
Team: Arkham Inmates
Attack: 6
Defense: 6
Range: No
Flight: No
Cosmic: Whenever an Arkham Inmates character you control
causes breakthrough to a player, that player discards a card
from his hand.
Poison Ivy, Pamela Isley
Number: DOR-074
Rarity: Rare
Card Type: Character
Cost: 4
Team: Arkham Inmates
Attack: 6
Defense: 7
Range: No
Flight: No
Whenever Poison Ivy stuns a character, if that character
would be recovered this turn, instead that character is not
recovered and that character cannot be KO'd during the
recovery phase this turn.
Hush, Mystery Man
Number: DGL-165
Rarity: Rare
Card Type: Character
Cost: 4
Team: Arkham Inmates
Attack: 7
Defense: 6
Range: No
Flight: No
Concealed (This character comes into play in the hidden
area.)
Pay 1 endurance >>> If target defender is ready, exhaust it.
Otherwise, that defender cannot ready this turn. Use this
power only while Hush is attacking and only once per turn.
Man-Bat, Dr. Robert Langstrom
Number: DOR-070
Rarity: Common
Card Type: Character
Cost: 4
Team: Arkham Inmates
Attack: 7
Defense: 6
Range: No
Flight: Yes
Man-Bat gets +2 ATK for each stunned character your
opponents control.
The Joker, Laughing Lunatic
Number: DOR-080
Rarity: Common
Card Type: Character
Cost: 4
Team: Arkham Inmates
Attack: 7
Defense: 6
Range: No
Flight: No
Whenever the Joker is attacked, target opponent chooses a
card from your hand at random. Reveal that card. If you
revealed an Arkham Inmates character card, that opponent
loses endurance equal to that card’s cost.
Matt Hagen <> Clayface, Man of Clay
Number: DOR-071
Rarity: Common
Card Type: Character
Cost: 5
Team: Arkham Inmates
Attack: 5
Defense: 5
Range: Yes
Flight: No
Whenever Matt Hagen attacks or is attacked, he gets +2 ATK
and +2 DEF this attack for each exhausted character target
opponent controls.
Killer Croc, Waylon Jones
Number: DOR-068
Rarity: Common
Card Type: Character
Cost: 5
Team: Arkham Inmates
Attack: 7
Defense: 10
Range: No
Flight: No
Whenever Killer Croc attacks a character, Killer Croc gets
+X ATK this attack, where X is the cost of that character.
Scarecrow, Professor Jonathan Crane
Number: DOR-078
Rarity: Rare
Card Type: Character
Cost: 5
Team: Arkham Inmates
Attack: 8
Defense: 8
Range: No
Flight: No
Whenever Scarecrow stuns an attacker, return that character
to owner's hand.
Whenever Scarecrow becomes stunned by a defender, return
Scarecrow to owner's hand.
Boost X: When Scarecrow comes into play, return all
characters with a cost of X or less your opponents control
to owners' hands. For each character returned to hand this
way, put two +1 ATK + 1 DEF counters on Scarecrow.
Mr. Freeze, Dr. Victor Fries
Number: DOR-072
Rarity: Common
Card Type: Character
Cost: 6
Team: Arkham Inmates
Attack: 11
Defense: 13
Range: Yes
Flight: No
Whenever Mr. Freeze attacks a character or is attacked by a
character, that character cannot ready this turn.
Bane, The Man Who Broke the Bat
Number: DOR-064
Rarity: Common
Card Type: Character
Cost: 6
Team: Arkham Inmates
Attack: 12
Defense: 12
Range: No
Flight: No
Loyalty. Whenever Bane attacks, you may KO target stunned
character.
Boost 1: When Bane comes into play, he gets +2 ATK and +2
DEF this turn.
The Joker, the Clown Prince of Crime
Number: DOR-081
Rarity: Rare
Card Type: Character
Cost: 7
Team: Arkham Inmates
Attack: 13
Defense: 13
Range: No
Flight: No
Loyalty. Discard an Arkham Inmates character card from your
hand >>> Stun target character if its cost is equal to the
card you discarded. Use this power only once per turn and
only during your attack step.
Two-Face, Split Personality
Number: DGL-166
Rarity: Rare
Card Type: Character
Cost: 7
Team: Arkham Inmates
Attack: 17
Defense: 17
Range: Yes
Flight: No
If you would mulligan, you may instead reveal Two-Face from
your hand. If you do, put any number of cards from your hand
on the top of your deck, then mulligan.
At the start of your attack step, choose even or odd cost.
Exhaust each character your opponents control with the
chosen cost.
The Joker, Emperor Joker
Number: DSM-141
Rarity: Rare
Card Type: Character
Cost: 8
Team: Arkham Inmates
Attack: 17
Defense: 17
Range: No
Flight: No
Loyalty. When an opponent has no cards left in his deck, he
loses the game.
Pay 1 endurance >>> If an opponent would lose endurance this
turn, that opponent removes from the game that many cards
from the top of his deck instead.
Plot Twists:
Cracking the Vault
Number: DOR-088
Rarity: Rare
Card Type: Plot Twist
Cost: 1
Ongoing: No
Play Cracking the Vault only during the combat phase.
Exhaust a ready Arkham Inmates character you control. If you
do, target player reveals his hand and discards each card
with the same name as a card that player controls.
Fear and Confusion
Number: DOR-089
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
While attacking this turn, characters you control get +1
ATK.
Whenever an Arkham Inmates character you control attacks a
character this turn, exhaust that character.
Prison Break
Number: DOR-093
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
Play Prison Break only if you control an Arkham Inmates
character.
Shuffle your hand into your deck. Then draw a card for each
card you shuffled into your deck this way.
Rigged Elections
Number: DOR-095
Rarity: Rare
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Ongoing: Exhaust an Arkham Inmates character you control >>>
Put a ballot counter on Rigged Elections. If there are 25 or
more ballot counters on Rigged Elections, you win the game.
Kidnapping
Number: DOR-090
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Kidnapping, exhaust an Arkham
Inmates character you control.
Put target stunned character an opponent controls on top of
its owner’s deck. Draw a card.
Paralyzing Kiss
Number: DOR-092
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
Play Paralyzing Kiss only if you control five or less
resources.
Attackers cause no breakthrough while attacking Arkham
Inmates characters this turn.
Riddle Me This
Number: DOR-094
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
Play Riddle Me This only during your attack step.
Exhaust a ready Arkham Inmates character you control. If you
do, target player reveals two cards from his hand. Choose
one of the revealed cards. That player discards that card.
Smiles, Everyone!
Number: DSM-142
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: No
Play Smiles, Everyone! only if you control an Arkham Inmates
character.
Whenever target exhausted defender becomes stunned this
turn, KO it.
Locations:
No Man's Land
Number: DOR-091
Rarity: Uncommon
Card Type: Location
Cost: 1
As an additional cost to flip No Man's Land, discard an
Arkham Inmates character card from your hand.
Activate >>> Exhaust target unprotected character. Use this
power only during your attack step.
Arkham Asylum
Number: DOR-086
Rarity: Uncommon
Card Type: Location
Cost: 2
Activate >>> Return target stunned Arkham Inmates character
you control to owner's hand.
Activate >>> Target Arkham Inmates attacker gets +2 ATK this
turn while attacking an exhausted defender.
Bat's Belfry
Number: DGL-167
Rarity: Rare
Card Type: Location
Cost: 2
Remove two cards in your hand from the game >>> Whenever
target Arkham Inmates character you control attacks a
character this turn, exhaust that character. At the start of
the next recovery phase, return the cards you removed from
the game to your hand.
Blackgate Prison
Number: DOR-087
Rarity: Rare
Card Type: Location
Cost: 2
Activate, stun an Arkham Inmates character you control >>>
Draw a card.
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